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Game News Dark Souls III Coming in Early 2016, Directed by Miyazaki

Joined
Jan 11, 2015
Messages
627
Location
Seattle, WA
I honestly don't get the hate poured on Dark Souls 2.


I liked Bloodborne a lot, don't get me wrong, but Bloodborne brought back crap like "I'm invulnerable while opening this door and pulling this lever". That really bothered me a lot and I was thrilled when they changed it for Dark Souls 2 so that you could no longer cheese levels by running past everything and rely on being invulnerable at key moments.

I don't think teeny tiny twisty paths are great level design. I didn't think it was great in Demon Souls - and I didn't think it was great in Bloodborne. This is NOT the same thing as saying they were bad levels, they most certainly weren't.

Art wise, Bloodborne was great and atmospheric and the combat is frenetic yet still extremely tactical - which I dig.


It's a good game, but I don't get how it is better than Dark Souls 2 at all.

Incidentally, my only complaint about Dark Souls was that larger weapons snagged on walls and such, negating their use, while enemies' weapons did not.
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
Joined
Mar 23, 2013
Messages
5,233
...words...

:retarded:

This is why todays games suck...Devs do not understand.

Zep--

What an insightful response! All has been made clear now.

You're welcome. I hope it helps you to make better games.

Zep--

Welcome to my ignore list you troll. Population - just you.

Keep on keepin on with shit games and mechanics, brother.

Zep--
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
Joined
Mar 23, 2013
Messages
5,233
It's easy to shit on other games mechanics with " Well..it was good ...BUT I DON'T LIKE when.."

That's fucking cop-out shit and you know it.

All 4 of those games did something great, and all you can find/comment about is the shit?. And yes, that does say something about you as a "dev".

Zep--
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
Joined
Mar 23, 2013
Messages
5,233
I honestly don't get the hate poured on Dark Souls 2.


I liked Bloodborne a lot, don't get me wrong, but Bloodborne brought back crap like "I'm invulnerable while opening this door and pulling this lever". That really bothered me a lot and I was thrilled when they changed it for Dark Souls 2 so that you could no longer cheese levels by running past everything and rely on being invulnerable at key moments.

I don't think teeny tiny twisty paths are great level design. I didn't think it was great in Demon Souls - and I didn't think it was great in Bloodborne. This is NOT the same thing as saying they were bad levels, they most certainly weren't.

Art wise, Bloodborne was great and atmospheric and the combat is frenetic yet still extremely tactical - which I dig.


It's a good game, but I don't get how it is better than Dark Souls 2 at all.

Incidentally, my only complaint about Dark Souls was that larger weapons snagged on walls and such, negating their use, while enemies' weapons did not.

Yeah the AI cheated in the regard, but for the most part you (the PC) can't be swinging around a long sword in a narrow hallway. Besides the AI cheating, it was sorta realistic.

Zep--
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California
I honestly don't get the hate poured on Dark Souls 2.


I liked Bloodborne a lot, don't get me wrong, but Bloodborne brought back crap like "I'm invulnerable while opening this door and pulling this lever". That really bothered me a lot and I was thrilled when they changed it for Dark Souls 2 so that you could no longer cheese levels by running past everything and rely on being invulnerable at key moments.

I don't think teeny tiny twisty paths are great level design. I didn't think it was great in Demon Souls - and I didn't think it was great in Bloodborne. This is NOT the same thing as saying they were bad levels, they most certainly weren't.

Art wise, Bloodborne was great and atmospheric and the combat is frenetic yet still extremely tactical - which I dig.


It's a good game, but I don't get how it is better than Dark Souls 2 at all.

Incidentally, my only complaint about Dark Souls was that larger weapons snagged on walls and such, negating their use, while enemies' weapons did not.

I thought that was far more noticeable in Dark Souls 1 than in 2 - but then again, 2 had more open areas.


My biggest problem with Dark Souls 1 was shitty frame rate on the consoles and a terrible PC port.

Dark Souls 2 ran quite well on my console and the PC version is super nice.

Bloodborne was mostly a solid 30, nothing as bad as Blight town in my opinion, but mostly pretty good.


Maybe I am not as nuanced in the mechanics of the game, but I was serious, I don't see how the DaSoul2 is empirically and mechanically poorer than Dark Souls 2.

I can understand anyone's subjective take on level design preference and other atmospheric elements.
I can understand preferring backtracking/looping versus dozens of bonfires.



Anyway - doubtful anything productive will come of this.
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
Joined
Mar 23, 2013
Messages
5,233
Bitching about technical issues (framerate or port issues) instead of game-play. Typical loser talk. Keep digging that hole Mr. Davis.

Zep--
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
B team > A team

t(`-`t)

I don't feed trolls.

I'm not even trolling. DLCs were straight up better than DS 1, and they proved what b-team can do when they don't have to scrap their entire design and rush shit out the door. Also, ALL technical aspects of DS 2 were objectively better than DS 1, especially any of the online stuff.

If you're a "I don't care about online, only single player" type then sure, whatever, but souls games are ALWAYS embedded with online play and I want it to be good, not 10 minutes of wait for 1 minute of play.
 
Joined
Jan 11, 2015
Messages
627
Location
Seattle, WA
DS2 was inferior because you it was too in-your-face obvious where to go next. Everything was sealed to a central hub, so there was nothing to unlock as you went along. I do not know about the DLC. What I do know, is Dark Souls 2 made me revert to the central hub far too often. I also liked the bonfire system in the last game, with its use as a multi-tool, and a leveling mechanic.

Nobody's really replied to the cheating comment yet. The use of strength is really negligible when larger weapons snag, but your enemies' do not.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792

Hey now...

I'm PC Master Race, but I like to slum it in console land too sometimes.
dungeon_siege_3_duh_velikij_duh_uzhasnij_322617.jpg
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California
DS2 was inferior because you it was too in-your-face obvious where to go next. Everything was sealed to a central hub, so there was nothing to unlock as you went along. I do not know about the DLC. What I do know, is Dark Souls 2 made me revert to the central hub far too often. I also liked the bonfire system in the last game, with its use as a multi-tool, and a leveling mechanic.

Nobody's really replied to the cheating comment yet. The use of strength is really negligible when larger weapons snag, but your enemies' do not.

Yes, I agree, DS2 was less "twisty turny" and paths frequently just led to another bonfire rather than back around on itself.

We were talking about this at work, and a couple of people at work said they preferred the level design of Bloodborne, DS, and DS1 to DS2 because they like that "twisty turny" level layout.
One buddy said that his observation is that fans of the genre are very polarized over DS1 versus DS2 - and he said it is almost entirely based on level layout... almost.

I also agree with Murk , the DLC for DS2 was really, really good.

Also, if you like slumming in consoles, Darks Souls 2, Sins of the First Scholar runs at a cool 60 fps with improved textures... of course, it also does this on non-potato PC machines too.





Anyway, I don't know about DS3 yet... I have hopes that they will combine what they have learned from all of them.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
DS2 was inferior because you it was too in-your-face obvious where to go next. Everything was sealed to a central hub, so there was nothing to unlock as you went along. I do not know about the DLC. What I do know, is Dark Souls 2 made me revert to the central hub far too often. I also liked the bonfire system in the last game, with its use as a multi-tool, and a leveling mechanic.

Nobody's really replied to the cheating comment yet. The use of strength is really negligible when larger weapons snag, but your enemies' do not.

I disagree, but it's a pointless argument so instead I'll focus on you having not played the DLCs (or so I assume you haven't based on your comment.)

The DLCs have an amazing level design with all the interconnectivity that DS 1 had (in its early areas) along with nice enemies, varied traps and machines, and some very good boss fights -- one of the best IMO (fume knight), and some of the most popular (Sir Alonne). They also introduced some fun gimmick weapons, some OP weapons, and some neat looking armor that is stylistically ridiculous but mechanically decent to good. If you haven't played the DLCs you are really missing out on some great stuff and I would strongly recommend checking it, even if you believe DS 1 is 100% better than DS 2 in every single way -- you will enjoy the DLCs way more than the base game.

In regards to snagging... do you mean bouncing off of walls? What about it? Enemies are dumb/bad ai and so they are given certain advantages human players do not. This was the case in DS 1 and DS 2. They also have inexplicably more poise, more hp, and do more damage than most human players. BB removed the 'bouncing off walls' thing and made spamming much more viable, as a result.
 
Last edited:

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792

Hey now...

I'm PC Master Race, but I like to slum it in console land too sometimes.
dungeon_siege_3_duh_velikij_duh_uzhasnij_322617.jpg

Sweet.

I liked DS3 - but as I've said before, and many at Obsidian said the same thing, it should not have been called DS3.
Was worth the $5 I spent on it during an Amazon sale~ The combat was actually not that bad. And boobs.
 
Joined
Jan 11, 2015
Messages
627
Location
Seattle, WA
DS2 was inferior because you it was too in-your-face obvious where to go next. Everything was sealed to a central hub, so there was nothing to unlock as you went along. I do not know about the DLC. What I do know, is Dark Souls 2 made me revert to the central hub far too often. I also liked the bonfire system in the last game, with its use as a multi-tool, and a leveling mechanic.

Nobody's really replied to the cheating comment yet. The use of strength is really negligible when larger weapons snag, but your enemies' do not.

I disagree, but it's a pointless argument so instead I'll focus on you having not played the DLCs (or so I assume you haven't based on your comment.)

The DLCs have an amazing level design with all the interconnectivity that DS 1 had (in its early areas) along with nice enemies, varied traps and machines, and some very good boss fights -- one of the best IMO (fume knight), and some of the most popular (Sir Alonne). They also introduced some fun gimmick weapons, some OP weapons, and some neat looking armor that is stylistically ridiculous but mechanically decent to good. If you haven't played the DLCs you are really missing out on some great stuff and I would strongly recommend checking it, even if you believe DS 1 is 100% better than DS 2 in every single way -- you will enjoy the DLCs way more than the base game.

In regards to snagging... do you mean bouncing off of walls? What about it? Enemies are dumb/bad ai and so they are given certain advantages human players do not. This was the case in DS 1 and DS 2. They also have inexplicably more poise, more hp, and do more damage than most human players. BB removed the 'bouncing off walls' thing and made spamming much more viable, as a result.

Not playing the DLC is not a crime. I had a pre-order edition, and want to pick up the full version at a price drop.

I have heard the same as you have stated about the DLCs.

That said, in regards to snagging, it would be better if enemies weapons bounced off walls, too. Just for consistency... It is a glaring error in game design, and lends an unfair advantage to the AI. Dumber? Yes. But consistency is key.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Not playing the DLC is not a crime. I had a pre-order edition, and want to pick up the full version at a price drop.

I have heard the same as you have stated about the DLCs.

It's not, I'm just saying that if you want to see how GOOD DS2 can be, you should experience the DLCs. Also, they're just good games -- so putting this ds 1 v ds 2 crap aside, it's an enjoyable experience (well, 3 enjoyable experiences.)

That said, in regards to snagging, it would be better if enemies weapons bounced off walls, too. Just for consistency... It is a glaring error in game design, and lends an unfair advantage to the AI. Dumber? Yes. But consistency is key.

Can't say I have a problem with this, I'm used to single player enemies having 'different mechanics' than the player so it never bothered me. Just made me pay more attention to my environment and to not spam attack anywhere/everywhere.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,153
Location
Platypus Planet
DaS2 DLC had better level design and boss fights than anything else that the series had ever seen before. Suck on that Miyazaki fagboiz.
 

made

Arcane
Joined
Dec 18, 2006
Messages
5,130
Location
Germany
DaS2 DLC had better level design and boss fights than anything else that the series had ever seen before.
That good, huh? I haven't even touched the DLC, kept meaning to do a NG+ with the DLC and DX11 patch before they announced that saves would be incompatible. Now I'm loath to start from scratch after all the time I've sunk into the game. I even farmed that godforsaken cellar with the respawning guards over and over until they stopped respawning. Don't suppose there's a way to import/haxx your char into the EE?
 

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