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Deep State - Deus Ex and Goldeneye 64-inspired boomer stealth FPS

toughasnails

Guest



https://frogmandev.itch.io/deep-state

So this is still p early in development by the looks of it but the devs have demo available and it seems to be p promising. Gotta love how much effort they're placing into replicating Deus Ex's UE1 look.



"Rex Cutter is an ex-CIA operator, a trained killer turned family man. A typical Saturday afternoon is turned upside down when an old colleague shows up with a shocking revelation: Rex’s former partner has been detected in the United States… the only problem? Rex witnessed her death during a botched mission in Afghanistan four years ago. Determined to uncover the truth, Rex is thrust into a lethal confrontation with a shadowy organization with ties to a top secret black project, and even entities from another world. "

  • Neutralize your targets with a variety of modern weapons.
  • Search for clues and valuable intel critical to uncovering the truth.
  • Explore a large level with multiple ways to reach your objectives.
  • Utilize a range of high (and low) tech tools to aid you on your mission.
 
Last edited by a moderator:

antimeridian

Learned
Patron
Joined
May 18, 2021
Messages
282
Codex Year of the Donut
The demo is much more Goldeneye/NOLF than Deus Ex, and it's pretty early days- needs a ton of work in the AI and difficulty departments - but it has cool vibe and lots of potential.
 

arepo

Novice
Joined
Nov 27, 2019
Messages
17
Deus Ex and Goldeneye are very different kinds of games, so I wonder how this is supposed to work. The trailer looks cool, but the only obvious similarity to DX is how the UI looks, while the gameplay really appears to be modeled after Goldeneye. I agree however, that the game seems to have lots of potential. Let's hope it leads to something.
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,815
Location
Danzig, Potato-Hitman Commonwealth
Deus Ex and Goldeneye are very different kinds of games, so I wonder how this is supposed to work.

They're both shooters with an espionage theme, have objective-based levels (kind of in the case of Deus Ex, as it's a far more open game), somewhat realistic enemy damage model with location damage and stealth mechanics, so there is some general thematic overlap between the two. But of course Deus Ex is in a whole league of its own in pretty much every area imaginable when compared to Goldeneye, I can't name one thing Goldeneye did better as much as I do still enjoy Goldeneye's singleplayer.
 

Stormcrowfleet

Aeon & Star Interactive
Developer
Joined
Sep 23, 2009
Messages
1,066
I played the demo when it came out. It has a nice vibe, but I don't know yet if I'll like the game or not, because all the core elements of this kind of game (such as stealth, alternative approaches, etc.) are missing. It's basically a simple Goldeneye for now. That being said, it 'does' have the potential because they really nailed the vibe and all.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,478
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
This at least seems interesting. Maybe when a newer demo comes out might give it a try. Still holding out for Core Decay to possibly recapture that Deus-Ex vibe.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,197
Location
Nantucket
Watching this thread with great interest. Looks right up my alley but they need to deliver on the multiple pathways and playstyles. Doesn't sound like they've done it yet.
 

Stormcrowfleet

Aeon & Star Interactive
Developer
Joined
Sep 23, 2009
Messages
1,066
Watching this thread with great interest. Looks right up my alley but they need to deliver on the multiple pathways and playstyles. Doesn't sound like they've done it yet.
If the demo is any indicator, there should be some AFAIK. There are at least two paths I've seen to enter the main demo base.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,844
So this is still p early in development by the looks of it but the devs have demo available and it seems to be p promising. Gotta love how much effort they're placing into replicating Deus Ex's UE1 look.


The demo:
https://frogmandev.itch.io/deep-state
"Rex Cutter is an ex-CIA operator, a trained killer turned family man. A typical Saturday afternoon is turned upside down when an old colleague shows up with a shocking revelation: Rex’s former partner has been detected in the United States… the only problem? Rex witnessed her death during a botched mission in Afghanistan four years ago. Determined to uncover the truth, Rex is thrust into a lethal confrontation with a shadowy organization with ties to a top secret black project, and even entities from another world. "

  • Neutralize your targets with a variety of modern weapons.
  • Search for clues and valuable intel critical to uncovering the truth.
  • Explore a large level with multiple ways to reach your objectives.
  • Utilize a range of high (and low) tech tools to aid you on your mission.

that's a sick name for an IP, can they trademark that?
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,478
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
that's a sick name for an IP, can they trademark that?

I was just checking the US trademark site and unless I missed something Deep State™ is open (for video game class). They possibly should go trough the process and trademark that....
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
4,209
Location
Mosqueow
So this is still p early in development by the looks of it but the devs have demo available and it seems to be p promising. Gotta love how much effort they're placing into replicating Deus Ex's UE1 look.


The demo:
https://frogmandev.itch.io/deep-state
"Rex Cutter is an ex-CIA operator, a trained killer turned family man. A typical Saturday afternoon is turned upside down when an old colleague shows up with a shocking revelation: Rex’s former partner has been detected in the United States… the only problem? Rex witnessed her death during a botched mission in Afghanistan four years ago. Determined to uncover the truth, Rex is thrust into a lethal confrontation with a shadowy organization with ties to a top secret black project, and even entities from another world. "

  • Neutralize your targets with a variety of modern weapons.
  • Search for clues and valuable intel critical to uncovering the truth.
  • Explore a large level with multiple ways to reach your objectives.
  • Utilize a range of high (and low) tech tools to aid you on your mission.

that's a sick name for an IP, can they trademark that?


I don't see why not. It's not like they named it "Cabal Of Jewish Pedophiles That Runs The World".
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Looks a lot like DX1, specially the HUD, but you can see that the gunplay is actually very polished, while in original DX1 it was atrocious
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
21,032
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/2788210/view/4455844537830474990
DEEP STATE NEWS - Snow level progress
Developer Update
Hello, FrogmanDev here.
Lots of exciting progress being made over here in the Frog Tank. Figured I would share some
progress shots
of an upcoming level I've been working on, it's inspired by a classic horror movie you've probably seen...


5f1f0851bfabb03146192931748fdb7ecf5672c6.jpg

dum dum



281d86f954af17fe8cf0028fd5d6ff7c4409c017.jpg

dum dum



5679bcb12c2aeaefb5ae8997a7f93e40b99ddd56.jpg

that's how the movies theme song goes...



cf462cff5f8d0f33f8fc7eb9a0b27aee3d4594a7.jpg

Games like
Goldeneye 007
,
Timesplitters
and
SOCOM: US Navy Seals
were also big inspirations for this environment.



d365d47392b48fc9cf487106f0e85fa4aac1c724.jpg

Here's a look at the enemy design for this level, still a work-in-progress.


Thanks for tuning in, I am going to start uploading developer updates on a regular basis so
keep your eyes peeled
.

Cheers,
FrogmanDev

16dc7f878809243dbd856e4bbb7e19a9b62fdc73.png
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
21,032
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/2788210/view/793296857397723223
DEEP STATE NEWS - New Player Controller
Developer Update

Hello again, It's FrogmanDev back with another update.​

I've been hard at work the last couple weeks re-creating the player controller from the ground up with some new mechanics. I was inspired after seeing a video clip of a mod for the original Unreal/Unreal Tournament called Infiltration. Something I have been struggling with is balancing the players weapon handling at the start of the game prior to investing any points into the skill system. Purely nerfing the weapons handling made the gunplay feel frustrating (see Deus Ex 2000), so when I saw Infiltrations free-aim mechanics I got excited. I think this is a great way to make the gunplay more risky/chaotic while feeling intentional and satisfying.

Here is a clip showcasing some of the new mechanics, the red and green boxes/cursor are debug visuals to show how the system works and won't be visible in-game:

Notable additions compared to the pre-alpha demo:

- Free-aim system (no crosshair, gun barrel no longer locked to center of screen)
- ADS mode
- Prone stance
- Lean function
- Improved arm IK
- Improved shell ejection

That's it for now, stay tuned - lots of exciting new stuff in the works.

Cheers,
FrogmanDev
 

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