JarlFrank
I like Thief THIS much
I haven't seriously attempted to play this for a long time due to all the people saying it's bugged and you might not be able to trigger the endgame, but I finally decided to go for it anyway and created a party of four deadly battlegirls with glorious 2nd edition D&D cheesing. Human fighter dual classed to preserver (wizard) at level 5, half giant gladiator, dwarf fighter/cleric, half-elf fighter/druid. And damn, am I having fun.
Combat is great. Oldschool turn based D&D fun. Lots of spells to choose from, some nice equipment to find too. The perspective is a little weird but you'll get used to it after a while and learn how to properly position your characters. I love how in the wilderness, you can just walk past most random encounters because you see the mobs on the map and can just avoid them if you don't wanna get into filler grind. The set piece combat encounters are, for the most part, pretty good. Resting is limited to resting places, many of which appear only after solving a combat-heavy quest in a certain area (which is pretty genius, you have to go into the big combat encounter while potentially already damaged and out of a few spells due to random encounters, and when you win that encounter you get a well-deserved rest but not before).
Most situations can be solved in multiple ways. You can intimidate NPCs so they won't initiate combat with you. You can find out a password to get past guards. On the other hand, you can easily provoke an NPC into becoming hostile, this game isn't going soft on you. There's dialogue trees, in an RPG from 1993! And in many cases, the dialogue options you pick actually make a difference!
From the very first major quest - escape from slavery - you have multiple ways to solve it. You can convince the best arena fighter to join you... or you can kill him during an arena duel, your choice. You can go for a frontal assault on the guards, or you can use a backdoor.
This game is so damn great and I have no idea why it didn't spawn any imitators at its time.
Combat is great. Oldschool turn based D&D fun. Lots of spells to choose from, some nice equipment to find too. The perspective is a little weird but you'll get used to it after a while and learn how to properly position your characters. I love how in the wilderness, you can just walk past most random encounters because you see the mobs on the map and can just avoid them if you don't wanna get into filler grind. The set piece combat encounters are, for the most part, pretty good. Resting is limited to resting places, many of which appear only after solving a combat-heavy quest in a certain area (which is pretty genius, you have to go into the big combat encounter while potentially already damaged and out of a few spells due to random encounters, and when you win that encounter you get a well-deserved rest but not before).
Most situations can be solved in multiple ways. You can intimidate NPCs so they won't initiate combat with you. You can find out a password to get past guards. On the other hand, you can easily provoke an NPC into becoming hostile, this game isn't going soft on you. There's dialogue trees, in an RPG from 1993! And in many cases, the dialogue options you pick actually make a difference!
From the very first major quest - escape from slavery - you have multiple ways to solve it. You can convince the best arena fighter to join you... or you can kill him during an arena duel, your choice. You can go for a frontal assault on the guards, or you can use a backdoor.
This game is so damn great and I have no idea why it didn't spawn any imitators at its time.