PorkyThePaladin
Arcane
- Joined
- Dec 17, 2013
- Messages
- 5,390
Ok, completed the game:
Cheesed my way through it as expected. I didn't have Wall of Fire/Dust Cloud, and Wall of Fog didn't seem to work well, so I tried Cloud of Fog instead (level 2 Preserver spell). With it's much larger area of no LOS, worked much better. Was able to separate the massive enemy army into smaller waves and bottleneck them through the narrow corridor in the northeast of the map. Even that took a bunch of tries on Balanced Difficulty, because many reloads, their defilers/psionists would just kill off half my party before I could even escape northeast. But finally worked, and I even used the last wish of the genie to rest the party.
Final Thoughts:
- Great world interactivity and player agency
- Incredibly bad combat, possibly the worst DnD implementation I've ever played in a computer game, the first 99% of the game is a cakewalk with gladiators ripping through everything, then the final battle which is insanely broken.
- Graphics and UI have obviously not aged well
- Story/writing starts out strong but then peters out into repetitive stuff and/or silly fantasy
- Exploration was great at the time, but now due to UI/controls, not as much fun.
Overall, I can see this game being something special in 1993, but today it's much more of a mixed bag, and I am not sure I would whole-heartedly recommend it for a playthrough, unlike say Ultima Underworld.
Cheesed my way through it as expected. I didn't have Wall of Fire/Dust Cloud, and Wall of Fog didn't seem to work well, so I tried Cloud of Fog instead (level 2 Preserver spell). With it's much larger area of no LOS, worked much better. Was able to separate the massive enemy army into smaller waves and bottleneck them through the narrow corridor in the northeast of the map. Even that took a bunch of tries on Balanced Difficulty, because many reloads, their defilers/psionists would just kill off half my party before I could even escape northeast. But finally worked, and I even used the last wish of the genie to rest the party.
Final Thoughts:
- Great world interactivity and player agency
- Incredibly bad combat, possibly the worst DnD implementation I've ever played in a computer game, the first 99% of the game is a cakewalk with gladiators ripping through everything, then the final battle which is insanely broken.
- Graphics and UI have obviously not aged well
- Story/writing starts out strong but then peters out into repetitive stuff and/or silly fantasy
- Exploration was great at the time, but now due to UI/controls, not as much fun.
Overall, I can see this game being something special in 1993, but today it's much more of a mixed bag, and I am not sure I would whole-heartedly recommend it for a playthrough, unlike say Ultima Underworld.