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Development Info Deus Ex III announced

Attrebus

Novice
Joined
Feb 21, 2007
Messages
24
I'll probably get Deus Ex 3, maybe not when it comes out though. I mean perhaps I was expecting too much from Deus Ex 1 but I didn't find it to be as awesome as everyone made it out to be. The second half of it just turned into a fairly average shooting game. I still prefer System Shock 2 over Deus Ex 1. Deus Ex 2 did some things better, some things worse but over all it was alright. Slightly less memorable than the first one.
 

slipgate_angel

Scholar
Joined
Aug 15, 2007
Messages
288
Location
Texas
I own Invisible war on the Xbox, and if it weren't for the bad frame rates, I would have enjoyed it more. Although I have never played the first one, I have read some of what the first game had to offer, and can understand why your either not looking foward to it, or greatly optamistic.

I on the other hand can't wait to hear more about the newer instalment of the series.
 

Muze

Novice
Joined
Dec 24, 2002
Messages
29
With a new team behind the third installment, and the likely possibility of the scales tipped towards marketing at the expense of creativity, this game will be a slick throwback to DX1. Better than 2 but not nearly as good as the first installment in the series.
 

The_Pope

Scholar
Joined
Nov 15, 2005
Messages
844
So you launch this game out of a cannon at flying saucers?

Thats what next gen AAA means to me.
 

Callaxes

Arbiter
Joined
Apr 17, 2007
Messages
1,676
Ironicaly, I'm becoming more and more interested in trying out Invisible War while I read all the harsh opinions. Maybe because I'm curently sick of replaying Deus Ex 1 and there's a curiosity growing inside of me which says "Come on! It can't be THAT bad!".
 

Krafter

Scholar
Joined
Feb 22, 2006
Messages
297
Location
Castle Amber
Callaxes said:
Ironicaly, I'm becoming more and more interested in trying out Invisible War while I read all the harsh opinions.
It is worth it, just for a frame of reference. For bonus ponts, play Deus Ex afterwards, and the original feels like a fleshed-out sequel to a shit original game. It's amazing how much that game got wrong, it's like they were actually trying to get fired.

New development team = low wage infants straight out of some Quebec City junior college with some console Prince of emo Persia programmers thrown in. Yeah, sounds like a great recipe for success. :roll:

I'm a huge Deus Ex fan, and I simply laugh and point at this 'news.' Considering some of the trailer's content, expect the plot to be a grade-school 'civil rights' lessons akin to the X-men movies, just replace mutants with Biomodded humans. Whee. Expect a strawman president, a rebellious cool young protagonist, gunfights with no blood and amazingly bad music. This will be the worst game of the series and be a console FPS in every possible way. No one will like it, it will sell like crap, and it will get high scores from the reviewers that have not played a single game from before 2004.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
DraQ said:
Callaxes said:
Maybe because I'm curently sick of replaying Deus Ex 1 and there's a curiosity growing inside of me which says "Come on! It can't be THAT bad!".
Come on, it has universal ammo system, how can it not be bad?

Shadowrun, the only console RPG that had worth, had a universal ammo system and wasn't a piece of crap, the main problem with Deus Ex 2 was the dumbing down of the augmentation and skill systems followed by an uninspired, generic sci-fi plot, in my opinion. This still doesn't lift up certain facts...

First Fallout, now it seems Deus Ex is going to the gutter.

Is there no franchise safe from next-gen brainlessness?

Relife

This is a default augmentation for all -name- agents which will through nanites teleport to a safe location and reconstruct the body of an agent, should he die, rendering all -name- agents virtually invincible. Energy consumption: None

Ammo factory

By using available materials from the environment around the agent, a small nano-factory inside the agent forearm will assemble bullets of the universal ammo standard, making sure no agent will ever ran out of bullets. Energy consumption: None either, because all agents are equipped with nano solar collectors which grant unlimited energy for augmentations use

This is exactly my main fear about Deus Ex 3
 

ecliptic

Liturgist
Joined
Feb 11, 2003
Messages
915
As atrocious as DX2 was, I still don't think DX3 has a chance without ol' Warren.
 

the_Consumer

Novice
Joined
Aug 23, 2007
Messages
76
Cassidy said:
Shadowrun, the only console RPG that had worth, had a universal ammo system and wasn't a piece of crap
Unless I'm mistaken (and correct me if i'm wrong) shadowrun was the kind of rpg where you get bigger and bigger guns. Once you get a bigger gun, there is no point in using a smaller one.
In DX all guns worked differently. The shotgun had AP shells, the assault rifle had a grenade launcher, the crossbow 3 kinds of darts etc. You tried to converse you special ammo because it was rare. And there were these "Shit, ran out of X ammo!" kinda moments. In IW? "Oh! A robot! Looks like I have to press the right mouse button, not the left."

Cassidy said:
the main problem with Deus Ex 2 was the dumbing down of the augmentation and skill systems followed by an uninspired, generic sci-fi plot, in my opinion.
There was no skill system of any kind. The plot was indeed horrible. Seems like you didn't notice the horribly small levels, the horribly idiotic enemies, the horrible art direction, the horrible graphics (maybe more like horribly ugly?), the horrible optimization, the horrible interface, the horrible gameplay(ok, i admit that this one is trully subjective, but in my opinion it was horrible as a shooter, horrible as a sneaker, horrible as an RPG, horrible as an adventure game ((too much shitty action)), and didn't have enough jumping to qualify as a platformer. In short it did everything wrong regarding gameplay) Choosing sides seemed like a cool feature, until you realized, that it was simply a "Who do i want to brief me for this mission?" thing. (Oh, and if you don't save the stupid punk, you simply get a comlink message from the cyborg-people in the final mission.)

Cassidy said:
First Fallout, now it seems Deus Ex is going to the gutter.
DX went first.
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
Never forget the prevented Deus Ex fiasco that would be Clan Wars, a.k.a The Project Snowblind. Good grief that EA had the game renamed, disassociating it from Deus Ex franchise, albeit for wrong reasons.

I've been curious about that game ever since I learned that it was to be DX:Clan Wars originally. I decided to give the game a try and acquired it lsat week, and played it to the end. Disgustingly consolized interface, likewise control setup and feel, boring graphics with bloom effects oozing out of every hole, shitty art direction, terrible voice acting, terrible writing & story, all kinds of cliches you can dream about, including a semi-parody of Gunther in form of a half-mecha half-nano and half-serious "big boy". It's like the game is made buy parodic guys who were trying to be serious. IW is a much better game next to it.

Apart from a few interesting locations, one of the good things I can remember is being able to drive vehicles, mechs, bots and control turrets, which felt much more smoother and satisfying to play with than playing rest of the game.

Attrebus said:
I still prefer System Shock 2 over Deus Ex 1. Deus Ex 2 did some things better, some things worse but over all it was alright. Slightly less memorable than the first one.

First Fallout, now it seems Deus Ex is going to the gutter.

Is there no franchise safe from next-gen brainlessness?

Speaking of System Shock and franchises; I've just noticed that EA has dropped mention of System Shock from their legal notice page, though I can not tell when, but it used to be there. Maybe they dropped the IP altogether?
 

Annonchinil

Scholar
Joined
Mar 12, 2007
Messages
844
So did anyone hear the latest internet rumours? Apparently the senior editor of Gamespot (owned by CNET) was fired for giving Kane & Lynch (published by EIDOS) a poor rating. I am not sure how much truth there is in it but their community seems to be up in arms about it. If you go to gamespot you can see that there are K&L advertisments on seemingly every page. Also the user reviews section is flooded with people giving the game a one.
 

Annonchinil

Scholar
Joined
Mar 12, 2007
Messages
844

MountainWest

Scholar
Joined
May 29, 2006
Messages
630
Location
Over there
Annonchinil said:

Heh. The guy had been with them for ten years. He must've known what would happen. I can actually picture him sitting there, a middle aged man infront of his TV, playing the latest bloomfilled crap, suddenly feeling that: is this my life? Lying to kids so they'll buy this crap? No, fuck this.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
With these news, now it's all totally damn obvious:

10/10 - Deus Ex 3 revitalizes a classic role playing game with revolutionary concepts and flawless game play.

Well, out of curiousity which was the circle of Dante's Hell where liars were sent to?

I found it, the Eighth Circle, and one of the worst:

Eighth Circle. The fraudulent—those guilty of deliberate, knowing evil—are located in a circle named Malebolge ("Evil Pockets"), divided into ten bolgie, or ditches of stone, with bridges spanning the ditches:
[...]
Bolgia 6: The bridge over this bolgia is broken: the poets climb down into it and find the Hypocrites listlessly walking along wearing gold-gilded lead cloaks. It is also ironic in this canto that whilst in the company of hypocrites, the poets also discover that the guardians of the fraudulent (the malebranche) are hypocrites themselves, as they find that they have lied to them, giving false directions, when at the same time they are punishing liars for similar sins. (Canto XXIII)
 

Nael

Arcane
Joined
Dec 12, 2005
Messages
11,384
Location
Indy
Cassidy said:
Well, out of curiousity which was the circle of Dante's Hell where liars were sent to?

I found it, the Eighth Circle, and one of the worst:

Eighth Circle. The fraudulent—those guilty of deliberate, knowing evil—are located in a circle named Malebolge ("Evil Pockets"), divided into ten bolgie, or ditches of stone, with bridges spanning the ditches:
[...]
Bolgia 6: The bridge over this bolgia is broken: the poets climb down into it and find the Hypocrites listlessly walking along wearing gold-gilded lead cloaks. It is also ironic in this canto that whilst in the company of hypocrites, the poets also discover that the guardians of the fraudulent (the malebranche) are hypocrites themselves, as they find that they have lied to them, giving false directions, when at the same time they are punishing liars for similar sins. (Canto XXIII)

So I guess that means the only difference between Washington D.C. and the 8th Circle of Hell is that the denizens of Hell have the right to vote.

I think I just made myself sad :(
 

Jason

chasing a bee
Joined
Jun 30, 2005
Messages
10,737
Location
baby arm fantasy island
Another interview:
All the developers working on Deus Ex 3 pretty much know the series inside and out - coming here, they were pretty aware of the opportunity and what they could do. We did our research to find out what worked well, what people enjoyed about it - especially the first game. The second was a success in the eyes of some, but had some ups and downs, so we've tried to identify what worked well in that game. Most importantly, we're extracting what worked well and can be applied now. In the five, six years since that series arrived technology has changed significantly and we have to be careful - we don't want to create more of the same. Instead we've identified the features that can be transposed well onto new technology that arrived several years later.
 

MountainWest

Scholar
Joined
May 29, 2006
Messages
630
Location
Over there
baby arm said:
In the five, six years since that series arrived technology has changed significantly and we have to be careful - we don't want to create more of the same. Instead we've identified the features that can be transposed well onto new technology that arrived several years later.

I really get a bad vibe from this. I think he deliberatley mixes up technology with the gaming market. "Don't want to create more of the same"? There's DE1 and SS2 (two games that were distinctivly un-like) and mayhap some others and then there's a fucking clone war of FPS:es filling the rest of the spots. I think more of the same is exactly what people want "five or six years later".

Features that transpose well to modern technology? Bloom? Too much ammo? Insta-revival chambers? Quest compasses? Crysis-like health-system? Conzolised worthless controls? Run'n'gun? The game being developed first and foremost on xbox? "Features that transpose well" = "We will rip out everything that made DE1 great and fill it with next gen crap." No doubt about it.
 

One Wolf

Scholar
Joined
Sep 27, 2005
Messages
311
Location
Planet X
the_Consumer said:
Cassidy said:
Shadowrun, the only console RPG that had worth, had a universal ammo system and wasn't a piece of crap
Unless I'm mistaken (and correct me if i'm wrong) shadowrun was the kind of rpg where you get bigger and bigger guns. Once you get a bigger gun, there is no point in using a smaller one.

No, I found that one of the pistols was just about the best weapon. In order for the sub to be worth it, it had to be modified and you needed several expensive implants. I didn't find the heaviest shotgun useful except in certain circumstances, and some heavily armored enemies in the later corporations were only vulnerable to your claws, which is awesome.

Very cool game, made better by having a "fast forward" key on the emulators to skip the drudgery of hacking =)
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,969
Location
Flowery Land
Does Deus Exs lack of a definite "best weapon" (although the stealth pistol with a laser sight works surprisingly well) really matter? Once you get the regeneration aug the only real threat is a 1 hit kill, nearly always from an (un)luckly plasma rifle shot to the head (especially when repair bots and bio electric cells are literary all over the place, meaning there is zero chance you will run out of power).


On another note Deus Ex 3 will get nowhere with the fanbase if it doesn't have a skull gun augmentation.
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,400
Location
Jersey for now
I'd like to see a multitude of mods available as well to the player, more than those even in the original. Why? Because, it's friggin fun and adds replay value to the game. I especially enjoyed being a strue wetwork specialist, maxing out my close combat and grenade skills, my stealth aug, swimming, lungs, etc. so that when a water level came up, I could swim all over the friggin place and just sneak out of there, plant some explosives, maybe knife a guard or two silently, and then go back into the water and watch the fun.
 

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