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Game News Dead State Kickstarter Update #31: PAX Demo Screenshots and Q&A

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Shelter being permanent is still somewhat off-putting for me. You will have to move faster and farther away from the Shelter to scavenge and be back by the nightfall all the time but one can get only so far and fast from a central point without depleting all nearby resources.
 

Curious_Tongue

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Shelter being permanent is still somewhat off-putting for me. You will have to move faster and farther away from the Shelter to scavenge and be back by the nightfall all the time but one can get only so far and fast from a central point without depleting all nearby resources.

You're complaining that a game gets more complicated the more you progress?
 

A user named cat

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A little bit of spice.

ivugCyE.jpg
 
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Shelter being permanent is still somewhat off-putting for me. You will have to move faster and farther away from the Shelter to scavenge and be back by the nightfall all the time but one can get only so far and fast from a central point without depleting all nearby resources.

You're complaining that a game gets more complicated the more you progress?

It gets more complex the longer you hole up in the same place? Certainly not from a technical or narrative standpoint but my complaint is rather the questionable state of nailing yourself down permanently to one place in the zombie apoc.
 

Roguey

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A little bit of spice.
You made it too much of a shithole. This is supposed to be the beginning of a zombie apocalypse.

Then again it is Texas and Texas is becoming more and more of a shithole by itself thanks to its braindead state government that refuses to spend money to repair roads that need fixing or increase taxes on the trucks that are ruining the roads. :roll:
 

Haba

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Hehhehehehhhehhehhheh...

Aaaah.

Yes yes, any sort of zombie apocalypse automatically means gallons and gallons of (permanently fresh) blood everywhere, every building becoming instantly ransacked and side-walks and asphalt simultaneously cracking all over the world.

:kwanzania:
 

Capitalism

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Dead State has great area design. Fuck you, everyone, who complains about graphics. Also, fuck you, Oscar. You've done a great job here, and there's nothing to be ashamed of.
Demo... :bounce:
 
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TwinkieGorilla

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I'm sure both inXile and DoubleBear wish they had the millions of years Styg seems to have with Underrail, but they don't. And it's far more important they get the actual GAME part right. I can't believe this place has turned into such a graphixwhore haven. Is this really what decline has done to us all?

Nope, never even passed through.

First time I did I had a panic attack after seeing the flat rolling land and all the cowboy hats. I was from Boston at the time.
 

A user named cat

Guest
The cracks and blood were just for flavor to see how they'd look, nothing more. I was bored. Those sort of things are just cliches for zombie apocalypses, like Blade Runner's city that shows up in all cyberpunk settings.
 

EG

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A little bit of spice.

ivugCyE.jpg
Please, tell me you can render more than a couple of zombies on the screen at a time.

. . Will there ever be a "horde?"

Great to see them, even in small numbers.
 
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Themadcow

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"Who has the better graphics" discussions on the Codex. Oh dear.

*goes back to playing Wizardry 6 and 7 while the little icons for 'better graphics games' go unclicked on my desktop*
 

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