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Tags: Darkest Dungeon; Red Hook Studios
I must confess that we haven't given Darkest Dungeon, the stress-themed roguelike dungeon crawler from Red Hook Studios that was Kickstarted last February, much front page love here on the Codex. Nevertheless, it's managed to acquire quite a following on our forums, and apparently elsewhere, as its Steam Early Access release today seems quite successful. Here's the release trailer and the Early Access FAQ:
Why Early Access?
“Darkest Dungeon already has a ton of content (10 hero classes, 3 dungeon environments, dozens of monsters, 130+ items, and more ) and we want to give fans a chance to play the game now! This in turn gives us a chance to improve the game based upon player feedback and otherwise involve the community in development!”
Approximately how long will this game be in Early Access?
“We plan to be in Early Access for approximately six months, which time we will use to add more dungeons, more character classes, and many new features. Our intent is to release the full version of the game sometime in the 2nd half of 2015.”
How is the full version planned to differ from the Early Access version?
“For the full release, we are planning to add more dungeon environments (one of which is the Darkest Dungeon), more character classes, story mode completion, additional monsters, items, quirks, narration, and dialogue. We also have reserved some time to add other new features and make changes based upon player feedback!”
What is the current state of the Early Access version?
“The current Early Access build is playable with 3 complete dungeon environments (Ruins, Weald, and Warrens), 10 character classes, 9 town building types, 5+ quest types, 30+ monsters, 130+ items, and more than 30 interactive dungeon objects. There is currently no end to the Campaign Mode in Early Access, so players can keep raising heroes and embarking on quests indefinitely. The full version of the game will have an end to the story.”
Will the game be priced differently during and after Early Access?
“Final pricing for the game has not been determined, but the initial price will not be below Early Access list price.”
How are you planning on involving the Community in your development process?
“The community is encouraged to post feedback on the official forums: http://www.darkestdungeon.com/forums/. Also, purchasers are asked (but not required) to opt-in for anonymous gameplay data collection, which we use directly to collect play stats to assist with gameplay balancing.”
Darkest Dungeon's Kickstarter backers have had access to the Early Access release for a few days already. For the rest of us, it's now available for the price of $20/€20.
I must confess that we haven't given Darkest Dungeon, the stress-themed roguelike dungeon crawler from Red Hook Studios that was Kickstarted last February, much front page love here on the Codex. Nevertheless, it's managed to acquire quite a following on our forums, and apparently elsewhere, as its Steam Early Access release today seems quite successful. Here's the release trailer and the Early Access FAQ:
Why Early Access?
“Darkest Dungeon already has a ton of content (10 hero classes, 3 dungeon environments, dozens of monsters, 130+ items, and more ) and we want to give fans a chance to play the game now! This in turn gives us a chance to improve the game based upon player feedback and otherwise involve the community in development!”
Approximately how long will this game be in Early Access?
“We plan to be in Early Access for approximately six months, which time we will use to add more dungeons, more character classes, and many new features. Our intent is to release the full version of the game sometime in the 2nd half of 2015.”
How is the full version planned to differ from the Early Access version?
“For the full release, we are planning to add more dungeon environments (one of which is the Darkest Dungeon), more character classes, story mode completion, additional monsters, items, quirks, narration, and dialogue. We also have reserved some time to add other new features and make changes based upon player feedback!”
What is the current state of the Early Access version?
“The current Early Access build is playable with 3 complete dungeon environments (Ruins, Weald, and Warrens), 10 character classes, 9 town building types, 5+ quest types, 30+ monsters, 130+ items, and more than 30 interactive dungeon objects. There is currently no end to the Campaign Mode in Early Access, so players can keep raising heroes and embarking on quests indefinitely. The full version of the game will have an end to the story.”
Will the game be priced differently during and after Early Access?
“Final pricing for the game has not been determined, but the initial price will not be below Early Access list price.”
How are you planning on involving the Community in your development process?
“The community is encouraged to post feedback on the official forums: http://www.darkestdungeon.com/forums/. Also, purchasers are asked (but not required) to opt-in for anonymous gameplay data collection, which we use directly to collect play stats to assist with gameplay balancing.”
Darkest Dungeon's Kickstarter backers have had access to the Early Access release for a few days already. For the rest of us, it's now available for the price of $20/€20.