- Joined
- Sep 25, 2012
- Messages
- 30,323
![Strap yourselves in, 2021's going to be wild Strap Yourselves In](/forums/smiles/campaign_tags/campaign_2021.png)
![Who the fuck is Dawn_? Serpent in the Staglands](/forums/smiles/campaign_tags/campaign_staglands.png)
![I supported HBS actually doing INCLINE. Shadorwun: Hong Kong](/forums/smiles/campaign_tags/campaign_shadowrun_hongkong.jpg)
![I support better than average sequels. Pillars of Eternity 2: Deadfire](/forums/smiles/campaign_tags/campaign_poe2.png)
![Steve gets a Kidney but I don't even get a tag. Steve gets a Kidney but I don't even get a tag.](/forums/smiles/campaign_tags/campaign_steveskidney.png)
![It's easy to live life when 'at least they're not Obsidian' is your only criteria for approval Pathfinder: Wrath](/forums/smiles/campaign_tags/Campaign_Wrath.png)
![I'm very into cock and ball torture I'm very into cock and ball torture](/forums/smiles/campaign_tags/campaign_knightsofthechalice2.png)
![I helped put crap in Monomyth I helped put crap in Monomyth](/forums/smiles/campaign_tags/campaign_monomyth.png)
The trailer is fine, it's the articles that suck rancid double dumbass donkey balls.Oh fuck off, that trailer looks good.
The trailer is fine, it's the articles that suck rancid double dumbass donkey balls.Oh fuck off, that trailer looks good.
Desperados 3 brings real time tactics and magic murder bags to the Old West
The long dormant real time tactics series gets a revival.
Bless you, Desperados 3, for having a gentle prompt appear on screen every so often reminding me of the last time I've saved my game. I'm not great at tactical games, so I'm taking great swaths of time in Desperados 3 to carefully put my characters in place and spring my traps, and when my plan goes awry—which has happened several times now—it's a real ballache to start from my last save and re-position everyone all over again.
I'm controlling Desperado mainstay Cooper in this demo, who has a throwable Bowie knife, dual pistols, and the ability to toss a coin to use as a distraction or lure. I'm also controlling Cooper's new acquaintance, Doc McCoy, who has a medical bag he can place as a flash-bang trap (just go with it), a poison syringe for stealth kills, and a sniper rifle for taking out distant targets. I'm slowly—very slowly—working my way to the front of a train that's been stalled by a gang of what feels like a hundred bandits, and taking them out—when I don't muck it up—a few at a time.
This revival of the Desperados series is being led by Mimimi Productions, developer of Shadow Tactics: Blades of the Shogun, and it certainly shows. Fans of Shadow Tactics will feel right at home, the samurai and ninja being replaced by cowboys and 1850's New Mexico subbing in for Edo period Japan.
I can't say from this demo if it's as hard as Shadow Tactics, which was notoriously difficult, but I do feel challenged, especially this early on in the game. I'm only controlling the two characters at the moment—I'm told at points players will control up to five characters at once—but I already feel like I've got my hands full. This is a big, big level, and there are scores of bandits. When things go sideways, such as when I've misjudged a bandit's cone of vision or hadn't noticed one just in earshot of my latest noisy kill, it feels like the entire gang comes running and quickly put and end to Cooper and Doc. This isn't a game I'll be iron-manning. I need that 'reload last save' button. I might even wear it out.
I do, eventually, manage to get Cooper and Doc to the front of the train. Sometimes it's a matter of luring someone close to Doc with a coin toss and giving him a lethal injection from the safety of a shrub. Sometimes it's a matter of scheduling both characters movements and actions and letting them play out simultaneously to take out a crowd. Cooper will drop two with his pistol while Doc snipes a lookout, just as another reaches Doc's dropped magic murder bag and opens it, getting a face-full of flash, stunning him long enough for Cooper to knife him. As much as I muck things up, I love it when a plan comes together.
At the end of the train level, having finally taken out the bandit boss, there's some extremely cathartic action. I use dynamite to destroy the rubble that the bandits used to force the train to stop at the mouth of the tunnel. The explosion brings the remainder of the gang running, and while I leave Doc McCoy safely crouching in a bush while I direct Cooper as he flings stick after stick of dynamite at the approaching bandit mob. It's a satisfying change from the slow creeping, meticulous planning and quiet skulduggery I've been using for the entire train level. It's been fun using careful tactics to get this far, but sometimes it's better to just throw dynamite at your problems.
What's wrong with prequels? If nothing else, it explains why Cooper doesn't have his magic pocketwatch yetGah!
It's prequel.
I pretty much despise those as fan-fiction pieces.What's wrong with prequels?
I can see that, but I feel the same way about sequels, if written by a different author (and sometimes by the same author). Shadow Tactics was already a love letter to Desperados in everything but story specifics, and the tone was note-perfect imo. I'm very comfortable with Mimimi going for it and directly writing new material for the original cast.I pretty much despise those as fan-fiction pieces.What's wrong with prequels?
Hopefully this is a simple case of "traileritis" which will not in any way be reflected in the actual game. Hopefully.OK Who's idea was it to use that horrible nigga rap in the game about wild west
Still, it makes me more disappointed that we won't be seeing Sam. As much as Desperados is about Cooper reconnecting with various old friends, I always felt like Sam was his longest-standing partner.
I hope it's still possible to sneak and KO/tie up most enemies.
yeah ok you are right, especially on the rambo point
I might have somewhat confused Desperados with the Commandos 1 expansion (where non-lethal was hilariously easy because each knocked out guy essentially gave you a free spy), but I still think lamenting the lack of tying up in Shadow Tictacs is pretty dumb, because apart from freak cases like saving Doc, Desperados would give you a shitton of ways to knock dudes out almost for free. Whether it's Sanchez ambushing groups in siesta mode, Kate kicking them in the nuts, or Doc lobbing gas into massive mobs, and then you just tie 'em up and it's ggwp - especially since IIRC missions without Sam are very rare.
Someone clearly didn't make the effort to break Sanchez out of prison without killing any guards.
Someone clearly didn't make the effort to break Sanchez out of prison without killing any guards.
you made me reinstall itSomeone clearly didn't make the effort to break Sanchez out of prison without killing any guards.
Desperados 3 has a much-improved planning mode
![]()
While Desperados 3 will continue the series’ tradition of real-time tactical combat, the upcoming sequel will have a powerful planning mode that lets players pause the action and issue commands to each member of their squad.
Hitting the shift key will enter Showdown mode, and while it’s activated, you’ll be free to look around the map and evaluate the tactical situation. Desperados 3 will have room for major gunfights, but there will generally be other, smarter approaches to hostile encounters if you’re thinking tactically.
Throw a coin at a horse, for example, to set it up to kick anyone who walks behind it (horses hate the idea of fiat currency). Or you might spot a loose boulder that can be pushed down onto enemies, which the survivors will chalk up as an accident and thus not call for reinforcements the way they might if they found themselves under gunfire.
Further into the game, you’ll be able to give orders to your whole team of five outlaws in Showdown mode, creating opportunities for elaborate mousetrap maneuvers. Producer Jonathan Riedler explained that the idea is to encourage players to approach the game with stealth in mind, trying to avoid massive shootouts whenever possible.
Here’s the trailer, which debuted at E3 earlier this week.
Another thing to keep in mind in Desperados 3 is that once reinforcements have arrived in a map, they’ll stick around, even if the alert status of your enemies goes back down to its normal level. Generally, you’ll want to avoid this, and the developers say whipping out the six-gun is generally a guaranteed way to attract unwanted attention.
Desperados 3 will have three main chapters, set in three distinct areas: Colorado, New Orleans, and New Mexico. They’re all perfect backdrops for Wild West outlaw action, and now we know we’ll have the chance to pause and take in the scenery while we’re at it. It’s scheduled to launch later this year.
The game is onsole trash and the console niggas like their rap.OK Who's idea was it to use that horrible nigga rap in the game about wild west also the hand drawn 2d maps of the first game look a lot more detailed, sharp compared to that screenshot above look at that blurry rock and cactus!!!