Pink Eye
Monk
If it wasn't for the laws of this codex I would have spammed you with my awesome screenshots of my monks kicking ass.
I like martial artists. It is just monks as a class suck. At worst you want to exit it after 6. I remember Dual Wielding chain not working with improved unarmed strike (correct me if I am wrong please). If it was not the case 2 Monk/18 Fighter or Slayer would beat straight monk hard. And even without dual wielding it is still much better than it.If it wasn't for the laws of this codex I would have spammed you with my awesome screenshots of my monks kicking ass.
Flurry is special better version of monk's dual-wielding. It is 2 extra full bab attacks on lvl 11. I always found idea of building Monk-with-stick weirdly attractive - to get maximum out of flurry with 2-handed weapon STR bonus and extra damage on Power Attack.I like martial artists. It is just monks as a class suck. At worst you want to exit it after 6. I remember Dual Wielding chain not working with improved unarmed strike (correct me if I am wrong please). If it was not the case 2 Monk/18 Fighter or Slayer would beat straight monk hard. And even without dual wielding it is still much better than it.
Ineffect has monk build that uses quarter staff. He ended up still not liking the monk class.Flurry is special better version of monk's dual-wielding. It is 2 extra full bab attacks on lvl 11. I always found idea of building Monk-with-stick weirdly attractive - to get maximum out of flurry with 2-handed weapon STR bonus and extra damage on Power Attack.I like martial artists. It is just monks as a class suck. At worst you want to exit it after 6. I remember Dual Wielding chain not working with improved unarmed strike (correct me if I am wrong please). If it was not the case 2 Monk/18 Fighter or Slayer would beat straight monk hard. And even without dual wielding it is still much better than it.
Ineffect has monk build that uses quarter staff. He ended up still not liking the monk class.
I get that. Wizard is my favourite class in this game. Despite sorcerer is strictly superior in this game, half of my campaigns are with different flavour of wizards. I told you before I finished prologue on unfair with a diviner. It was most miserable gaming experience of my life.But, monk is my favorite class in the game
However these does say nothing about monks. With enough buffs you can turn even Linzi a terminator (I should do it in my next game). It is simply a math problem. If we can salvage Amiri, we can salvage anything. A cleric, wizard and alchemist will turn anything to a competent combatant. It is just, monk is disappointing. Higher levels might as well be empty. As you said, punching stuff to death is cool, yet we have this, the lamest class in the game, as representative of that trope.I managed to beat the game on unfair with a monk class. My class can also survive the prologue area on unfair. I have also wasted hundreds of hours of my life dying on unfair + iron man with a monk class.
I like sais in this game. There is this sai which gives extra 2 attacks per round. I am going to use it one day hopefully.Flurry is special better version of monk's dual-wielding. It is 2 extra full bab attacks on lvl 11. I always found idea of building Monk-with-stick weirdly attractive - to get maximum out of flurry with 2-handed weapon STR bonus and extra damage on Power Attack.
Only if we had master of many styles...Yeah. Dragon style + power attack is amazing. The synergy between those two feats is what facilitates unarmed to do big damage. I've been experimenting with pummeling style, and it's just not that great in the early game. I feel that pummeling style only picks up when you can dish out more attacks.
My biggest grip with weapon-using monks is that style strikes work only when unarmed, and having major class feature completely disabled always feels soo wrong(I like sais in this game. There is this sai which gives extra 2 attacks per round. I am going to use it one day hopefully.
My biggest grip with weapon-using monks is that style strikes work only when unarmed, and having major class feature completely disabled always feels soo wrong(
It worded as "Designate unarmed strike as style strike" and does not seem to work in the game as I tested it. Hey, Pink Eye, you are resident monk fan, had it ever worked?My biggest grip with weapon-using monks is that style strikes work only when unarmed, and having major class feature completely disabled always feels soo wrong(
It works in pnp. Even when you wield a staff you can kick so you can style strike, but still this is an unnecessary restriction.
Has what worked? I don't remember what we were discussing.It worded as "Designate unarmed strike as style strike" and does not seem to work in the game as I tested it. Hey, Pink Eye, you are resident monk fan, had it ever worked?It works in pnp. Even when you wield a staff you can kick so you can style strike, but still this is an unnecessary restriction.
Has what worked? I don't remember what we were discussing.
We've tested a bunch of class combos in this steam thread: https://steamcommunity.com/app/640820/discussions/0/1639801448919710129/?ctp=2 The only class that was able to out perform monk was sword saint. And that was because sword saint's weapon enchantments do work with unarmed. Bite stacking came close, but I consider that an exploit. I don't think bite stacking is supposed to be a thing.
Yeah it works. I tested a full playthrough of scaled fist with a one level dip into vivi just to measure its effectiveness. It seemed to proc sneak attack just fine.We've tested a bunch of class combos in this steam thread: https://steamcommunity.com/app/640820/discussions/0/1639801448919710129/?ctp=2 The only class that was able to out perform monk was sword saint. And that was because sword saint's weapon enchantments do work with unarmed. Bite stacking came close, but I consider that an exploit. I don't think bite stacking is supposed to be a thing.
Hmm wut about SNEAK ATTACK (it works with unarmed yes?)
Yes it does.Hmm wut about SNEAK ATTACK (it works with unarmed yes?)
In summary, monks are weak, I am not refuting that. However, for an unarmed user, monks are great classes to pick. We've tested a bunch of class combos in this steam thread: https://steamcommunity.com/app/640820/discussions/0/1639801448919710129/?ctp=2 The only class that was able to out perform monk was sword saint. And that was because sword saint's weapon enchantments do work with unarmed. Bite stacking came close, but I consider that an exploit. I don't think bite stacking is supposed to be a thing.
Their loss. :DWell considering I got perma banned from there. I couldn't do a proper comparison so I forgot.
Comparing classes are hard though. Dnd 3.5 is 20 years old. I don't know if you are aware but there is a tier list for classes for both 3.5 and pathfinder. And people are still bickering about it today. On pc medium their criteria and methodology won't be proper but it can be a starting point.This gives me an idea. Why don't we do a comparison here? I can create a thread and start comparing stuff. This will also give me an opportunity to improve my methodology.