AbstractKazzy
Novice
- Joined
- May 8, 2018
- Messages
- 23
They really love those bomb bugs for some reason.
Maybe have her outfit be entirely transparent or something like that.So what do people here think of Fury's design? I don't really like it, can't quiet put my finger on why though, too boring? When she goes into some sort of fury(?) mode her hair turns firery, I think maybe they should have done more of that, maybe have her outfit be entirely out of lava or something like that.
You think you're a big boy now just because it was your birthday last week?I thought stuff like this was cool when I was 14.
Her eyes make her look like a bug, and there were obviously multiple passes done to desexualize her appearance. For example, bouncy cleavage replaced with an eye of sauron on her chest.So what do people here think of Fury's design? I don't really like it, can't quiet put my finger on why though, too boring? When she goes into some sort of fury(?) mode her hair turns firery, I think maybe they should have done more of that, maybe have her outfit be entirely out of lava or something like that.
Darksiders 3 is Dropping the Mini-Map, Here's Why
Hell hath no fury.
Revealed last year, Darksiders 3 is taking things in a slightly new direction in more ways than one. For a start, Fury is now the protagonist of the upcoming Gunfire Games title, but there's also no mini-map this time round.
During a presentation at Gamescom 2018, Darksiders 3 senior designer Richard Vorodi briefly pointed out that there was no mini-map in the gameplay we were seeing.
Expanding upon the lack of a mini-map, Vorodi says that, "We don't think players like them." He then points out a massive tree on-screen, explaining that the tree is in the center of the Darksiders 3 map and will act as a point of reference for players when they're guiding themselves around in lieu of the mini-map.
"We want players to get lost," Vorodi continues, noting the many optional quests scattered throughout it. The developers would rather you explore Darksiders 3's world and discover new details for yourself, rather than simply going from point A to B to complete a quest.
As for the future of the Darksiders franchise? "The plan was always four," Vorodi told the Gamescom attendees. Could there be another entry left in the tank for the Darksiders series? Darksiders 3 will release on November 27, 2018 for PlayStation 4, Xbox One, and PC.
What if I just criticize Darksiders for looking like shit, is that better?It always amuses me when people criticize the Darksiders franchise for looking like WoW, when the creator of Darksiders is pretty much the person who created the whole Western animu look that WoW apes.
What if I just criticize Darksiders for looking like shit, is that better?It always amuses me when people criticize the Darksiders franchise for looking like WoW, when the creator of Darksiders is pretty much the person who created the whole Western animu look that WoW apes.
Played 2 without playing 1, it reminded me of Soul Reaver.I actually liked the first game well enough, but that was due to the strength of the gameplay, and in spite of story and aesthetics. But yeah that artstyle is pretty hideous. Never played 2. How does it compare to 1?
Played 2 without playing 1, it reminded me of Soul Reaver.I actually liked the first game well enough, but that was due to the strength of the gameplay, and in spite of story and aesthetics. But yeah that artstyle is pretty hideous. Never played 2. How does it compare to 1?
Played 2 without playing 1, it reminded me of Soul Reaver.I actually liked the first game well enough, but that was due to the strength of the gameplay, and in spite of story and aesthetics. But yeah that artstyle is pretty hideous. Never played 2. How does it compare to 1?
Pretty weird comparison. DS2 has a very heavy action bent with skill-based combat and power level progression. Soul Reaver is effectively a platforming/puzzle game and the combat is more logic-based, often relying on environmental solutions, and boss fights themselves are just big timed puzzles.
Played 2 without playing 1, it reminded me of Soul Reaver.I actually liked the first game well enough, but that was due to the strength of the gameplay, and in spite of story and aesthetics. But yeah that artstyle is pretty hideous. Never played 2. How does it compare to 1?
Pretty weird comparison. DS2 has a very heavy action bent with skill-based combat and power level progression. Soul Reaver is effectively a platforming/puzzle game and the combat is more logic-based, often relying on environmental solutions, and boss fights themselves are just big timed puzzles.
Actually, darksiders 1 is pretty much like the soul reaver series, specially Defiance.
I think he was on about the graphics, as in the favourite colour being teal.Played 2 without playing 1, it reminded me of Soul Reaver.I actually liked the first game well enough, but that was due to the strength of the gameplay, and in spite of story and aesthetics. But yeah that artstyle is pretty hideous. Never played 2. How does it compare to 1?
Pretty weird comparison. DS2 has a very heavy action bent with skill-based combat and power level progression. Soul Reaver is effectively a platforming/puzzle game and the combat is more logic-based, often relying on environmental solutions, and boss fights themselves are just big timed puzzles.
Played 2 without playing 1, it reminded me of Soul Reaver.I actually liked the first game well enough, but that was due to the strength of the gameplay, and in spite of story and aesthetics. But yeah that artstyle is pretty hideous. Never played 2. How does it compare to 1?
Pretty weird comparison. DS2 has a very heavy action bent with skill-based combat and power level progression. Soul Reaver is effectively a platforming/puzzle game and the combat is more logic-based, often relying on environmental solutions, and boss fights themselves are just big timed puzzles.
Watch the FORCE HOLLOW Trailer and see Fury in action in one of the forms she will acquire during the game!
The Force Hollow allows Fury the collection and precise focusing of energy into concentrated attacks. With Scorn taking on the appearance of a giant hammer, Fury can shatter her enemy’s defenses and inflict severe damage. Scorn can also act as a focal point for magnetic attraction--allowing Fury to draw in energy, rubble, and even enemies, before releasing it all in a single explosive burst. With great effort, Fury can even maintain this magnetic sphere to traverse walls and ceilings.