PorkyThePaladin
Arcane
- Joined
- Dec 17, 2013
- Messages
- 5,390
Started playing this again. Last time I gave up after going outside Draj because the Saving process was driving me nuts. Regular save was crashing to desktop, and to do a save via options menu took like 10 clicks each time.
But with the help of one of the threads here, there's a "quick-save" option with F1, so that made the game a lot easier to play. Really, my only other major complaint about the UI is having to cycle the cursor between walk/examine/combat. But that's not THAT bad.
Other than that, I liked this game before, and nothing's changed. There are a lot of options and opportunities for player agency, even if throwing the player into the arena with time limits is not how I would've personally done it. Here's an example of stuff you can miss completely:
But with the help of one of the threads here, there's a "quick-save" option with F1, so that made the game a lot easier to play. Really, my only other major complaint about the UI is having to cycle the cursor between walk/examine/combat. But that's not THAT bad.
Other than that, I liked this game before, and nothing's changed. There are a lot of options and opportunities for player agency, even if throwing the player into the arena with time limits is not how I would've personally done it. Here's an example of stuff you can miss completely:
Last time I played, I escaped the arena and went outisde Draj through the sewers. But this time, because I asked some extra questions from the Tari Elder Council, I got into Dagelor's lair. That was a pretty impressive dungeon for a starting party. Well, mostly because the only resting spot is at the very end. So a lot of tough fights on limited resources, fortunately the gladiator I have is pretty OP. The Dagelor fight itself is a bit glitched out, as after I ran away into his bathroom, to lure the slimes he summons for smaller fights, he basically stopped fighting after that. The thing with his brother was pretty cool though. But that's a whole massive dungeon that's so easy to miss if you don't ask a question in dialogue.