commie
The Last Marxist
Yeah that fucking invisible bitch raped my arse so hard as I had gone a pure stealth wimp with just H2H and that weapons' system thing. Was so hilarious that those things don't work on bosses.
You mean the Typhoon? I didn't really use it much (only put one or two points into it at the end when I didn't know what to do with them), but I heard it's pretty neat against the bosses when upgraded.
I found the vision-upgrade aug somewhat useful against the invisible punk-girl.
Yeah I went with the vision thing eventually as I had 5 or 6 upgrade points farmed for such occasions but the typhoon thing didn't seem to have any effect. It was annoying as in my pacifist playthrough I found no use for it. I did try it occasionally for laughs amongst a crowd. Hilarious stuff, but never 'officially' used.
This brings me to the age old problem with pacifist runs in such games(DX series, Splinter Cell, Hitman(these last within reason; obviously you cannot be fully pacifist)and to a lesser extent Thief) in that there are many ways to slaughter people in all kinds of creative ways but a pacifist tends to have but one or two methods only which gets pretty schematic and dull at times. Occasionally it can increase the 'fuck yeah' factor like with the Malik ambush that I mentioned, in that the pacifist approach is far more satisfying to pull off; but regular encounters tend to degenerate into doing the same thing over and over. DXHR at least rewards ghosting which adds an extra layer rather than just having it a matter of personal honor like in most Thief levels so that's pretty cool.
I would someone get your point better if the style of tech wasn't so suspiciously Mass-effect-with-a-cyberpunk-spin.
To use an example, you know what would have made the star wars prequels even more awful? Having a shiny, slick, form fitting, dark-eldaresque ultra-tech black suit
to Darth Vader instead of the normal one at the end of episode III.
Basically, everything in HR gets this treatment on the aesthetical side.
But all of this is quite secondary to the issue of gameplay. While a tad more complex than every cover based regen-health aRPG, HR was still a
cover based regen-health aRPG. With stealth.
Can a bro get a witness? Am I the only one thinking this?
Am I too really bitter and strict towards HR? A lot of codexers seem to like it in some degree (ranging from meh to fuck yeah).
And I'm not as nearly a bitter "hardcore" guy as many people here are (or proclaim themselves to be).
Was it really so good? I can't see it.
Why try and force your opinion or desperately try to convince others that HR is shit? Just keep replaying DX. No one is forcing you to get on the 'new shit is great' train. Why be bitter towards HR? What's the point? I could understand rage at IW considering it was made by the same people that made DX only 3 years later but to rage at a game made by an unrelated group of people 11 years later and not even containing the same characters is a bit over the top. I mean what were you expecting really?
I'm curious if you raged like this at Project Snowblind.