Her values are now largely the values of the indie game developer scene.
Iindies devs are still posting, whalenought studio, styg, err i mean LORD styg , charlescgr, recently a few dungeonmaster clones devs , quite a few more in the adventure subforums.
Well, you have to understand, that 'dex always had the reputation of being somewhat of PR nightmare (e.g. Obsidian bans posting here, etc). In this days though, if a company or a developer wants to appease SJW librul crowd, wants to appear progressive and :incloosive:, he (or they) must self-censor as if he'd been living in North Korea. Obsidian, being large (for indie) company, nevertheless bowed before pretendbian and changed some stupid limerick which offended him. Now imagine if this pretendbian, or some of his friends, or any self-proclaimed trans*, lithromantic otherkin will stalk a dev and discovers that he posts at the den of nazism, homophobia, misogyny, transmisogyny, creationism, reactionism, capitalism, etc. etc. There would be a (minor) shitstorm, some shits will boycott them, and there would be some lost sales. But for some reason, for many american developers to appear non-progressive and non-liberal is a fate worse than death. Probably due to many devs working in Canada and SoCal, but I can't be sure.
Now that was about middle-to-large independent studios, if we are talking about smaller indies, then either you find your own niche, know your audience, polish your game and self-promote your labor of love (Iron Tower's VD&co, Styg, Whalenought Studios, MRY, Infamous Quests, etc.),
or you suck up to "Indie scene", with all its Sarkeesians, Anthropies, Loves, Wus and many other rainbow-colored, permanently butthurt individuals.
Former is hard. For former you really must love both your project and the genre in which you're making it as a whole. You must know most of the hangouts of your potential player base and advertise there, take honest feedback, don't throw tantrums, and generally listen to your audience (to an extent, of course). All this won't guarantee you and your project a success though, it won't give you free publicity, you won't receive a shortcut to various indie game shows. Also you can't blame GG or misogyny if your project will flop commercially.
Later is easier. You just need to conform to the party line, and show how progressive you are. If you're constantly outraged on twitter about misogyny, trans* erasure, transmisogyny, homophobia, the value of black lives in modern US society, diversity and so on, if you follow the right people and suck up to them - well, chances are you would be included in their club. You'd get some free press coverage (not too much though), and can participate in various gameshows catering to hipsters, liberal audience and so forth. Also maybe you will be mentioned positevly in some tweet from the one of SJW "celebs". But you never, ever should go and post something which differs from party line, and especially you don't wont to be associated with visiting the "wrong" kind of resources, 'dex being one of them.
Objectively - for such hassle, the later path nets surprisingly little gain for most participants. If you are making hipster shit or walking sims, or sex-positive text adventures embracing female sexuality, or some such - then yeah, by making a little effort in making such "game" and then choosing the later way, the effort/reward scale would heavily tip to the right. Non AAA RPGs, OTOH, are a huge hassle to make. Their core audience mostly aren't SJWs, and rainbowhaired crowd doesn't really like old school RPGs, nor do they buy them. Going full retard and retweeting all SJW "celebs", and then loudly and publicly complaining about that the game just won't sell and the customers are selfish entitled assholes - ehh...
Anyway,
tl;dr: 'dex be toxic for them.