Captain Shrek
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Deus Ex. The classic amongst classics.
It's all right as a tutorial but it doesn't do a particularly good job of preparing you for Liberty Island since there's never a point where you have to shoot (or knock out) non-stationary targets that may also be trying to kill you.sea said:Also, for people complaining about it throwing you in the deep end: there's a well-made tutorial section before the first level, which teaches you the basics of combat, stealth, weaponry, etc. and then ends with a test of your skills. Unless that just stopped existing for some reason.
Renegen said:Oh no, unexpected situations in Liberty Island! I wasn't trained for them! The training actually has a robot that kills you in about 0.7 seconds if you get in its field of view.
Still, a lot of people hated Liberty Island and never gave Deus Ex another look. I loved it given Looking Glass's previous games.
A reverse difficulty curve is the opposite of ideal and that's what Deus Ex has. A common problem with a ton of RPGs and RPG-element things is that the hardest parts are in the beginning (because your character sucks, you have fewer resources) and then they become ridiculously easy once your character becomes competent and has more items than you know what to do with.Renegen said:Oh no, unexpected situations in Liberty Island! I wasn't trained for them! The training actually has a robot that kills you in about 0.7 seconds if you get in its field of view.
Roguey said:A reverse difficulty curve is the opposite of ideal and that's what Deus Ex has. A common problem with a ton of RPGs and RPG-element things is that the hardest parts are in the beginning (because your character sucks, you have fewer resources) and then they become ridiculously easy once your character becomes competent and has more items than you know what to do with.Renegen said:Oh no, unexpected situations in Liberty Island! I wasn't trained for them! The training actually has a robot that kills you in about 0.7 seconds if you get in its field of view.
Destroid said:I wouldn't say DX was particularly harder at the start or the end. Certainly there are a lot more opponents that will kill you very quickly toward the end though, but perhaps the game is more lenient than it might be to allow players who have invested little into direct combat capability to continue to progress. The combats I found most difficult were those green critters and the ambush at the apartment, I found that very hard to fight out of (but that's only fair really).
Infinitron said:For those who haven't seen it, here's the classic video of Harvey Smith fessing up to the disaster that was Invisible War.
Maybe someday we'll see something similar with Laidlaw and Dragon Age 2? A man can dream...
Except I don't disagree. Putting snipers high is a big "well duh," yet the game as a whole shows they knew what they were doing. I just speculated as to why it is so, and asked if Stalker Mod or some-such does it. I suppose I offended you when I slightly switched topics by bringing up another common discussion about the level again, after you decreed all discussion not about how there's no sniper up high in someone else's thread forbidden? In which case you've got a few people talking about Hell's Kitchen to yell at as well.Reject_666_6 said:gromit said:You could always understand that the OP is not the only opinion ever shared about that level, you snarky fuck.
It's the only correct opinion, though, especially since all disagreeing posts here (including yours) are full of lame excuses, including things like that the NSF are a bunch of inept amateurs on purpose (they're not) or that it's supposed to be a tutorial mission (it's not).
Wyrmlord said:When you played it the first time, did you find it creepy when you saw that all the NSF soldiers you avoided killing had been killed anyway?Humanity has risen! said:Liberty Island was by far the best level in the game.
I wish I could go back to playing it for the first time.
(The tutorial robot does kill your ass if you're not careful.)
In my first playthrough with a unpatched(or with one of those early patches) version it didn't kill me either... you can get killed, thoughEG said:Odd, I seem to remember getting the game over screen twice while fucking about with said bot. I'll have to check later (it's not that I don't trust you, as a Codexian, but you are Brazilian . . . )
No, but it's a good thing there can be a wide range in between those two extremes.Renegen said:God forbid a video game doesn't feel like a video game. Would you rather have the mandatory tutorial, hand holding and being told how everything works for 50% of the game?
But then you don't get to rescue Gunther or get the enemies' equipment and the mechs don't give you props.Hell, NPCs react depending how you handled Liberty Island, you're not meant to shoot the place up.
Liberty Island isn't my favorite level(Hell's Kitchen!) but it is one of the most iconic levels.Seolas said:Liberty Island is probably my favourite level in any game ever. It might have logical flaws (like the tiny distance between bots/military and the terrorists right at the start) but playing it at the time and seeing the sheer scope of the map awed me more than any game had before that. I must have played the demo, which was that level, about 15 times before buying the game and whenever I go back and play Deus Ex now I still enjoy that level and New York more than any of the others.
NSF001/smashthestate
Serious_Business said:Aren't you copy pasting this from somewhere? I swear I read this before.