poise was never broken, it just wasn't there, don't know about infinite stamina thoughDid they fixed the poise, the infinite stamina pool of enemies and other broken game mechanics with this DLC?
Man, fuck Ashes of Ariandel. At the point I'm at now, my choices are to fight Friede and get one-shotted, or climb down the bridge to some roots and get fucked by giant archers shooting explosive arrows that can't be dodged without falling to my death. Yeah I know, le git gud meme but my reflexes will never be that good.
Am I getting too old for this, or From crossed the line with the 'no bonfire' part in Ringed City? Like 25+ enemies to beat, some of them being those big fat guys walking under the bridges, plus red phantom invasion. 100k souls collected, equipped Sacrifice ring to be safe, and then died due to some random curse. Sacrifice ring does not work if you die because of the curse, of course. Fuck this game.
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Man, fuck Ashes of Ariandel. At the point I'm at now, my choices are to fight Friede and get one-shotted, or climb down the bridge to some roots and get fucked by giant archers shooting explosive arrows that can't be dodged without falling to my death. Yeah I know, le git gud meme but my reflexes will never be that good.
Ledo's? That weapon is the shit. Sucks for Midit, though.I played through both DLCs with a great hammer, whatever weapon you're using you've got wider margins of safety than I did.
my Raw ASS
Finally got around to beating the Ringed City a few days ago. I really enjoyed Gael but as others pointed out Midir starts out as and impossibly daunting foe and then turns into a tedious grind to reduce his HP once you figure out his moveset.
Re: complaints about lack of closure and comparisons to DS2. I actually think that the series would be much more coherent as a duology, without DS2 (judging DS2 by what it is, not by the DS2 we never got due to the B-team and development problems). Both DS3 and DS2 explore similar ideas but DS3 shows whereas DS2 tells. The result is that DS2 not only is more clumsy in the way it delivers its ideas but it also cheapens and spoils DS3. A great example of this is the idea of cycles. In Dark Souls 3, the cyclical nature of the world is hinted at when we visit Untended Graves. The player finds themselves in a strange place until they realize that it is the Firelink Shrine from a different time, a different place where the fire faded until Ludleth willed himself lord. Afterwards Ludleth refers to both the player character and the firekeeper as "prisoners kept to link the fire", implying that we are stuck in one hell of a groundhog day. How does DS2 break the idea of the cycles to us? Well two or three characters tell us straight up that "countless kingdoms have fallen and risen on this very spot" and of course, the entirety of Aldia's character and his long winded monologues that are so out of place in a Dark Souls game.
Don't get me wrong, I actually really liked Aldia's "there is no path" monologue, but once again 3 shows us the folly of light and dark and sets up a way to bypass the two and enter a new, uncertain age (through the death of fire or usurpation of fire endings, depending on your interpretation) without resorting to walls of text. Instead it shows the stagnation of order and the dying age of fire and effectively builds on the ideas from the first game, for instance by showing us the dying Demon race and how each time the fire is linked the world becomes more corrupt.
Characters in Dark Souls are best viewed as concepts or ideas they represent. Gael is DS3's "Aldia monologue" because he represents the absurdity and drive of man - he is a fairly minor character who takes up a daunting task which he knows full well will destroy or corrupt him ("And yet, we seek it, insatiably...such is our fate.") Patches is a representation of humanity in general: low, wretched, and greedy, yet somehow persevering through every hardship in its way. The despairing yet tenacious nature of men is shown in Rosaria's fingers, the pilgrims of Londor, and the Dragon worshipers, each attempting to be reborn into something more permanent, something that would allow them to transcend the cycles. Oceiros is obsession, Prince Lothric is resignation, the locust preachers are seduction to nihilism. While DS1 focused on Lords, in DS3 the lords/gods are dead, leaving only men and their follies.
Also I think that the painting burning/creation is a nice allegory for the development of the game. Miyazaki chose to kill the series at the 3rd game, thus "burning" the painting before the "rot" sets in and giving the series a dignified death as opposed to milking the franchise. Hopefully his new paintings are not going to be all console exclusives (haha, who am I kidding).
I will never understand the people who try to uncover "secrets" and try to draw up absurd conclusions in FromSoft games. It's almost as if they have no experience of any fiction other than D&D or Elder Scrolls and the like, where the whole history of the fictional world is nicely enclosed in some player's handbook or encyclopaedia. Whether you like it or not, From Software have always been in the business of creating a mysterious setting with a minimal plot where the focus is on killing things and getting Souls whilst enjoying a melancholy or nightmarish atmosphere. Though it may be fun to think about, there is no grand truth or great secret to uncover. Miyazaki is a video-game designer; he is not a Ford Madox Ford who from the outset plans a tetralogy of novels over the span of almost a decade where all the characters and their paths and interactions are meticulously planned. These are action-RPGs and not works of literature. I don't understand what it is that people are expecting.
Patches is a representation of humanity in general: low, wretched, and greedy
Also I think that the painting burning/creation is a nice allegory for the development of the game. Miyazaki chose to kill the series at the 3rd game, thus "burning" the painting before the "rot" sets in and giving the series a dignified death as opposed to milking the franchise. Hopefully his new paintings are not going to be all console exclusives (haha, who am I kidding).
Patches was never greedy. he hates greed.
Miyazaki didn't choose shit. From had a contract with Bamco and they fulfilled it. if it was for Miyazaki, the series would've ended at DS1. he was pretty explicit in his dislike for sequels. and they have at least one more Sony exclusive in the pipeline, as they signed a contract for 3 (it's just unclear if that occurred before or after DeS)
oh, and DS2 is 10 times the game DS3 wished it was, only plebs like you fail to recognise that