Sinder Velvin
Arcane
- Joined
- Dec 8, 2005
- Messages
- 413
Since it hasn't been addressed, I wanted to go over Deiley's mention of Josh Sawyer as well:
In reality, after Black Isle shut down, Feargus didn't want Josh at Obsidian because they had spent too much time arguing during Icewind Dale 2's development, and — according to Josh (starting from 29:13 in this audio interview) — it was Darren Monahan and Chris Avellone who kept trying to patch things up between Feargus and him.
Which, you know, wouldn't have happened if Chris didn't want to work with Josh.
I ask where the tension between him and Avellone came from, and Deiley recounts a time when working with Josh Sawyer at Interplay. He had designed a final boss that fed on people’s nightmares, a lot like what we’d later see in the Vaermina quest in Skyrim, and Avellone allegedly demanded that it be removed.
“Sawyer stepped in and he said, ‘No, this is the perfect monster. I’m going to back him up 100 percent.’ From that day forward, Avellone was just, ‘I don’t like you. I work with you because I’m forced to work with you.’ He was pretty much the same with Josh,” Deiley says.
In reality, after Black Isle shut down, Feargus didn't want Josh at Obsidian because they had spent too much time arguing during Icewind Dale 2's development, and — according to Josh (starting from 29:13 in this audio interview) — it was Darren Monahan and Chris Avellone who kept trying to patch things up between Feargus and him.
Which, you know, wouldn't have happened if Chris didn't want to work with Josh.