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RGE

Liturgist
Joined
Jul 18, 2004
Messages
773
Location
Karlstad, Sweden
Reklar said:
No insult is intended, RGE, but I do find this noted behavior somewhat over the top (power-gaming?) for playing a game.
Hey, if I'm going to spend most of my time swinging a weapon, I'm going to want to know the details of it. I take my gaming seriously. I sometimes got up in the middle of worknights to attend to NWN sessions. The others said I was hardcore. :cool:

People who claim that Diablo 2 is only a brainless clickfest are missing half the game. I think one of the developers have said explicitly that one of the goals of the game was to figure out how to kill monsters as quickly and safely as possible. Just clicking won't get you there. ;)
 

Saint_Proverbius

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Staff Member
Joined
Jun 16, 2002
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14,041
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Behind you.
Now, I never actually got out the stop watch, but I would swap out a weapon and test a weapon in a similar area where I was just at so I could see how well the new one was handling. Then again, I primarily focused on things like life leeching/mana leeching depending on the character type, additional damage types, and so forth.
 

Reklar

Liturgist
Joined
Jun 22, 2004
Messages
395
Location
Port Orchard, WA, USA
Seeing as how I never played Diablo 2 (or it's predecessor) I cannot comment about it's gameplay, but from my time playing the Baldur's Gate games and Fallout, I think the most time I spent on statistical comparisons was rolling (and rerolling) a character in BG2 so I had stats decent enough to get by, because it seemed like if you didn't min/max you'd end up dead more often than not. I found the practice very tedious, and by Gromnir's viewpoint (back from the BIS board days), it was more sensible to use an editor if you were going to "cheat". I agree with him in principle, but at the time I didn't know about any editors, had never used one before, and figued that if I kept rerolling at least I could pretend I was working within the bounds of the game to create a halfway decent character. Rolling attributes remains, to this day, my least favorite aspect of cRPG's.

Fallout was a great deal easier for me to get interested in because it had a point buy type system (not sure it's the correct term since I've heard it used with PS:T only), the weapons and armor system made more sense to me, the combat was wholly turned-based, and overall the setting was less ambiguous and alien. Perhaps I'm more attuned to Fallout's ambience since I'm more interested in sci-fi than fantasy (though I read and enjoy both), but I think a great deal of my enjoyment is derived from the simplicity of the game design, both interface and concept, and how much time I have to spend preparing to play vs. actually playing.

In short, I don't mind doing a little number crunching or weighing the pros and cons of various equipment (it can be fun sometimes if it's not excessive), but I'm not going to chart out attributes, or anything else, just to play a game. I'm more likely to stop playing a game that gets too involved in statistical analysis or rote strategies and not finish (Baldur's Gate) than a game that lets me handle situations more openly (Fallout). Granted the publisher and developer already got the money out of me, but it then becomes a buyer beware situation for any future titles, and that's the greatest strength of the consumer market.

-Reklar
(a Fallout/RPG fan)
 

Avin

Liturgist
Joined
May 8, 2004
Messages
377
Location
brasil
"Fallout was a great deal easier for me to get interested in because it had a point buy type system"

... in general GURPS (from where special was copied - no matter what prs and folks around say) is more *realistic* than D&D... that's why fallout seems to make more sense than d&d games. In GURPS you spent the points when you earn them.... there's no level up like in FO.

I personally would love to see a game in the new 4th edition GURPS.
 

Petey_the_Skid

Liturgist
Joined
Jul 1, 2003
Messages
170
Location
Stanstead, Quebec
No offense taken here Vault Dweller, I still feel a bit silly about that messed up portion of the quote. I'd have more to say but this thread is getting long, hard to stay with when you're only here once a day:).
 

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