it's not a problem. developers done bad job, they now have worse rep. should have done better job. bad encounters deserve to be hurt back.The problem was that the myth never died. People are still parroting that meme to this day.
I am personally sick and tired of the fact that people who make RPGs cannot make a decent introduction dungeon for the sake of their lives aka 3 rooms with 1 enemy 3 enemies and 2 optional difficult enemies; or that developers still furiously copypasting same mob 15-30-50 times per dungeon.
this shit is NOT hard, doesn't require any code work or scripting. it is simply drawing rooms in editor and popping mobs from d20site into them. if you have engine+deveditor your dog can do it, if it played d&d for a year.
when you're making baldrusgate you must do well 2 things: monsters and loot. if you can't do it even though you have examples of it done right (like BG2) write romances instead.
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