- Joined
- Jan 28, 2011
- Messages
- 97,600
Almost everyone, including you and me. We've all pretty much fallen into the "overall experience" trap, the "the sum of all these shitty parts make for a great game!" trap. These consensuses have poisoned the industry to keep delivering more of this incomplete stuff instead of striving for greater results where all the edges and corners are great. For the most part, they've chosen to take combat away from the spotlights to focus on something else, like exploration or story, as it's believed that these things are of a more universal appeal than mechanics, especially story.
Like I said, I don't think this is an entirely correct description of Codexian tastes nowadays.
Meanwhile, if you dare to say that Dead State should get inspiration from JA2's combat system to become a better game, you're called out as a gigantic combatfag moron with double standards and zero tolerance to story driven RPGs. Yeah, keep going like that, perhaps by 2100 we'll get one or maybe two "complete package" RPGs where none of the major aspects are a failure.
I think more people are annoyed by your complaints about graphics than about the combat. The whole "WHY DOES IT LOOK LIKE NWN???" thing does have a tendency to inspire people to complain about stuff, it seems. "This game is 3D, so terribly 3D that I'm gonna complain about combat now and also how everything was better back in the 80s."
You might just get your "complete package" someday - maybe in the second wave of Kickstarter projects. Maybe even in the first wave with Pillars of Eternity, if Roguey is to be believed. But it won't be from games with Dead State's budget, that's for sure.
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