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Game News Dark Souls Migrates from GFWL to Steamworks

Crooked Bee

(no longer) a wide-wandering bee
Jan 27, 2010
In quarantine
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Tags: Dark Souls; From Software

In a move that should have happened sooner, From Software's Dark Souls no longer uses the dreaded GFWL, now relying on Steamworks instead:

Dear Dark Souls fans,

You can now update your Dark Souls™ Prepare To Die Edition for PC game to replace the Games for Windows Live functionality with Steamworks functionality. The update is available from today – December 15th and will let you keep both your Save Data and Achievements.

Please read below or visit http://steamcommunity.com/app/211420/discussions/0/626329187083042093/ to read the update process.

If you played or are currently playing Dark Souls™ Prepare To Die Edition, you will be able to update and keep your Save Data and Achievements. The Save Data and Achievements transfer service is being provided from December 15th to February 16th. From February 16th, the new version using Steamworks functionalities will become the default version of the game.​

The post also contains detailed instructions on how to proceed in order to get your copy of the game to use Steamworks.

The update breaks DSFix's framerate unlocking feature, though, so be warned. Here's what Durante has to say about it:

The Dark Souls Steamworks migration update is now live. As I expected, most DSfix functionality I implemented (which is based on API call interception) remains operational, but the framerate unlocking (based on binary hooks) does not work with the new version. This part was implemented by Nwks, so we should hope that he is still around and interested in updating it for the latest version. If not, I can try, but it lies outside my expertise and could potentially take a lot of time (which I’d rather spend on other projects). Of course, there’s also the chance for anyone else to step in, as all the code is available on github.

For now, you can use DSfix with the new version as long as you disable the framerate unlocking feature in the .ini file.​

And finally, since From Software couldn't avoid messing this up somehow, apparently the Steamworks multiplayer is region-locked. Have fun.

UPDATE: Durante has updated DSFix already, so you can now play in 60 FPS: http://blog.metaclassofnil.com/?p=652


Beg Auditor
Aug 27, 2009
Region-locking is an improvement. No huehue's invading muh game.


backlog digger
Sep 10, 2010
Fort Joy
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I wanted to migrate my GFWL profile, but it seems I never connected my Dark Souls copy to it. Must have played on some made-up offline profile.
Meh, I planned on starting over anyway, so it is no big deal (I barely defeated the second boss). Back to improving my controller skills...


May 22, 2011
I just wish they find a workaround for the mouse fix soon. With it playing on the keyboard + mouse was acceptable. I don't have and don't wish to buy a gamepad, so here's hoping some like minded individual gets to work on it.


May 5, 2012
People are contacting Namco about the region lock, meanwhile people who want some multiplayer are using this solution, if anyone is intrested:


it was suggested on GAF. and believe it or not, im constantly getting invaded on the forest again. bloodstains are back, so are the faint phantoms. conection is fast, no failed to create session what so ever In Steam, Go to Settings -> Downloads, change the Download Region dropdown

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