Blight scales poorly too so at high levels it becomes worthless.
Dude, don't talk about stuff you don't understand.
First, if you compare hellion's mass attack to hellion's bleed, you should also include bleeding attack's damage in calculation as both of hellion's such attacks do full damage.
Second, if you take pure bleeding/blighting attacks, then we should talk about Plague Doctor, Jester & Abomination only. And all of their usable attacks bleed/blight two foes at once.
Third and especially stupid:
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Except a normal attack from a fighter-type deals 5-12 (which is (5+12)/2 = 8.5 average damage per round). So in the same span you get 25.5 damage, or twice (!!!) as much as the blight. More if you crit, less if you miss.
Yeah, because a fighter gets three attacks and a bleeder/blighter only acts once in the same time period. And, ofc, bleeding and blight don't stack, how could they!
I'll quote my own post (important part in bold):
"Bleed and Blight damage aren't high enough to compete with direct attacks. 2 blight over 3 rounds = 6 damage.
Assume blight stacks each round, that's 2 + 4 + 6 = 12 damage in 3 rounds."
I am aware of DoT stacking and took that into account with my calculations. If you inflict a 2 damage DoT effect each round, the 1st round you get 2 damage, the second round you get 4, the third round you get 6. 2 + 4 + 6 = 12 damage. With a 3 turn duration, the damage caps at 6 per round.
With a 3 damage blight you get 9 per round after 3 rounds, with a 4 damage blight you get 12 damage per round after 3 rounds, etc. These are more effective, but hardly better than smacking enemies for 15, 20, 25, etc. damage per round.
We could go through every class skill and do DPS comparisons if you really want to be all autistic about it.
In any case, the point still stands. DoT damage is back-loaded and requires 2 rounds to 'cook' up to being as effective as a melee character. There are pros and cons to this, mostly cons:
-DoT doens't crit
-The game has anti-delay effects that will hit you with extra stress if you try to draw out combat
-Dot kills enemies later than direct-damage, so they have more rounds to inflict stress/afflictions/diseases/etc
-One dungeon has many blight-immune enemies, another dungeon has many bleed-immune enemies. No dungeons have direct-damage-immune enemies.
-High-prot enemies are rare and mostly front row tanks who aren't a high priority target. Hitting the back row is always high priority
-The fact that the Hellion has full-damage attacks which also do bleed only further proves Celerity's point that it's an OP class
-The Jester dual-target bleed only hits ranks 2 & 3, Plague doctor only hits ranks 3 & 4. Those attacks are effective, but they sacrifice versatility. Half the time your second target is just a corpse, or empty air.
-In the videos you show, I mostly see direct-damage attacks being used most effectively.