Johannes
Arcane
Imprisoned rainbow for great scales and giant / SC bless. Max prod and kill someone early with dawn guard / chariots / giantsFailed to find good Hinnom build.
Imprisoned rainbow for great scales and giant / SC bless. Max prod and kill someone early with dawn guard / chariots / giantsFailed to find good Hinnom build.
Imprisoned rainbow for great scales and giant / SC bless. Max prod and kill someone early with dawn guard / chariots / giantsFailed to find good Hinnom build.
That's why I'm eyeing... Atlantis
And here I thought I was about to pick the only UW nation.
But what the hell, gimme Rlyeh.
Dormant doesn't make much sense, Imprisoned gets you a ridiculous amount of points, just stack them minors on. All-round elemental resists and Blood Surge is the key part. Then Reinvig, +Def, and MR to top it off and also get gud lategame magic.Imprisoned rainbow for great scales and giant / SC bless. Max prod and kill someone early with dawn guard / chariots / giantsFailed to find good Hinnom build.
It is what I tested (even if the plan was to go Dormant to get earlier on-line the Sacreds).
Problem is overall mobility in such a big map, and reliance on Capsites. I need something more flexible for this specific game. That's why I'm eyeing Caelum and Atlantis, one is UW for added security and the other is flying nation that's not bats (and I have never played it, plus Seraphines. I have a thing for Seraphines.).
Yeah, there isn't too much exceptions to this rule. It's quite boring reallyI came to the same conclusion. Scales builds with rainbow mages are the best for medium to large sized games. You get a useful bless and a good economy instaed of having to limit or trash your scales for a dual major bless.
Cap gems income is 6N, which translated to 2 forts at the end of year 1 and/or Mother Oak. Dryads spamming Swarm that is quite hard to counter for a lot of nations. All steathy mage rosters allow crap tons of sheaningans.So Pangea now gets 250 gold labs, 200 gold temples and 35 nature gem castles...
On the downside, castles outside forests cost a whopping 900 gold... so basically you can only build them in forests.
I did a test with a awe + reinvig pretender... piece of piss expansion with centaurs - 10-15 centaurs will basically crush any indies, including heavy cav, barbarians, lizardmen etc...
So early game is super easy to expand quickly with massive amounts of freespawn AND sacreds that crush indies... late game is okay due to blood magic / big nature summons... i think their mid game is really their biggest weakness.. any thoughts? Pangea always seems to be pretty solid in multiplayer, but I always suck with them....
anyone have much experience with Pan? I get a lot of 'freespawn suck dont even go that way' - but getting anything else takes resources away from castles/labs/temples/pans...
2 water nations is good because if we just had one they'd be too strong on this map
Also - minotaur warriros cost 3x as much recruitment points as normal minotaurs.. in other ways they cost 1 more resource and 5 more gold :D
the 3x recruitment cost is a obvious bug... which is interesting - there's probably a lot of weird shit like that lying around.. so old units that were average are now extremely cost effective.
Always dump temp scalesstuf
satisfaction of having almost ermor-sized armies of barbarians
If i may, I want to sign back as a new nation - Mekone.
Squeeco said:stuff
I've heard this sentiment before. Decided to crunch some numbers, turns out tanking 1 temperature scale for a temperature-neutral nation costs approx. 2,6% income over a year. The costs then skyrocket to a cumulative 6,5% for the second and 10,3% for the third scale. For nations that already tip towards heat/cold, going to +0 still costs 2,6% over 12 months, but going to +2 only costs 2,2%, and tanking 2 scales to +-3 only costs 5,2%. Nations that start at +-2 can tank all the way to +-3 at an annual cost of 1,2% (!). Nations that already start at an extreme pays a premium for neutralizing their scales, conversely. Also makes it easier to plan around rivers/passes. Hmm.johannes said:Always dump temp scales
satisfaction of having almost ermor-sized armies of barbarians
It's all fun and games until you realize your freespawn demands a significant maintenance cost, and you can't simply stop spawning.
satisfaction of having almost ermor-sized armies of barbarians
It's all fun and games until you realize your freespawn demands a significant maintenance cost, and you can't simply stop spawning.
What maintenance cost do you speak of? maenads don't have an upkeep cost according to their unit info..
For the expensive pans... well you get the economy booster global + transformation + blood econ
What maintenance cost do you speak of? maenads don't have an upkeep cost according to their unit info..