Hobbit Lord of Mordor_
Dumbfuck!
- Joined
- Feb 2, 2012
- Messages
- 7,057
It's like a pig farmer complaining about having to walk through pig shit.
It's like a pig farmer complaining about having to walk through pig shit.
If by "core design" you mean "the entire design team" then yeah, he was part of the core. BG2's content was primarily designed by a mere six people (plus three additional), fun times in 2000, eh?No, and you're being disingenuous to try to minimize Gaider's power and influence. As far back as BG2, he was one of four "core design" guys (along with Knowles, Kristjanson, and Winski) directly under Ohlen and Martens. Gaider's not just some dude in charge of dialogs as you would pretend. Bioware's descent into pulp romance schlock can be squarely pinned on Davyd.
Well, apparently,
Kotaku journalist said:There seems to be an assumption that hits have something to do with my salary. They do not. I am not paid based on traffic. We have goals and bonuses based on traffic, but I get a normal paycheck just like I would with any other job.
So, did the one dink of the group who dressed up as a fairy kill himself yet or is he still around?
Also, fuck bioware.
Just stop. There were two leads and four others under them. The points are he's had significant influence at Bioware for more than a decade, and that influence goes far beyond text-based fluff; your obfuscation, distraction, and minimization attempts are pathetic. Plain and simple, you're a liar and unworthy of being considered a legitimate participant in this discussion. There's no need for quotes:If by "core design" you mean "the entire design team" then yeah, he was part of the core. BG2's content was primarily designed by a mere six people (plus three additional), fun times in 2000, eh?No, and you're being disingenuous to try to minimize Gaider's power and influence. As far back as BG2, he was one of four "core design" guys (along with Knowles, Kristjanson, and Winski) directly under Ohlen and Martens. Gaider's not just some dude in charge of dialogs as you would pretend. Bioware's descent into pulp romance schlock can be squarely pinned on Davyd.
Prove it. Your uh, screencap there shows nothing other than "he was part of the design team of BG2" and well, no shit.Just stop. There were two leads and four others under them. The points are he's had significant influence at Bioware for more than a decade, and that influence goes far beyond text-based fluff;
Luke there was the lead writer of BG. Was at Bioware years before Gaider obviously. Bioware's deviant fanbase was larping romances by themselves, he saw it, and took advantage of it.Lukas Kristjanson said:Romances: When we announced there would be romances in BG2 there was outcry against it on our boards. But the reason we put them in was because people were inventing their own. In BG1 it was enough that we simply didn’t contradict it. Players read into all sorts of interactions, scripting or not, and they were eager to believe that relationships were developing. So we knew the appetite was there.
David in Edmonton: A Report on the Banality of Decline
The great evils in history generally, and RPG romances in particular, were not executed by fanatics or sociopaths, but by ordinary people who accepted the premises of their company and therefore participated with the view that their actions were normal.
Are you fucking joking? Proof would be older than some year-old retcon at BSN to justify the shit they're into now. For the elucidation of all, being part of a design team trumps lead writer. Lead writers merely flesh out the storyboard the design team comes up with. That Gaider jumped into that and then passed over Krist just further proves my point.Prove it. Your uh, screencap there shows nothing other than "he was part of the design team of BG2" and well, no shit.Just stop. There were two leads and four others under them. The points are he's had significant influence at Bioware for more than a decade, and that influence goes far beyond text-based fluff;
I however can prove that Bioware would have gone forward with romances without Gaider's involvement: http://social.bioware.com/forum/1/topic/13/index/7637945/4#7818962
Lukas Kristjanson said:Romances: When we announced there would be romances in BG2 there was outcry against it on our boards. But the reason we put them in was because people were inventing their own. In BG1 it was enough that we simply didn’t contradict it. Players read into all sorts of interactions, scripting or not, and they were eager to believe that relationships were developing. So we knew the appetite was there.
Links? I wasn't anywhere near active on their boards at the time, but I'm damn sure they never announced anything of the kind. BG1 was highly lauded because the minimal NPC personalities were still miles beyond what rpg gamers expected out of party NPCs, namely serving as mules and cannon fodder. To take that and claim that a significant portion wanted imagined relationships molded into terribly fleshed out dialogs is ludicrous.Luke there was the lead writer of BG. Was at Bioware years before Gaider obviously. Bioware's deviant fanbase was larping romances by themselves, he saw it, and took advantage of it.
He never actually says it was his idea to implement romances in BG2; the collective entity is impersonal, so we [Bioware] may as well mean Gaider.Roguey said:Lukas Kristjanson said:Romances: When we announced there would be romances in BG2 there was outcry against it on our boards. But the reason we put them in was because people were inventing their own. In BG1 it was enough that we simply didn’t contradict it. Players read into all sorts of interactions, scripting or not, and they were eager to believe that relationships were developing. So we knew the appetite was there.Luke there was the lead writer of BG. Was at Bioware years before Gaider obviously. Bioware's deviant fanbase was larping romances by themselves, he saw it, and took advantage of it.
"Retcon?" Tinfoil sales are up.Are you fucking joking? Proof would be older than some year-old retcon at BSN to justify the shit they're into now.
You're pretty damn ignorant about how things work/worked at Bioware. I suggest reading Gaider's blog series about the narrative process: http://dgaider.tumblr.com/page/4For the elucidation of all, being part of a design team trumps lead writer. Lead writers merely flesh out the storyboard the design team comes up with.
"Passed over"That Gaider jumped into that and then passed over Krist just further proves my point.
"I wasn't there but I'm sure this didn't happen because it didn't!"Links? I wasn't anywhere near active on their boards at the time, but I'm damn sure they never announced anything of the kind.
"Everyone liked it for the same reason I did. No one could have have possibly talked about the imaginary romances they were having with the companions."BG1 was highly lauded because the minimal NPC personalities were still miles beyond what rpg gamers expected out of party NPCs, namely serving as mules and cannon fodder. To take that and claim that a significant portion wanted imagined relationships molded into terribly fleshed out dialogs is ludicrous.
Uh huh. Here's an old BG2-era thread full of people talkin' about romances: http://www.gamejag.net/forum/index.php?/topic/3369-what-might-have-been/You're still deflecting, only now instead of minimizing Gaider, you're trying to say it was the fans themselves that made Bioware decline into shit. I can't wait for your next attempt.
I hope that there has been at least a slight bit of consideration for making Valygar a romance option for us ladies, because after the Planer Sphere quest I found him very intriguing. I have a thing for dark, brooding types anyway- if there had been romances in BG1 I would have been after Kivan like a shot.
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Anomen is certainly sweet, and I enjoyed his storyline...but he's more of a big, clumsy, earnest puppy than anything else. This little glimpse of our strong, silent, brooding dark ranger is very nice. He'd make my PC's heart go pitter-patter.
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And I've commented on not wanting to play from a female perspective. I think I need to qualify that now. I don't want to roleplay a female character if I think I'm going to have suffer through that pompous Anomen. My self-taught paladin did not care much for his arrogant temple dogma. Valygar was a very cool character though. Might have made it worth it. I carried him and Mazzy through a whole game hoping they would hit it off.
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PS: The romances will continue, right? They were the best part of BG2 and it would a damn shame if they would not continue in an expansion pack. It is just that I am still worried that the expansion pack will be similar to the one in BG1, (i.e. it takes place before the final battle). If it is like that then I may never know what Anomen intended to say to my PC after leaving Suldanessellar. Damn that Anomen's last romance dialogue has been buggin' me!
I've provided enough. How many more do you want me to get? Two? Three? Ten?Roguey, if you want to convince people that Gaider isn't the source of all the shit in Bioware's writing, you should try to get more quotes from these other people.
I prefer the more reasonable position of "Everyone at Bioware is terrible and full of hubris."Fact is, the man has made himself the public face of Bioware's writing team. You want to talk about "tinfoil"? Tinfoil is believing there's somebody behind the scenes who was the REAL evil all along.
One mid-level employee who really loves attention doesn't control the corporate culture of a place that employs over 300, believing so is foolish.Provide facts, because otherwise, people will continue to believe what their eyes are seeing.
One mid-level employee who really loves attention doesn't control the corporate culture of a place that employees over 300, believing so is foolish.
Going by the leads I'd guess Luke (BG, TotSC, MDK2, JE) Drew (KOTOR, ME) and Dave (ToB, HotU, DA:O).One mid-level employee who really loves attention doesn't control the corporate culture of a place that employees over 300, believing so is foolish.
I don't think "corporate culture" is relevant here. This is more about the internal subculture of Bioware's writing team. You'd be surprised how much influence a handful of people can have. :jew:
Bioware almost certainly has a written, codified set of writing guidelines, probably developed internally by the writing team over the course of the early 2000s. Who wrote them, I wonder? Who was the most influential of the writers?
I'd love to get my hands on them someday (the guidelines, not the writers )