Deep Sky Derelicts: New Prospects, the first expansion to Deep Sky Derelicts, introduces a number of remarkable upgrades and new features, opening up exciting new prospects for the scavengers roaming the DSD world.
Making planetfall, getting lost in blizzards and sandstorms, engaging with scavenger colonies and clearing out monster lairs – not only does the New Prospects expansion give a hefty boost to the variety of scenery and diversity of encounters out there, it also makes exploration even more exciting, tense and suspenseful than ever before. Get ready to have the risk-reward trade-off honed to a knife edge...
To help you cope with all these previously unseen perils, though, we’ve greatly reinforced you with many new and enhanced tools and possibilities, right at your fingertips. These include sneaking, ambushing enemies, remote scanning, en-route medical treatment, environmentally-mediated combat actions, and even an entirely new class – the Miner. Life has never been as difficult or exciting as now!
New exploration mechanics:
- Stealth, Rush and Normal exploration stances now allow you to sneak past enemies or ambush them, or simply conserve energy and proceed as usual.
- Run a Focused Scan to reveal all objects and activity in a remote location.
- Field treatment helps restore wounded squaddies’ health and temporarily boost your card draw when away from home.
A wide range of new environmental conditions:
- Global conditions (derelict-wide): dynamic gravity, plague ship, radiation waves and more.
- New local conditions, including hazardous planetary conditions, such as blizzards and sandstorms.
- Other defining conditions such as Ghost Ship (derelicts full of stealthy, dangerous enemies), and Tourist Trap (more loot, more dead scavengers...).
- Enemy groups respan on derelicts, including previously visited ships.
Wider universe to be discovered:
- New locations to visit apart from the derelicts: ice and desert planets.
- Settlements: confined, guarded areas that belong to various factions, such as scavenger colonies, pirate forts and scourge nests. These can all be interacted with in multiple ways, for example by taking contracts, trading or pillaging.
- New environmental combat actions that can be used in exchange for energy during fights, as an alternative to playing regular cards. Environmental actions can significantly increase your tactical options.
Additional class - the Miner and new enemies:
- 10 new enemies, including deadly new variations on the Cobra and Skink, as well as the brand-new Dreadwurm, Stone Shepherds and Myrmexes.
- New character class – the Miner. Custom look, ability tree and exclusive new heavy ranged weapon, the Blaster, plus extension mods and new cards!
New equipment and missions:
- New equipment offering exciting new options for gearing up your scavengers, such as regenerating shield cores, as well as illustrious new mods to make them fully shine.
- A dozen compelling new missions to accomplish, on planet surfaces and inside derelicts.
Numerous UI updates and improvements:
- Left-side consumables menu on the scanner screen.
- New buttons for Normal and Focused Scans on the scanner screen.
- Stance selector button on the scanner screen.
- Easy-to-spot ship and room condition indicators on the scanner screen;
- Minor and major ship condition info on the star map screen.