Here's an update:
http://www.gamespot.com/xbox360/rpg/dra ... e=previews
Sounds as if you just redo the Denerim battles but this time the Dorkspawns gonna win. Then you kill Alistair. The end.
http://www.gamespot.com/xbox360/rpg/dra ... e=previews
RB: We're definitely positioning Darkspawn Chronicles as a powerful visceral experience rather than as a moving coming-of-age story about an ogre and his pet blight wolf. The lives of the darkspawn are brutish, cruel, and short, but that's part of what makes them compelling. The archdemon has put you in charge of capturing the city of Denerim and eliminating the threat posed by the Grey Wardens. As a fan of the Dragon Age story, you can't help but feel powerful as your ogre tears through the defenders' barricades. When your emissary sets fire to the great tree in the elven alienage, you can't help but understand the emotional impact that that would have had on that community. When you come to the archdemon's aid in the final hour and drive your blade through the heart of the Warden King, you can't help but realize that you have turned history on its head. So, while there isn't a lot of dialogue and talking heads, the Darkspawn Chronicles is a story of loss and of absence--what would the world have become if your hero had died in the joining?
Sounds as if you just redo the Denerim battles but this time the Dorkspawns gonna win. Then you kill Alistair. The end.