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Interview Deus Ex 3: Jean-François Dugas Interview

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denizsi said:
SoupNazi said:
He's not lying because he said in the interview that once you're fully augmented you might as well feel like a robocop. In the video where he does all the takedown shit and jumps down from a skylight and takes out 5 guys at once, that's the player fully augmented AND with godmode. It's not like in the original game if you cheated full augs at the start and all skills, you couldn't run around easily headshotting everyone without ever loosing a single HP.

Stop being so grimdark brutal edgy by dismissing everything without even bothering to check up on the facts. The game is going to be far from perfect (I too would prefer if there were no cinematic takedowns period) but you're just trying too hard.

Typical newfag accusing someone of something over what he doesn't even know that he doesn't know.

I'll cut you some slack: God mode, full augs and whatever are irrelevant because nobody will ever let the player die in a press-sit-watch type cinematic action. At best, related augs/updates will grant you the ability to pull the cinematic bullshit but not die in it. That's how things roll in consoltardia. Not to mention what has god mode to do with a fucking preanimated cinematic to begin with at all. Start making sense.

So don't be a clueless undesirable by accusing someone of edgykoolness -which is the new edgykool these days- because you can't handle him saying his piece.

Too much effort - the poster was clearly saying that his impression was that the aug levels would affect whether that cinematic would occur or not. I.e. maybe with lower aug levels, or different augs, you'd get a cinematic but only take out 1 guy (level 2 gives you a 2-kill cinematic, etc) Not sure whether that is correct or overstating it, but the developers did say that the animated takedowns are affected by aug levels.
 
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denizsi said:
Push butan, sit back, watch. Sorry but has the definition of "difficult" changed or what?

denizsi said:
I'll cut you some slack: God mode, full augs and whatever are irrelevant because nobody will ever let the player die in a press-sit-watch type cinematic action.

Killing moves != entirety of combat. In God Hand (PS2 beat'em up), for example, you had insta-kill finishing moves but you were still pretty fucked if you got caught between two or more dudes.
 

denizsi

Arcane
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Nov 24, 2005
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bosphorus
Yes, the other half involves hiding behind cardboard boxes so you can popamole without being seen. I don't see the beef.

By the way, "finishing moves" imply beating the opponent down to a certain HP, first ie. you're involved in manual combat prior to the finishing moves.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
denizsi said:
Do the cinematic takedowns happen or not?


I thought so. Weigh your "facts" more carefully the next time.

Come on. He is 2010 member. You must not be so harsh with retarded people.
 

Thrasher

Erudite
Joined
Jan 17, 2008
Messages
1,407
denizsi said:
Yes, the other half involves hiding behind cardboard boxes so you can popamole without being seen. I don't see the beef.

What are you looking for? Action combos like AC? I wouldn't mind that if they were skills selected at level ups or augmentations.
 

Cassidy

Arcane
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Sep 9, 2007
Messages
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Vault City
Alpha Deus Ex Protocols.

One of the devs already compared it with AP. So what I expect is another thing that was made by people who were not sure if they wanted to create a shitty movie or a shitty collection of minigames with cutscenes.
 

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