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Deep Sky Derelicts - turn-based card strategy/RPG where you explore derelict ships

TemplarGR

Dumbfuck!
Dumbfuck Bethestard
Joined
May 30, 2013
Messages
5,815
Location
Cradle of Western Civilization
You know you are successful when clones of you appear. Looking at you Darkest Dungeon...

PS: Yeah i know it has some differences but is clearly imitating DD.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
In a sci-fi game with blob or grid based movement and TB combat it would be a really good idea to build combat around cover rather than just standing there trading hits. The latter is borderline tolerable in melee and might be made palatable with right presentation, but looks really bad when using all sorts of high tech firearms and explosives.

It's not gay if balls don't touch :popamole:if it's TB.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,617
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria


Found these while trying to find more info about illustrator.
I could swear I've seen something in very similar style on so Finnish sci-fi themed publication before.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
:necro:

The first expansion makes planetfall:





Deep Sky Derelicts: New Prospects, the first expansion to Deep Sky Derelicts, introduces a number of remarkable upgrades and new features, opening up exciting new prospects for the scavengers roaming the DSD world.

Making planetfall, getting lost in blizzards and sandstorms, engaging with scavenger colonies and clearing out monster lairs – not only does the New Prospects expansion give a hefty boost to the variety of scenery and diversity of encounters out there, it also makes exploration even more exciting, tense and suspenseful than ever before. Get ready to have the risk-reward trade-off honed to a knife edge...

To help you cope with all these previously unseen perils, though, we’ve greatly reinforced you with many new and enhanced tools and possibilities, right at your fingertips. These include sneaking, ambushing enemies, remote scanning, en-route medical treatment, environmentally-mediated combat actions, and even an entirely new class – the Miner. Life has never been as difficult or exciting as now!

New exploration mechanics:
  • Stealth, Rush and Normal exploration stances now allow you to sneak past enemies or ambush them, or simply conserve energy and proceed as usual.
  • Run a Focused Scan to reveal all objects and activity in a remote location.
  • Field treatment helps restore wounded squaddies’ health and temporarily boost your card draw when away from home.
A wide range of new environmental conditions:
  • Global conditions (derelict-wide): dynamic gravity, plague ship, radiation waves and more.
  • New local conditions, including hazardous planetary conditions, such as blizzards and sandstorms.
  • Other defining conditions such as Ghost Ship (derelicts full of stealthy, dangerous enemies), and Tourist Trap (more loot, more dead scavengers...).
  • Enemy groups respan on derelicts, including previously visited ships.
Wider universe to be discovered:
  • New locations to visit apart from the derelicts: ice and desert planets.
  • Settlements: confined, guarded areas that belong to various factions, such as scavenger colonies, pirate forts and scourge nests. These can all be interacted with in multiple ways, for example by taking contracts, trading or pillaging.
  • New environmental combat actions that can be used in exchange for energy during fights, as an alternative to playing regular cards. Environmental actions can significantly increase your tactical options.
Additional class - the Miner and new enemies:
  • 10 new enemies, including deadly new variations on the Cobra and Skink, as well as the brand-new Dreadwurm, Stone Shepherds and Myrmexes.
  • New character class – the Miner. Custom look, ability tree and exclusive new heavy ranged weapon, the Blaster, plus extension mods and new cards!
New equipment and missions:
  • New equipment offering exciting new options for gearing up your scavengers, such as regenerating shield cores, as well as illustrious new mods to make them fully shine.
  • A dozen compelling new missions to accomplish, on planet surfaces and inside derelicts.
Numerous UI updates and improvements:
  • Left-side consumables menu on the scanner screen.
  • New buttons for Normal and Focused Scans on the scanner screen.
  • Stance selector button on the scanner screen.
  • Easy-to-spot ship and room condition indicators on the scanner screen;
  • Minor and major ship condition info on the star map screen.
 

blamzooie

Educated
Joined
Dec 18, 2013
Messages
74
I've been playing this recently. I have only spent 10 hours so far with it, but it seems pretty innovative and good to me. You can definitely mitigate RNG of card draws to some extent by choosing carefully the weapons/tools/mods that you equip, as those have an impact on the card deck you draw.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,829
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I haven't played enough to judge the dlc content, but the game would become quite easy if you built momentum. Snowballing everywhere.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
If anybody's interested in it, you can get it for one buck in the humble rpg bundle right now.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,426
If anybody's interested in it, you can get it for one buck in the humble rpg bundle right now.

Hey, thanks for the heads up on this, man!

lukaszek, did you ever end up grabbing it on GoG? If not, it's definitely worth $1 and then some.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,164
deterministic system > RNG
 
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Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,617
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
2nd DLC released.
https://af.gog.com/game/deep_sky_derelicts_station_life?as=1649904300



Station Life is the second expansion to Deep Sky Derelicts that, as its name suggests, focuses on turning the station, your scavenger home and safe haven, into a livelier and more varied place to be, more useful and versatile hub of scavenging operations, and a more compelling experience overall.

The overhauled station brings new possibilities to further upgrade and customize your crew by crafting custom weaponry and equipment, re-training and neurally enhancing your squad members, and even changing their looks to your liking. The DLC also throws at you a handful of randomly generated but constantly challenging encounters and timed events that involve other station dwellers and may easily catch you off guard while always putting either your combat prowess, your luck or your business acumen to a test. To top it all off, the local bar now offers you a bunch of high-profile bounty contracts to pursue during your derelict raids for unique trophies and hefty coin rewards. Oh, and there is a new recruit class, the Inventor, waiting for you there!

New and enhanced station facilities:
- Crafting Workshop (extension of the Research Workshop) that allows to craft any type of equipment after disassembling an item of the corresponding type.
- Advanced Medical services: Experimental Surgery Department and Neural Reprocessing Facility that allow:
- installing neural implants that enhance various skills and abilities of individual crew members;
- re-training crew members by resetting and re-allocating their ability points; (available to base game owners free of charge!!!)
- and customizing crew members' visual appearance including changing characters' portraits and individual elements of their scavenger suits. (available to base game owners free of charge!!!)
- New technology upgrades in the Research Workshop related to crafting and implants.

Station random encounters:
- Defending the station from randomly intruding raiders;
- Peaceful communication with station dwellers and fellow scavengers;
- Bargaining with various kinds of traders including shady dealers coming with high-risk high-reward offers;
- Brawling with rival scavenger crews;
- All set in new station environments with unique room backgrounds.

New contracts and missions:
- 10 brand-new Bounty contracts to locate and eliminate elite enemy groups that pose an increased threat to the player with their special gear and traits but promise hefty rewards;
- A dozen new side missions to complete and a bunch of new NPC encounters to discover and enjoy.

Miscellaneous:
- A new playable class: Inventor - a sturdy, melee-combat oriented character that lacks shields but applies unique health regeneration abilities on the battlefield to compensate for that;
- New equipment types especially useful for hybrid class specializations, along with new illustrious mods and new handy consumables;
- 6 new nasty enemy types of varied power and nature to further increase diversity on board and across derelicts.
 
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LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014


https://steamcommunity.com/games/698640/announcements/detail/3219450621197133002

Deep Sky Derelicts: Definitive Edition ANNOUNCED!

2d2c1f14253958f1603ed47accce19fab50abdc3.jpg


Hello Scavengers,

we have got a little announcement to make! After all the updates and two DLC, we decided to release a Definitive Edition of Deep Sky Derelicts which includes said updates and DLCs.

If you haven't played the game yet but were thinking about getting it, now is the basically the best time!

Also (we believe some of you may be interested), the game is coming to consoles! Namely Xbox One, PlayStation 4 and Nintendo Switch. So if you felt like taking DSD on the road or playing it from your couch on TV, now you can!
 

ColCol

Arcane
Joined
Jul 12, 2012
Messages
1,731
Great art. Boring gameplay. Offers very little to engage the player .
 

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