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Derp Rising 2

Silellak

Cipher
Joined
Aug 19, 2008
Messages
3,198
Location
Tucson, AZ
MetalCraze said:
The retarded cook was the hardest (due to the moronic health regen) but by a pure accident I had a Quick Step cocktail on me so beat him too in the end
Fucking hated that fight. Finally brought him down when I dragged the band along with me as a distraction.

Most of the time they aren't and that's bad. Not because they are slow but because they are weak. It would've been better if zombies were rare but tougher thus posing a threat.
I'm not sure how this would work. If zombies were rare, what would you do when travelling from place to place? Wouldn't it be that much more boring?

I wish there was a mod to replace that ticking clock sound with 24 clock sound.
This is the best idea ever in the history of everything.

In the end, if you're complaining about "realism" things like people not acting realistically (psychopaths and survivors both) or taking too many bullets (psychopaths and survivors again, or the protagonist for that matter) or survivors demanding money in the middle of a zombie outbreak or whatever...you're playing the wrong franchise. This is just how Dead Rising rolls, for better or worse. When it happens, you either roll your eyes and enjoy the ride, or you facepalm and move on to a different game. Both are perfectly acceptable reactions.

The Dead Rising games are the sort of games that I really enjoy, but would hesitate to recommend to other people because they're such a specific sort of game. You either really dig them, or you probably hate them.
 

roll-a-die

Magister
Joined
Sep 27, 2009
Messages
3,131
I do have a question though, I like the game, but why the fuck was I able to make a lightsaber?\
 
Joined
Sep 4, 2009
Messages
3,520
Silellak said:
Most of the time they aren't and that's bad. Not because they are slow but because they are weak. It would've been better if zombies were rare but tougher thus posing a threat.
I'm not sure how this would work. If zombies were rare, what would you do when travelling from place to place? Wouldn't it be that much more boring?

What do you do when traveling from place to place now? Pretty much nothing, because the zombies are so slow you can run right through a group of them and 99.9% of the time you will never get touched. As it is actually fighting the zombies feels like I'm playing a poor remake of Dynasty Warriors.

Something like the L4D system would work. Lots of slow zombies just as there are now with some rare fast zombies that force you to stand and fight since you can't run away. If you get caught by a special zombie while running through a horde of regular ones you should be in for a hard fight.

roll-a-die said:
I do have a question though, I like the game, but why the fuck was I able to make a lightsaber?\

More importantly: how the fuck does a lightsaber break after killing 20 zombies? :x

Funny stuff like that is fine with me and I can accept that in a game. Its bad gameplay mechanics that annoy me.

This is also interesting: http://www.youtube.com/watch?v=mI1-myhuke4 :lol:
 

MapMan

Arcane
Joined
Aug 7, 2009
Messages
2,330
About that regenerating health cook fight. Bring melee weapons to fight him (fast ones, like sword or light saber) and a machine gun (or two). Use the melee to fight him. Try to avoid his hits, stand behind something so you wont get hit by his ranged attacks. If he goes to eat, pull out a weapon and shoot him, wait for him to come back to you and fight with melee. Rinse and repeat. This way he won't be able to regenerate any health.
 

zeitgeist

Magister
Joined
Aug 12, 2010
Messages
1,444
I'd like the series a lot better if it decided whether it wants to be GTA with zombies, or a strictly linear "do everything as we say or it's game over" game like Forbidden Siren. As it is, I don't think the two concepts mix that well, and this sort of a clash is present in other aspects of the game too. There are many dubious design elements that are getting handwaved with "that's just how Dead Rising is", but are they all really how Dead Rising absolutely has to be?
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Silellak said:
Most of the time they aren't and that's bad. Not because they are slow but because they are weak. It would've been better if zombies were rare but tougher thus posing a threat.
I'm not sure how this would work. If zombies were rare, what would you do when travelling from place to place? Wouldn't it be that much more boring?

Have you read the whole sentence? And yeah like Manatee said you pretty much do exactly nothing right now. With tougher and more threatening zombies you'll have to be on your toes even with smaller numbers - and there is no need to make them faster, just let them not just stand 20 m away aimlessly doing nothing - just make them attack the player or something and f.e. some ambushes would be nice, etc. Here I just run past them and not much else.

You see right now it isn't "holy shit it's a zombie! Aaaaargh!" but "oh jeez another 100 of zombies to avoid by casually running past them"

Edit: I saw the fuck's betrayal a mile away. "I'll wait till the end and THEN I'll kill you all" lol
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
9,927
MapMan said:
About that regenerating health cook fight. Bring melee weapons to fight him (fast ones, like sword or light saber) and a machine gun (or two). Use the melee to fight him. Try to avoid his hits, stand behind something so you wont get hit by his ranged attacks. If he goes to eat, pull out a weapon and shoot him, wait for him to come back to you and fight with melee. Rinse and repeat. This way he won't be able to regenerate any health.

I just brought the sports car from the plaza and drove over him. :smug:
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
It's the OVERTIME time. So many FedEx quests at once. Fuck it I'll continue tomorrow.
But I must say the ending part improved due to zombies finally becoming more of a threat. Although I hate playing that twitching simon-says minigame when they put you down

Also I should give it to the MT Framework. It can really render masses (although thankfully to shitty console amount of RAM areas are so ridiculously small because of that). Maybe I should try DMC4 with saves that unlock the Master Race version's difficulty that multiplies amount of enemies by 4-5 right away?
 

Multi-headed Cow

Guest
Ye gods, fuck that fat guy in the Americana casino, wounded dude with a pistol. I AIN'T LETTIN YER FAGGY HANDS TOUCH ME, I'LL HOBBLE SLOWLY TO THE SAFEHOUSE AND YOU CAN PROTECT ME

Singing psycho chick was neat though. SPOILER: It was neat to have a psycho that you didn't have to just kill. Could humor her and do her show, and then save her and all the hostages.
 

Nicolai

DUMBFUCK
Joined
Mar 8, 2003
Messages
3,219
Location
Yonder
Multi-headed Cow said:
Ye gods, fuck that fat guy in the Americana casino, wounded dude with a pistol. I AIN'T LETTIN YER FAGGY HANDS TOUCH ME, I'LL HOBBLE SLOWLY TO THE SAFEHOUSE AND YOU CAN PROTECT ME

Wheelchairs.
 

MapMan

Arcane
Joined
Aug 7, 2009
Messages
2,330
Turisas said:
MapMan said:
About that regenerating health cook fight. Bring melee weapons to fight him (fast ones, like sword or light saber) and a machine gun (or two). Use the melee to fight him. Try to avoid his hits, stand behind something so you wont get hit by his ranged attacks. If he goes to eat, pull out a weapon and shoot him, wait for him to come back to you and fight with melee. Rinse and repeat. This way he won't be able to regenerate any health.

I just brought the sports car from the plaza and drove over him. :smug:

:thumbsup:
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
MetalCraze said:
It would've been better if zombies were rare but tougher thus posing a threat.

Then it wouldn't be a zombie game but something completely different. The Dead Rising games perfectly capture the spirit of the zombie genre with their masses of shambling lumbering and moaning corpses. Don't blame the game for you not liking a genre.

PS This goes for a lot of the whiners that are here explaining how it *should* be. Fuck off and go watch a Romero movie.

Nicolai said:
Multi-headed Cow said:
Ye gods, fuck that fat guy in the Americana casino, wounded dude with a pistol. I AIN'T LETTIN YER FAGGY HANDS TOUCH ME, I'LL HOBBLE SLOWLY TO THE SAFEHOUSE AND YOU CAN PROTECT ME

Wheelchairs.

That requires thought and even *gasp* creativity from the player. These people would rather be hand held all through it. :decline:
 
Joined
Sep 4, 2009
Messages
3,520
Trash said:
MetalCraze said:
It would've been better if zombies were rare but tougher thus posing a threat.

Then it wouldn't be a zombie game but something completely different. The Dead Rising games perfectly capture the spirit of the zombie genre with their masses of shambling lumbering and moaning corpses. Don't blame the game for you not liking a genre.

PS This goes for a lot of the whiners that are here explaining how it *should* be. Fuck off and go watch a Romero movie.

If a Romero movie had DR2-style zombies everyone would simply calmly walk past the zombies. I would love Romero zombies, not the pansy things we have now which fundamentally shouldn't exist in the first place.

Trash said:
Nicolai said:
Multi-headed Cow said:
Ye gods, fuck that fat guy in the Americana casino, wounded dude with a pistol. I AIN'T LETTIN YER FAGGY HANDS TOUCH ME, I'LL HOBBLE SLOWLY TO THE SAFEHOUSE AND YOU CAN PROTECT ME

Wheelchairs.

That requires thought and even *gasp* creativity from the player. These people would rather be hand held all through it. :decline:

The magazine that improves survivor abilities should also work. Makes them all move at normal speed, I never got rid of it.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Trash said:
Then it wouldn't be a zombie game but something completely different.
Then it would actually be a zombie game.

The Dead Rising games perfectly capture the spirit of the zombie genre with their masses of shambling lumbering and moaning corpses.
That just stand there like skinheads on the subway station and take a beating from casually passing survivors. It's only in the end of the game where I had that sweet "OH SHIT RUN" feeling

Don't blame the game for you not liking a genre.
Oh baaaw - I'm playing it because I like zombie genre.
 

Multi-headed Cow

Guest
Nicolai said:
Multi-headed Cow said:
Ye gods, fuck that fat guy in the Americana casino, wounded dude with a pistol. I AIN'T LETTIN YER FAGGY HANDS TOUCH ME, I'LL HOBBLE SLOWLY TO THE SAFEHOUSE AND YOU CAN PROTECT ME

Wheelchairs.
:M
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Finished it.
Got the "S" ending (teh best one) and 34 lvl.

In the ending where the focus isn't on stupid quests about "saving" "survivors" and "inclined" zombies pose a threat the game becomes quite gut.

So one can say it's "good for what it is" :smug:

But I won't ever play it again.
 

Multi-headed Cow

Guest
But now you keep playing, to get achievements and find secrets! Have you found the Borat swimsuit yet? I haven't, and it's exciting knowing that it's lurking out there, waiting for me!
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
887
Location
Equality Street.
jqjrqe_jpg.gif
 

Fat Dragon

Arbiter
Joined
May 24, 2007
Messages
3,499
Location
local brothel
Been playing this the last few days. Pretty damn fun, love all these crazy combo weapons. Haven't bothered with the main quest at all though, I decided to just fuck around in the city the first playthrough. Anyone know what item you combine the big robot teddy bear with? I'm wondering what kind of over-the-top weapon that makes, this game is pretty fucking hilarious. :lol:

Psychopath bosses have been pretty disappointing though, very easy. All you need to do is drink a Painkiller drink which makes you take only half damage, and then just lay into them with the flaming sword-and-shield weapon or nailbat. Didn't really need it for the chef guy though, his attacks were so slow and easy to dodge, all you have to do is a quick 2-hit, dodge roll away from his counters and then hit him again when he goes to eat food. And that guy on the motorcycle, all I had to do was stand on top of a fountain; the dumbass would always park right in front of it letting me shoot the fuck out of him. Meh.
 

Multi-headed Cow

Guest
Fat Dragon said:
Been playing this the last few days. Pretty damn fun, love all these crazy combo weapons. Haven't bothered with the main quest at all though, I decided to just fuck around in the city the first playthrough. Anyone know what item you combine the big robot teddy bear with? I'm wondering what kind of over-the-top weapon that makes, this game is pretty fucking hilarious. :lol:
Light machine gun, FREEDOM BEAR.
dead-rising-2-20100818044744023.jpg
 

MaskedMartyr

Liturgist
Joined
Jan 21, 2008
Messages
472
http://www.escapistmagazine.com/forums/ ... VER?page=1

read this and rage if you like Dead Rising

read this and rage anyways because he can barely play a game and everyone complains about time limits.

I will be honest 6 hours is kind of short, I wish it was extended to 9 hours for default gameplay. I tend to fuck around alot and I tried to do the survivor quests as I thought they would actually help me but they A. Don't matter for the plot and even rating and B. just give you experience.

I'm going to retry on a pure story run though but I hear some of the bosses are insane for low levels.
 

Fat Dragon

Arbiter
Joined
May 24, 2007
Messages
3,499
Location
local brothel
I dunno, rescuing survivors has been pretty useful for me. A lot of them give you new weapon blueprints as a reward, and a lot of the missions are made easier and more amusing if you take a huge posse with you everywhere.
 

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