Zep Zepo
Titties and Beer
- Joined
- Mar 23, 2013
- Messages
- 5,233
...words...
This is why todays games suck...Devs do not understand.
Zep--
...words...
...words...
This is why todays games suck...Devs do not understand.
Zep--
...words...
This is why todays games suck...Devs do not understand.
Zep--
What an insightful response! All has been made clear now.
I honestly don't get the hate poured on Dark Souls 2.
I liked Bloodborne a lot, don't get me wrong, but Bloodborne brought back crap like "I'm invulnerable while opening this door and pulling this lever". That really bothered me a lot and I was thrilled when they changed it for Dark Souls 2 so that you could no longer cheese levels by running past everything and rely on being invulnerable at key moments.
I don't think teeny tiny twisty paths are great level design. I didn't think it was great in Demon Souls - and I didn't think it was great in Bloodborne. This is NOT the same thing as saying they were bad levels, they most certainly weren't.
Art wise, Bloodborne was great and atmospheric and the combat is frenetic yet still extremely tactical - which I dig.
It's a good game, but I don't get how it is better than Dark Souls 2 at all.
...words...
This is why todays games suck...Devs do not understand.
Zep--
What an insightful response! All has been made clear now.
You're welcome. I hope it helps you to make better games.
Zep--
...words...
This is why todays games suck...Devs do not understand.
Zep--
What an insightful response! All has been made clear now.
You're welcome. I hope it helps you to make better games.
Zep--
Welcome to my ignore list you troll. Population - just you.
I honestly don't get the hate poured on Dark Souls 2.
I liked Bloodborne a lot, don't get me wrong, but Bloodborne brought back crap like "I'm invulnerable while opening this door and pulling this lever". That really bothered me a lot and I was thrilled when they changed it for Dark Souls 2 so that you could no longer cheese levels by running past everything and rely on being invulnerable at key moments.
I don't think teeny tiny twisty paths are great level design. I didn't think it was great in Demon Souls - and I didn't think it was great in Bloodborne. This is NOT the same thing as saying they were bad levels, they most certainly weren't.
Art wise, Bloodborne was great and atmospheric and the combat is frenetic yet still extremely tactical - which I dig.
It's a good game, but I don't get how it is better than Dark Souls 2 at all.
Incidentally, my only complaint about Dark Souls was that larger weapons snagged on walls and such, negating their use, while enemies' weapons did not.
I honestly don't get the hate poured on Dark Souls 2.
I liked Bloodborne a lot, don't get me wrong, but Bloodborne brought back crap like "I'm invulnerable while opening this door and pulling this lever". That really bothered me a lot and I was thrilled when they changed it for Dark Souls 2 so that you could no longer cheese levels by running past everything and rely on being invulnerable at key moments.
I don't think teeny tiny twisty paths are great level design. I didn't think it was great in Demon Souls - and I didn't think it was great in Bloodborne. This is NOT the same thing as saying they were bad levels, they most certainly weren't.
Art wise, Bloodborne was great and atmospheric and the combat is frenetic yet still extremely tactical - which I dig.
It's a good game, but I don't get how it is better than Dark Souls 2 at all.
Incidentally, my only complaint about Dark Souls was that larger weapons snagged on walls and such, negating their use, while enemies' weapons did not.
...words...
This is why todays games suck...Devs do not understand.
Zep--
What an insightful response! All has been made clear now.
...words...
This is why todays games suck...Devs do not understand.
Zep--
What an insightful response! All has been made clear now.
i see what you did there
my console
B team > A team
t(`-`t)
I don't feed trolls.
Hey now...
I'm PC Master Race, but I like to slum it in console land too sometimes.
Hey now...
I'm PC Master Race, but I like to slum it in console land too sometimes.
DS2 was inferior because you it was too in-your-face obvious where to go next. Everything was sealed to a central hub, so there was nothing to unlock as you went along. I do not know about the DLC. What I do know, is Dark Souls 2 made me revert to the central hub far too often. I also liked the bonfire system in the last game, with its use as a multi-tool, and a leveling mechanic.
Nobody's really replied to the cheating comment yet. The use of strength is really negligible when larger weapons snag, but your enemies' do not.
DS2 was inferior because you it was too in-your-face obvious where to go next. Everything was sealed to a central hub, so there was nothing to unlock as you went along. I do not know about the DLC. What I do know, is Dark Souls 2 made me revert to the central hub far too often. I also liked the bonfire system in the last game, with its use as a multi-tool, and a leveling mechanic.
Nobody's really replied to the cheating comment yet. The use of strength is really negligible when larger weapons snag, but your enemies' do not.
Was worth the $5 I spent on it during an Amazon sale~ The combat was actually not that bad. And boobs.
Hey now...
I'm PC Master Race, but I like to slum it in console land too sometimes.
Sweet.
I liked DS3 - but as I've said before, and many at Obsidian said the same thing, it should not have been called DS3.
DS2 was inferior because you it was too in-your-face obvious where to go next. Everything was sealed to a central hub, so there was nothing to unlock as you went along. I do not know about the DLC. What I do know, is Dark Souls 2 made me revert to the central hub far too often. I also liked the bonfire system in the last game, with its use as a multi-tool, and a leveling mechanic.
Nobody's really replied to the cheating comment yet. The use of strength is really negligible when larger weapons snag, but your enemies' do not.
I disagree, but it's a pointless argument so instead I'll focus on you having not played the DLCs (or so I assume you haven't based on your comment.)
The DLCs have an amazing level design with all the interconnectivity that DS 1 had (in its early areas) along with nice enemies, varied traps and machines, and some very good boss fights -- one of the best IMO (fume knight), and some of the most popular (Sir Alonne). They also introduced some fun gimmick weapons, some OP weapons, and some neat looking armor that is stylistically ridiculous but mechanically decent to good. If you haven't played the DLCs you are really missing out on some great stuff and I would strongly recommend checking it, even if you believe DS 1 is 100% better than DS 2 in every single way -- you will enjoy the DLCs way more than the base game.
In regards to snagging... do you mean bouncing off of walls? What about it? Enemies are dumb/bad ai and so they are given certain advantages human players do not. This was the case in DS 1 and DS 2. They also have inexplicably more poise, more hp, and do more damage than most human players. BB removed the 'bouncing off walls' thing and made spamming much more viable, as a result.
Not playing the DLC is not a crime. I had a pre-order edition, and want to pick up the full version at a price drop.
I have heard the same as you have stated about the DLCs.
That said, in regards to snagging, it would be better if enemies weapons bounced off walls, too. Just for consistency... It is a glaring error in game design, and lends an unfair advantage to the AI. Dumber? Yes. But consistency is key.
That good, huh? I haven't even touched the DLC, kept meaning to do a NG+ with the DLC and DX11 patch before they announced that saves would be incompatible. Now I'm loath to start from scratch after all the time I've sunk into the game. I even farmed that godforsaken cellar with the respawning guards over and over until they stopped respawning. Don't suppose there's a way to import/haxx your char into the EE?DaS2 DLC had better level design and boss fights than anything else that the series had ever seen before.