The next adventure in the UNDERTALE series has appeared!
Fight (or spare) alongside new characters in UNDERTALE's parallel story, DELTARUNE...!
Featuring
(crying) This FAQ is over!
- A massive soundtrack and story written by Toby Fox!
- Meet new and endearing main characters, as well as familiar faces like Toriel, Sans, as more. Huh? Papyrus? No, he's busy. Sorry
- Smooth and expressive pixel-animation by Temmie. She also has a new hat (in-game)
- A linear, chapter-based system that you can pick up from anywhere.
- Creative bullet-dodging based battles inspired by games like Touhou and Chrono Trigger.
- Jevilishly difficult hidden bosses.
- And...
- ...
- ... only 1 ending...?
- Try Chapter 1 and 2 for free now!
Chapters 3-5 are now in development and will someday be available as a paid release.
FAQ- Can you pet dogs in the first 2 chapters?
It has actual gameplay instead of say Disco Elysium at least...your 2047 RPG Codex™ RPG Of The Year®, ladies and gentlemen
DELTARUNE
Status Update
Sept 2021
Hi everyone.
The world has been really tough for everybody recently.
So I decided to release DELTARUNE Chapter 2 for free.
I guess like a pet cat that drops bugs at your doorstep,
I can, with some pride, show you the weird things I've been doing.
I'm not sure if it will help, but I hope so.
(Just one request - please remember, games like this aren't normally free. If you can afford it, spend the money you saved from getting this game for free by supporting other indie devs.
If you really want to give me money, buy the soundtrack from Bandcamp. Thank you.)
CREATION
A lot of things happened with the development of the game. Engines changed. Areas got redesigned. More and more people were hired.
Two people I want to thank specifically are Sarah and Temmie.
Temmie has stuck with the project doing the art for about five years now. I don't think she really needs an introduction. Almost everything in the game was drawn by her.
And Sarah has been working on Deltarune since she brought Chapter 1 to Nintendo Switch in 2018.
She's the one that works really hard on all the parts you don't think about. She's a really reliable person that's helped out with everything behind the scenes for years. Thanks Sarah.
Although it's no longer a solo project, I tried very hard to communicate my vision. I designed and wrote everything. I gave feedback on literally every single part of the game. Thanks to everyone, we were able to complete the chapter a lot faster than I could ever do it by myself. I'm very proud of the team, so please look at the credits.
DELTARUNE
Chapter 2
by Toby Fox
-Main Artist-
-Main Animator-
Temmie Chang
-Main Team-
Sarah O’Donnell
Taxiderby
Fred Wood
Jean Canellas
Xan Wetherall
-BG Concept Art-
(Cyber Field, City, Mansion)
Gigi DG
-Dark World Costume Design-
Gigi DG [Kris, Susie]
Tcheska Lynn B (chess) [Berdly]
-Guest Character Design-
(Lancer, Rudinn, Hathy)
(Clover, King, Jevil)
Kanotynes
-Singing This Song-
Laura Shigihara
-Guest Character Design-
(Poppup, Ambyu-Lance, Hacker, etc.)
Samanthuel Gillson (splendidland)
-Guest Character Design-
(Sweet, Cap’n, K_K)
(Tasque Manager)
NELNAL
-Pixel Art Assistance-
Shawn (puppiesandanime)
Kenju
Tcheska Lynn B (chess)
Satoshi Maruyama
-Development Tools (Cool)-
Juju Adams
-Programming Assistance-
Shaun Spalding
Lars Korendijk
-Cutscene Assistance-
Tcheska Lynn B (chess)
Chelsea Saunders (pixelatedcrown)
-Music Assistance-
Lena Raine
Marcy Nabors
-UT Character Design-
Betty Kwong (Temmie)
Magnolia Porter (Snowdrake, Monster Kid)
-Japanese Localization-
8-4 Ltd.
-Translator-
Keiko Fukuichi
-Localization Producers-
Graeme Howard
John Ricciardi
-Localization Support-
Tina Carter
Yutaka Ohbuchi
Sami Ragone
-Platform Programming-
Sarah O’Donnell
-Programming Support-
Gregg Tavares
-Japanese Graphics-
256graph
-QA-
DIGITAL HEARTS Co., Ltd.
Tomohiro Nakai [QA Project Manager]
Tomoyoshi Yamashita [QA Lead]
Ryohei Kishimoto [QA Assistant Lead]
Shinji Yasue [Sales Dept]
-Super Testers-
AlexMdle
PureQuestion
-Website-
Brian Coia
-Fangamer Testing-
Chris Warriner
Jack Murphy
Ryan Alyea
heavenchai
Alexandro Arvizu
Charlie Verdin
Dan Moore
Steven Thompson
-Trailers & All Video Editing-
Everdraed
-Special Thanks-
Hiroko Minamoto
Fontworks Inc.
Yutaka Sato (Happy Ruika)
All 8-4 & Fangamer Staff
Claire & Andrew
Brian Lee
YoYo Games
We gained a lot of experience working on this chapter. I believe it's the biggest chapter in the entire game in many ways. The cutscene count is the largest, the story involves many characters, and there are many other aspects that made it a challenging chapter. For next time, I think if we can expand the team a little more, then things will really kick off... maybe.
NEXT CHAPTERS
Originally I had planned to release chapters only when all them are finished, but honestly, it's hard both for creators and fans to go a long time without a release. So, I changed my mind. I think most people will be happy about this.
My next goal is to complete Chapters 3, 4 and 5 for next time. Then, at that time I will ask for people to buy the game, at the price of the first 5 chapters (including 1 and 2). I don't know the price yet, but it's definitely going to cost more than UNDERTALE.
So, next time you want to ask "when's chapter 3", you can ask "when can I buy Chapter 3/4/5? I'll give you a lot of money".
... I won't know the answer until it's done, though.
CLOSING THOUGHTS
This game is filled with an enormous volume of stupid garbage. Please have fun experiencing it all.
Dig through it, and you might find me sleeping at the bottom of the dumpster.
Please don't take away my pillow. I think I'd like to take a break for a while...
Linear is unfortunately a necessity due the episodic nature. At least there's lots of interactivity and reactivity. For example, backtracking after defeating the Queen for the first time lets you discover lots of funny stuff since NPCs change. There are videos about that already if you don't wish to waste time.gayer, and eventually seems to be more lineal from beggining to end.
Still, either the pacifist or murderous routes are rather rigid aswell: you can't miss anything and meet every requirement in order to remain on track, otherwise, you get funneled into the episode's neutral route.
The only thing that genuinelly sucks is the fandom. The amount of dumbfuck zoomers reminding everyone that the proper pronouns of the MC are they/them is endless.
Then you'll have to keep waiting for a loong time. You could check out the first chapter, since it is free and has no woke bullshit. Or give a try to Undertale if you haven't done so already.Alphabet soup and fandom sadly always drop these games on my *to play* list, to the point I'm probably never going to check them out/finish them (As I do with sadly quite a few recent games).
aybe someday when the world has become a little more normal/clown world takes a breather and I can look at them more clearly.
It is indeed more gay, and the romance bits are tackled on. An unfortunate consequence of today's clown world. Worse, Rasiel pretty much comes onto you out of nowhere like a Bioware character, but at least you can fend him off. There are also hints that Kriss likes Suzie, of all people.
Not really? Pacifist route is the same as neutral one...
Is the first chapter still the same as before?
Ralsei despite of all his sissyness, is pretty tame compared to the biowarean thirst displayed by the rest of the teenager cast for Susie. An edgy barney with a wig turned out to be a staple oblivious harem protag lol.
Yeah, that's what you have to do. Or you can beat them up until they're nearly dead, then Pacify them. You could do the same in UT. Shame the "Run away" action is no longer a thing.For instance, there's either neutral or pacifist in chapter 1, the darkners wouldn't help you and have to run away instead at the end of the chapter if you don't spare them in every fight.
At one point she actually asks why must you always give you the orders, moment in which your party members unlock their own "Act" equivalents, funnily enough. They are still controlled by the player, of course, but not much to do about it you can do if you want to play a game.In Deltarune, Susie only starts obeying your command after She weighs up the benefits, and still is prone to question it whether is played for fun or to make a poin
I'd rather play YIIK: A Postmodern RPG.
Yeah, that's all true, but at least everybody else hates it so I can pretend like I'm very cool and contrarian while playing itYIIK is bad etc
Yeah, that's all true, but at least everybody else hates it so I can pretend like I'm very cool and contrarian while playing itYIIK is bad etc![]()
The evil route's final boss though is absolutely unfair
Agreed. That one has the combination of you not having powerful enough healing items and needing all team members alive if you want to defeat him non-lethally.Eh, far easier than the chapter 1 secret boss.
but the projectiles are a lot nicer.
You also get a nice high damage tp dump.
f you're stocked up on healing items it's not that bad.
Deltarune is a game about playing, and it's bloody brilliant
Heart of glass.
BASICALLY, Deltarune goes like this. You are a lonely kid in a small town. Your name is Kris. You have a sweet but slightly overbearing mother, a high-achieving older brother away at college, and a dad who no longer sleeps in your house. You turn up late to school one morning and find that everybody else is already partnered up for the big project. One by one you go around the room trying to persuade your fellow students to take you on. Then... Suzie kicks down the door.
Everybody is scared of Suzie, including your hapless teacher, who pairs you up as a way to mollify this hulking, mean-spirited lizard girl (everyone is a monster in this story, except for you). The teacher sends you and Suzie out on some half-assed errand to get the troublemaker out of the classroom. Out in the corridor Suzie briefly considers eating your face, but decides against it. Then two of you head on into the store room and through a wormhole into another reality.
There's a kingdom in mortal danger down here. A kingdom awaiting destined heroes who, wouldn't you know it, look just like you and Susie. Capes and weapons appear in a burst of light. A slamming overworld theme kicks in. The adventure is on!
Look, it's not hard to figure out what's going on here. There may be layers yet uncovered - in fact, I hope there are - but when your teenage characters emerge from a chess-themed fantasy kingdom amid the scattered parts of an old chess board, or plunge into a frenetic cyberspace city while visiting the IT lab, obvious conclusions must be drawn. Someone is making this up. The only question is who.
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Deltarune has a wonderfully vivid colour scheme.
Deltarune is the brainchild of Toby Fox, composer, writer, animator, programmer, and all-round indie wizard. Toby Fox is in a weird position. On one level, he has every artist's dream: near unlimited resources, plenty of time, and an eager fanbase willing to lick the dregs of an idea from his outstretched fingertip. He can make whatever he likes. But whatever he makes, be it a cupcake or a clothing brand or a package holiday business, will be compared, inevitably, to Undertale.
It's an especially thorny conundrum because Undertale was so narratively groundbreaking. It starts with crap puzzles and funny skeletons and evolves, perfectly, into the story of a human being sitting down to play a video game. And now we have this new remix/sequel/alternate universe-thing in the form of Deltarune. Does Deltarune go further, try and be cleverer, craftier, even more subversive? Absolutely not. It's much more interesting than that.
The simple summary is that if Undertale is a game about games, Deltarune is a game about playing. Specifically, it's about how we can become better people just by playing around.
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'Welcome, travellers...'
The "Dark World" is where adventures take place in Deltarune, a bombastic counterpoint to the quaint small town overworld. Anything can happen in the Dark World: unlikely friendships, budding romances, unspoken feelings finally coming to light, action, adventure, standing up to a villain who bears an uncanny resemblance to an overbearing parent, the lot. When they fall into the Dark World, the school-kid protagonists get colorful costumes that seem to project who they want to be in the world above. Susie has studded armbands and a giant axe, while dweeb Berdly gets a cyber-suit and a Dragon Ball Z style orange eye visor. Player character Kris might be enigmatic, but we can tell a lot about them just by the billowing neon pink cape and sword they adopt in the Dark World.
And another thing. When characters leave the Dark World, they leave it better. A genuine bond forms between Kris and Susie after their adventure in the chess kingdom, and by the next morning she can't wait to get back in the action, her face-eating days a thing of the past. At the end of chapter two, shy reindeer Noelle comes out of her 'dream' feeling a little braver, a little more ready to face reality. Even Beardly grows up a bit (mostly by getting his ass kicked).
It's a self fulfilling prophecy, right? If you play football wearing your favorite team's shirt, maybe you'll play a little better. If you go to a convention dressed up as a superhero, maybe you'll act heroic, too. Growing up is a lot of the time just putting on a costume and then trying to become that person. That's what Deltarune is all about.
When Deltarune was first announced, Toby Fox claimed that there would be only one ending - a far cry from Undertale, where the conclusion changes dramatically depending on how you approach the game's battles. It felt like a fitting change. Deltarune is about Kris and their friends, and that's what players should focus on, rather than trying to pull apart every strand of some intricately coded narrative web. We don't need another mystery box. Just tell the damn story.
Well... I don't know if it was misdirection, or if Toby Fox just changed his mind, but Chapter 2 has a secret ending. Following a series of steps so complex that it's almost impossible to do without a guide, you can change Deltarune from a sweet coming of age flick into a harrowing, wretched nightmare. Head over to Youtube now and you'll find countless videos picking over every last detail of this damned alternate route, theorising about the implications, the lore, trying to stitch the "real" story together, trying to solve it. This drives me crazy. Even if I ignore the other ending, it'll always be there, looming over Deltarune like an intrusive thought I can't shake loose.
I guess it's all part of the power of games, the power of playing pretend. The choices you make in a game matter, not because fake violence leads to real violence (sorry Republicans), but because the moment you decide to do some deeply messed up thing just because there won't be any "real" consequences, is the moment you stop really believing in the story. That's another, sadder way to come of age.
When Chapter 2 was announced at the Indie expo, Fox said, 'When you make games, you can give people hope, or make them into terrible monsters.' Deltarune gives me hope.