I'm having a hard time putting my finger on the exact genre of the game since I decided to go with uncommon design and while a very narrow circle of folks who tested the game liked it, there was a bit of false expectations raised from one's experience with a specific genre. Of course, adventure/dungeon crawler hybrid
kinda suggests that it's a mix of elements from both, I guess it's worth to see if someone can give a few thoughts on the matter.
Is is an RPG? Nah, it's a very simple RPG at best. Char progression is limited to optional upgrades which must be found inside the dungeons, no C&C shit planned, equipment is fixed (but their stats can be modified with upgrades).
Is it a dungeon crawler? I bet
aweigh would beat it with his eyes closed, hands tied and a deadly dose of krokodil shot in his groin. While there are non-linear dungeons with light puzzles and traps as well as turn-based combat inside the dungeons, it's definitely not as complex as some of the best games in the genre.
Survival horror? Guess so, mainly due to the focus on extreme resource management.
Adventure game? Puzzle game? Sort of, since each one of the enemy types has a different AI pattern which can be examined and abused, not to mention figuring out the most efficient way to get through the dungeon.
Let me know what you think.