Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

From Software Dark Souls 3

Eyestabber

Arcane
Patron
Joined
Jan 15, 2015
Messages
4,733
Location
HUEland
PC RPG Website of the Year, 2015
Yeah...Dark Souls 3 is raising some red flags. Fanboys got what they wanted: everything that was done in DaS2 (and didn't carry over to Bloodborne) got scrapped. Let's hope we don't end up with Oblivion Souls as a result.

Also, anyone pretending that the Estus thing doesn't make the game EASIER is a fucking retard. No two ways about it.
 

countrydoctor

Novice
Joined
Sep 5, 2015
Messages
43
what's the difference?
Much smaller backstab angle and no poisestabbing while still being instant in nature and suited for punishing stupid shit and sloppy play.
yet it's nothing like the clusterfuck that is PvP in DaS1
I think that praise for DS2 backstabs is absolutely undeserved and DS2 pvp in its entirety was even worse clusterfuck than DS1 by far. In DS1 there were 100% reliable ways to counter backstabs that required just some practice to utilize (counter circling, unlocked play with fast weapons). In DS2 there's no anti-bs techniques, and given hilariously bad online hit detection, certainly worse than in DS1, the amount of random facestabs was much higher without any way to really counter them except for using retarded jester set.
from vids, it's unclear, as the PC is sometimes staggered by light attacks
I watched pretty much all DS3 footage i could find and there wasn't a single case of character not being stunned by an attack with the exception of hyperarmor frames in a middle of UGS swing.
 

Caconym

Augur
Joined
Apr 18, 2015
Messages
189
I swear I've seen a Miyazaki quote about how they increased normal player character speed (and if so, who knows what else? are these nuances even finalized yet??) in the demos for, well, demonstration purposes and/or ease of play, but now I can't find it anywhere...
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,069
Location
Vhoorl
Much smaller backstab angle and no poisestabbing while still being instant in nature and suited for punishing stupid shit and sloppy play.

hahaha. what? have you even played the game in PvP for more than 30 seconds? the bs hitbox is enormous (just like DaS1). backstabs for punishing sloppy play? the whole fucking meta revolves around backstabs in both DeS and DaS1. just go play vs some actual pros (so no oroboro the moron or peeve) or go watch some vids of tournaments involving skilled players. it's 90% backstabs

I think that praise for DS2 backstabs is absolutely undeserved and DS2 pvp in its entirety was even worse clusterfuck than DS1 by far. In DS1 there were 100% reliable ways to counter backstabs that required just some practice to utilize (counter circling, unlocked play with fast weapons). In DS2 there's no anti-bs techniques, and given hilariously bad online hit detection, certainly worse than in DS1, the amount of random facestabs was much higher without any way to really counter them except for using retarded jester set.

you know how i know you're full of shit and don't know the first thing about backstabs and PvP in either game? you complain about "random facestabs" in DaS2. they're not random (no, it's not lag), you're just looking for an excuse because you suck at it. 100% reliable ways to counter backstabs in DaS1? bullshit. countercircling works only if the other player is obviously fishing (i.e. he fucking sucks) and it's a really low latency connection. unlocked play with fast weapons a counter to backstabs? lol. you know poise exists right? oh, guess what... you can do that even better in DaS2 thanks to improved poise mechanics. you know, pretty much every skilled player plays unlocked 90% of the time. there's also no poisestabs as poise works differently during running/walking (half-stagger), you can also just roll away to avoid a backstab, unlike in DaS1, not to mention that the bs hitbox in DaS2 is orders of magnitude smaller and more difficult to land thanks to the startup animation. it's also next to impossible to chainstab, unlike DaS1 where it's a 50-50 chance if the player backstabbing knows what he's doing. bad online hit detection? have you ever played DaS1? i mean fucking seriously, you'd have to be pretty fucking delusional to say that DaS1 had "better online hit detection". and that's just the tip of the iceberg of your obvious bias, bullshit and incompetence.

I watched pretty much all DS3 footage i could find and there wasn't a single case of character not being stunned by an attack with the exception of hyperarmor frames in a middle of UGS swing.

yeah, if by "stun" you mean "unable to move for one third of a second while the next attack animation takes 3 seconds". anyway, i remember seeing in the 15min gamescom demo when he fought that knight after the dragon bridge how he wasn't stunned at times (like right before a roll). still, i may be wrong, but i truly hope you are because removing poise entirely would be a pretty humongously retarded idea (not that i'd be surprised give the steady stream of shitty mechanics from past games they're implementing for Ezmode Souls 3: say goodbye to PvP edition...)
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
After Bloodborne I feel like I'm done with these games anyway. I look at the DaS3 video and all I see is the same shit I've come to expect. Another fucking dragon who you need to avoid, braindead AI that is so easy to manipulate and exploit, the same magic spells. I'm sure there'll be all the other staples as well. Maybe I'll get it and enjoy it, but I sure as hell don't have it in me to get excited over these games anymore. For me the series formula has overstayed its welcome at this point.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,075
Didn't they started with King's field? At least they improved to Bloodborne level.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
Didn't they started with King's field? At least they improved to Bloodborne level.
Kings Field is a very different kind of game. The emphasis there is mostly on the puzzle solving and navigating through the dungeon rather than the combat.
 

Seari

Arcane
Patron
Joined
Nov 25, 2014
Messages
849
Pathfinder: Wrath
I didn't like Bloodborne, and this looks more like it than Dark Souls :decline:
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,075
Bloodborne had awesome monster design. At least from what I seen. I actually should try demon souls just to look at it.
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
Did players not like the attunement system of the previous games or something? I guess that wouldn't be a surprise since Vancian-like systems are almost never used in games (outside of D&D-based ones obviously).
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,636
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.eurogamer.net/articles/2015-09-17-dark-souls-3-is-a-surprisingly-different-beast

Dark Souls 3 is a surprisingly different beast
Dear estus: video and brief impressions of From Software's new systems.

jpg


By Martin Robinson Published 17/09/2015

A hollow bursting through a barrel, or a knight waiting poised around a stonewall corner; Dark Souls has excelled at surprises just as much as it has its sense of rich, clotted enigma. How dispiriting, then, to be faced with a sequel that, from first impressions, felt so familiar. More Dark Souls will always be a welcome thing, of course, but could this sequel that's been fired off in quick succession after sequel expansion Scholar of the First Sin and spiritual partner Bloodborne be the proof that you can have too much of a good thing?

On the evidence of playing a new build at Bandai Namco's headquarters ahead of this year's Tokyo Game Show, probably not. Despite some initial concerns, Dark Souls 3 feels different enough to what's gone before to justify its existence, and to justify the tingling excitement that comes with the prospect of a new From Software game - and one helmed by Hidetaki Miyazaki, no less. This is a sequel that folds in some of the philosophies of the brilliant Bloodborne, while reintroducing some of the series' elements that were perhaps lacking in Dark Souls 2.

What's changed since the reveal, then? Well, amazingly, it's what's changed since Gamescom only a few short weeks ago that brings Dark Souls 3's promise into focus. Back then in the first hands-on it was about getting our head around Critical Arts, special attacks tailored to each weapon and available when you're two-handing. With a scimitar, for example, you launch into a dervish of blades, while a greatsword can be used to launch enemies comically high into the air. Their use is limited, however - back in Cologne, the system was governed rather clumsily by a number by your health bar that would deplete with each move, being restored once you'd found your way back to a bonfire.

Now, though, a more elegant solution is in place. There's a magic meter sitting between your health and stamina bar, a throwback to Demon's Souls own approach, and performing critical arts as well as summoning spells eats into this. Restoring MP's more straightforward than the spice gathering of Demon's Souls, too - you've now got in your possession a second, blue estus flask that can be glugged to top up that bar.

The result is a game that feels rich in options, especially coming so soon off the back of the relatively streamlined Bloodborne. It's something I felt when playing Scholar of the First Sin in the immediate aftermath of Bloodborne, and something that's felt even more keenly when playing Dark Souls 3: the flexibility offered in your load-out, and the sheer breadth that's now in your vocabulary, is overwhelming, especially in a 30 minute demo where you're busily trying to take them all in.

jpg

Dark Souls 3 was running on PS4 in public for the first time. There are dramatic dips in frame-rate and plenty of rough edges, but such is the way with this series pre-release. There'll be improvements by the time it comes out in April, for sure.

Even then, it's easy to resort to old favourites - my own being a great sword that can be brought crashing down on hollow heads - and going back to turtling larger foes. Dark Souls 3 accommodates that, but it still pushes you to play a little differently. Enemies seem keener to draw you out, and to invite you to rush in, which conspires to make for a much more aggressive game than what's gone before in the Souls series. It's not the out and out hack-fest that was Bloodborne - you won't gain health back by swiping at enemies, with the character builds supplied at least, so you're only ever a few well-placed blows away from being sunk violently to your knees - but there's definitely a faster, more intense feel to its combat.

What Dark Souls 3 also takes from Bloodborne is the sheer density of detail. The sparse, sprawling environments of Dark Souls 2 are no more, with a return to more intimate spaces that double back on each other in mind-melting configurations. It's a density that's more pronounced than that of the original Dark Souls, perhaps down to the fact it's allowed to lean hard on the current gen, something also told by the floating ash particles that seem central to Dark Souls 3's themes. That, and there are plenty more dragons this time around.

Dark Souls 3 still feels familiar, and comforting even - a strange situation given the hostility the series has often been renowned for. Meddle with those new systems, though, and get lost in the options the Critical Arts bring, and it'll soon yank you out of your comfort zone. There's never been any doubt over Dark Souls 3 being a great game - the interesting thing right now is how different it could well be.
 

Eyestabber

Arcane
Patron
Joined
Jan 15, 2015
Messages
4,733
Location
HUEland
PC RPG Website of the Year, 2015
Considering how From gave everyone the middle finger with the Scholar cash-grab, I think the wise thing to do is to pirate the game first, then buy it when it goes into Steam Sales for the multiplayer. With so many red flags being raised AND the fact that they already did a shady cash grab before, I'm not risking full price on this game.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,756
Location
California
After the magnificence of Dark Souls 2 DLC and Bloodborne, I will Most Def be shelving out AAA monies for this.

but...since it's coming out for pc ill get it on nuuvem for $20 :troll:
 

Night Goat

The Immovable Autism
Patron
No Fun Allowed
Joined
May 6, 2013
Messages
1,865,455
Location
[redacted]
Codex 2013 Codex 2014
I may get ripped off but I'll probably :d1p: it anyway. I haven't spent money on a non-DS game in over three years now, and aside from maybe Dragon's Dogma I don't intend to do so in the future, so it's not like games are breaking the bank for me.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom