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Deus Ex Deus Ex

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,793
Arthandas, how do you compile .utx texture packs for Deus Ex? The FPS "hitching" with NV 2.0's loose files is a bit more persistent than at first glance, I'd like to try packing everything up (after I fix some more stuff, the skyboxes are also screwed). I've got the Unreal Editor in UT99, but no idea what to do with it.
 

Arthandas

Prophet
Joined
Apr 21, 2015
Messages
1,610
Arthandas, how do you compile .utx texture packs for Deus Ex? The FPS "hitching" with NV 2.0's loose files is a bit more persistent than at first glance, I'd like to try packing everything up (after I fix some more stuff, the skyboxes are also screwed). I've got the Unreal Editor in UT99, but no idea what to do with it.
Before you mess with the textures, make sure it's not caused by
a) poor framepacing - use RivaTuner (RTSS) to cap the framerate (set FPSLimit=0 in the game ini)
b) the game has both forced mouse acceleration and no raw input (which in conjunction causes a lot of mouselook stutter), it can be fixed by Deus Exe or the HexPatch (this one only removes the menu mouse acceleration but unlike Deus Exe it's compatible with other custom launchers like Transcended)

As for utx I don't know, I use loose files too. Maybe try Dragon UnPACKer? Also, packing the files will probably increase the "hitching" instead of reducing it as the game needs to unpack them on the fly.
 

Snufkin

Augur
Joined
Mar 11, 2012
Messages
585
Arthandas, how do you compile .utx texture packs for Deus Ex? The FPS "hitching" with NV 2.0's loose files is a bit more persistent than at first glance, I'd like to try packing everything up (after I fix some more stuff, the skyboxes are also screwed). I've got the Unreal Editor in UT99, but no idea what to do with it.
Before you mess with the textures, make sure it's not caused by
a) poor framepacing - use RivaTuner (RTSS) to cap the framerate (set FPSLimit=0 in the game ini)
b) the game has both forced mouse acceleration and no raw input (which in conjunction causes a lot of mouselook stutter), it can be fixed by Deus Exe or the HexPatch (this one only removes the menu mouse acceleration but unlike Deus Exe it's compatible with other custom launchers like Transcended)

As for utx I don't know, I use loose files too. Maybe try Dragon UnPACKer? Also, packing the files will probably increase the "hitching" instead of reducing it as the game needs to unpack them on the fly.
Or use Kentie launcher. It has raw mouse input and FPS limiter. Amongst other good things.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,793
Before you mess with the textures, make sure it's not caused by
a) poor framepacing - use RivaTuner (RTSS) to cap the framerate (set FPSLimit=0 in the game ini)
b) the game has both forced mouse acceleration and no raw input (which in conjunction causes a lot of mouselook stutter), it can be fixed by Deus Exe or the HexPatch (this one only removes the menu mouse acceleration but unlike Deus Exe it's compatible with other custom launchers like Transcended)

As for utx I don't know, I use loose files too. Maybe try Dragon UnPACKer? Also, packing the files will probably increase the "hitching" instead of reducing it as the game needs to unpack them on the fly.
Or use Kentie launcher. It has raw mouse input and FPS limiter. Amongst other good things.

I use Kentie's launcher and DX10 renderer with VSync enabled in the preferences (dunno why he didn't include in the config panel), but even if I let the game run uncapped at 300+ FPS (which is hilarious), it still chokes momentarily when it loads in a bunch of textures. It's not unplayable, just the occasional stutter, but it's annoying.

This doesn't happen with Modern Upscales alone and it didn't happen when I tried New Vision 1.5 either (which was .utx-packed), only now that I've dumped all those New Vision 2.0 files in there, and the author did mention it's just a test Beta that will cause performance problems:
Because of the method this pack uses to load textures (which is different to New Vision 1.5), you may experience slight stutter during gameplay. This is simply textures being loaded in sub-optimally but shouldn't impact gameplay too much. It should be possible to compile textures in the correct format, which would also make this compatible with more renderers like OpenGL, but for now this method was the simplest way to get the pack 'out there' and working.

I assumed this is down to precaching, that the game reads .utx packs into memory when loading a map but only loads in loose overrides when they're called at runtime? Though I guess it could be a .dds compression thing too (coronas and skyboxes aren't in the right format, there may be more issues), but I'll have to see.


Anyway, thanks, I'll have a look at Dragon! It shouldn't be that hard, just need a tool to dump all those files in the correct archive format, but a quick search last night left me scratching my head.
 
Joined
May 4, 2017
Messages
639
I've been pondering if trying GDMX for first playthrough, but in the end I went vanilla.

I appreciate the other stuff made by Ash (in particular, the unreal mod), but there is a certain guy on reddit that has made some cool posts explaining why he doesn't recommend GMDX to first time players, in addition to noting why he thinks it isn't as lore-friendly and after reading him, I'm thinking I've made the right choice.

The user name on reddit reviewing this mod is YCCCM7, and he has also experienced older versions of GMDX: https://www.reddit.com/r/Deusex/com...=web3xcss&utm_term=1&utm_content=share_button

I will post some cool links about why he doesn't agree with GMDX philosophy:

1) why the mod should be mostly recommended to second time players, and not as first choice for first time players:
https://www.reddit.com/r/Deusex/comments/mcjc7r/comment/gs8a461/

I will add my own consideration: the mechanic above is absolutely required for first time player; more than once I had issues with lockpick and nano being so slim even if I searched whole map. As a new player, I had no nano and lockpicks (wasted all of them) and was actually able to get in the warehouse basement in the beginning of the game (the one you're sent by Paul to investigate at game's beginning) and succeed only because there were failsafes in the form of TNT readily available to be used.



1.1) Consequences of the above:
https://www.reddit.com/r/Deusex/comments/kucy14/comment/giw9m48/
https://www.reddit.com/r/Deusex/comments/faa5ue/comment/fixn3h0/

2) why the mod isn't lore friendly: https://www.reddit.com/r/Deusex/com...=web3xcss&utm_term=1&utm_content=share_button

There are some other cool nitbits if you take a look at his profile page. Good reading.

TLDR: don't play GMDX if you're a first time player. Go for Deus ex Trascendent for your first playthrough.
 
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ds

Cipher
Patron
Joined
Jul 17, 2013
Messages
2,913
Location
here
Just Kentie's DeusExe is more than enough for a first playthrough. It's not like the vanilla game is an unplayable mess.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,793
We're talking about one of the most beloved videogames ever made, it didn't get that way by accident. You played it a bunch of times and now wanted a modded experience, knock yourself out, but you absolutely should give the game a vanilla first run, just use Kentie's for compatibility.
 

NecroLord

Dumbfuck!
Dumbfuck Shitposter
Joined
Sep 6, 2022
Messages
16,654
I've been pondering if trying GDMX for first playthrough, but in the end I went vanilla.

I appreciate the other stuff made by Ash (in particular, the unreal mod), but there is a certain guy on reddit that has made some cool posts explaining why he doesn't recommend GMDX to first time players, in addition to noting why he thinks it isn't as lore-friendly and after reading him, I'm thinking I've made the right choice.

The user name on reddit reviewing this mod is YCCCM7, and he has also experienced older versions of GMDX: https://www.reddit.com/r/Deusex/com...=web3xcss&utm_term=1&utm_content=share_button

I will post some cool links about why he doesn't agree with GMDX philosophy:

1) why the mod should be mostly recommended to second time players, and not as first choice for first time players:
https://www.reddit.com/r/Deusex/comments/mcjc7r/comment/gs8a461/

I will add my own consideration: the mechanic above is absolutely required for first time player; more than once I had issues with lockpick and nano being so slim even if I searched whole map. As a new player, I had no nano and lockpicks (wasted all of them) and was actually able to get in the warehouse basement in the beginning of the game (the one you're sent by Paul to investigate at game's beginning) and succeed only because there were failsafes in the form of TNT readily available to be used.



1.1) Consequences of the above:
https://www.reddit.com/r/Deusex/comments/kucy14/comment/giw9m48/
https://www.reddit.com/r/Deusex/comments/faa5ue/comment/fixn3h0/

2) why the mod isn't lore friendly: https://www.reddit.com/r/Deusex/com...=web3xcss&utm_term=1&utm_content=share_button

There are some other cool nitbits if you take a look at his profile page. Good reading.

TLDR: don't play GMDX if you're a first time player. Go for Deus ex Trascendent for your first playthrough.
Install the unofficial patch while you are at it:
https://www.moddb.com/games/deus-ex/downloads/deus-ex-unofficial-patch-v2
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
26,421
Location
Reichskommissariat Russland ᛋᛋ
I've been pondering if trying GDMX for first playthrough, but in the end I went vanilla.

I appreciate the other stuff made by Ash (in particular, the unreal mod), but there is a certain guy on reddit that has made some cool posts explaining why he doesn't recommend GMDX to first time players, in addition to noting why he thinks it isn't as lore-friendly and after reading him, I'm thinking I've made the right choice.

The user name on reddit reviewing this mod is YCCCM7, and he has also experienced older versions of GMDX: https://www.reddit.com/r/Deusex/com...=web3xcss&utm_term=1&utm_content=share_button

I will post some cool links about why he doesn't agree with GMDX philosophy:

1) why the mod should be mostly recommended to second time players, and not as first choice for first time players:
https://www.reddit.com/r/Deusex/comments/mcjc7r/comment/gs8a461/

I will add my own consideration: the mechanic above is absolutely required for first time player; more than once I had issues with lockpick and nano being so slim even if I searched whole map. As a new player, I had no nano and lockpicks (wasted all of them) and was actually able to get in the warehouse basement in the beginning of the game (the one you're sent by Paul to investigate at game's beginning) and succeed only because there were failsafes in the form of TNT readily available to be used.



1.1) Consequences of the above:
https://www.reddit.com/r/Deusex/comments/kucy14/comment/giw9m48/
https://www.reddit.com/r/Deusex/comments/faa5ue/comment/fixn3h0/

2) why the mod isn't lore friendly: https://www.reddit.com/r/Deusex/com...=web3xcss&utm_term=1&utm_content=share_button

There are some other cool nitbits if you take a look at his profile page. Good reading.

TLDR: don't play GMDX if you're a first time player. Go for Deus ex Trascendent for your first playthrough.
1 - don't bring the plebbit trash over here
2 - since you are on the KKKodex, curious why you don't ask the local monocled gentlemen about Deus Ex, which includes both Ash and RoSoDude who know their onions about the game
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,178
I've been pondering if trying GDMX for first playthrough, but in the end I went vanilla.

I appreciate the other stuff made by Ash (in particular, the unreal mod), but there is a certain guy on reddit that has made some cool posts explaining why he doesn't recommend GMDX to first time players, in addition to noting why he thinks it isn't as lore-friendly and after reading him, I'm thinking I've made the right choice.

You really shouldn't believe everything you read on the internet. 90% of that is fabricated nonsense. It's a shame people can be led astray so easily, but that's life I guess.

Try reading the actual reviews, not an underhanded dishonest takedown written by someone with an agenda: https://www.moddb.com/mods/gmdx/reviews

Numerous denizens of the Codex that have played it can also tell you you have made the wrong choice. You speak of "lore" for instance and the mod doesn't even change lore. There's pretty much one thing you could point to in an attempt to make an argument and it is a rather minor background detail and furthermore justifiable, if one were to inquire.

1 - don't bring the plebbit trash over here
2 - since you are on the KKKodex, curious why you don't ask the local monocled gentlemen about Deus Ex, which includes both Ash and RoSoDude who know their onions about the game

Thank you. But really, dont ask me (further), since no one likes a braggart or whatever. Ask the people that play it. There are hundreds of thousands of them according to the download count, and many of them reside here.

I put my heart, mind and soul into that mod doing Deus Ex and the Immersive Sim justice of the course of five years. I got nothing (material) out of it in return even remotely proportionate to the investment/energy & time expenditure. You wont find another overhaul mod like it, anywhere, and that's a fact. I'll leave it at that.
 
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__scribbles__

Educated
Joined
Jul 5, 2022
Messages
399
Location
The Void
I am replaying this game with a combat-focused build having previously finished it as a non-lethal stealth character. I'm currently in Hong Kong, on my way to fetch the Dragon Tooth Sword to be able to meet Tong.

I'm finding it satisfying so far. The gunplay and presentation of combat is given much shit, but managing all your augmentations, enemies flanking you, when and what limbs to heal, grenades, alternate rocket types, turrets etc. really makes you appreciate how nuanced the game is. This game gets criticized occasionally for being kind of undercooked when it comes to individual systems and mechanics, and I agree when it comes to stealth (especially compared to Thief) but all the complexity of the game really shines when you get spotted and every second counts. My main complaint would be that alarms don't last long at all and only seem to be localised to certain areas. If they were level-wide and lasted longer it would add a lot more tension and consequence to both stealth and combat.
 

NecroLord

Dumbfuck!
Dumbfuck Shitposter
Joined
Sep 6, 2022
Messages
16,654
I am replaying this game with a combat-focused build having previously finished it as a non-lethal stealth character. I'm currently in Hong Kong, on my way to fetch the Dragon Tooth Sword to be able to meet Tong.

I'm finding it satisfying so far. The gunplay and presentation of combat is given much shit, but managing all your augmentations, enemies flanking you, when and what limbs to heal, grenades, alternate rocket types, turrets etc. really makes you appreciate how nuanced the game is. This game gets criticized occasionally for being kind of undercooked when it comes to individual systems and mechanics, and I agree when it comes to stealth (especially compared to Thief) but all the complexity of the game really shines when you get spotted and every second counts. My main complaint would be that alarms don't last long at all and only seem to be localised to certain areas. If they were level-wide and lasted longer it would add a lot more tension and consequence to both stealth and combat.
Get the Regeneration aug and max it.
45 HP per second is crazy.
Very useful for your guns blazing build.
Combine it with the Speed and Ballistic Shielding augs to turn yourself into a nano augmented tank.
 

__scribbles__

Educated
Joined
Jul 5, 2022
Messages
399
Location
The Void
Finished the game yesterday with my build. Even on realistic, not much could stand up to speed enhancement 3 + ballistic shield 3 + regen 3 + synthetic heart + DTS. Great game, what more can be said?

One thing I suppose I haven't seen mentioned a lot but struck me on this playthrough, is how elegantly the tone is handled. The writing treats everything as seriously as a matter of life and death, which makes the absurd comedy conspiracies like Gunther's soda mishap even funnier, but also lets the actual serious conspiracies about plutocracies, authoritarianism and the military-industrial complex breathe and explore the ramifications of living in a society like that. It's a very fine balance but the game strikes it perfectly. I don't believe that this game would've received the praise it did for its subject matter if it all didn't feel as natural and coherent as it does in-game. Hats off to the writers, balancing tone is one of the hardest parts of writing a game and something that gets messed up a lot.
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,568
I am replaying this game with a combat-focused build having previously finished it as a non-lethal stealth character. I'm currently in Hong Kong, on my way to fetch the Dragon Tooth Sword to be able to meet Tong.

I'm finding it satisfying so far. The gunplay and presentation of combat is given much shit, but managing all your augmentations, enemies flanking you, when and what limbs to heal, grenades, alternate rocket types, turrets etc. really makes you appreciate how nuanced the game is. This game gets criticized occasionally for being kind of undercooked when it comes to individual systems and mechanics, and I agree when it comes to stealth (especially compared to Thief) but all the complexity of the game really shines when you get spotted and every second counts. My main complaint would be that alarms don't last long at all and only seem to be localised to certain areas. If they were level-wide and lasted longer it would add a lot more tension and consequence to both stealth and combat.
Get the Regeneration aug and max it.
45 HP per second is crazy.
*per key press, because you get healed the moment you activate it. Turn it on and off as fast as you can spam the key. Vanilla regen completely broken.
 

NecroLord

Dumbfuck!
Dumbfuck Shitposter
Joined
Sep 6, 2022
Messages
16,654
I am replaying this game with a combat-focused build having previously finished it as a non-lethal stealth character. I'm currently in Hong Kong, on my way to fetch the Dragon Tooth Sword to be able to meet Tong.

I'm finding it satisfying so far. The gunplay and presentation of combat is given much shit, but managing all your augmentations, enemies flanking you, when and what limbs to heal, grenades, alternate rocket types, turrets etc. really makes you appreciate how nuanced the game is. This game gets criticized occasionally for being kind of undercooked when it comes to individual systems and mechanics, and I agree when it comes to stealth (especially compared to Thief) but all the complexity of the game really shines when you get spotted and every second counts. My main complaint would be that alarms don't last long at all and only seem to be localised to certain areas. If they were level-wide and lasted longer it would add a lot more tension and consequence to both stealth and combat.
Get the Regeneration aug and max it.
45 HP per second is crazy.
*per key press, because you get healed the moment you activate it. Turn it on and off as fast as you can spam the key. Vanilla regen completely broken.
That big Deus Ex mod which I can't remember the name of supposedly "fixed" Regeneration by lowering the amount and reducing it to 2 seconds, I believe.

Still broken because Regeneration also works as pseudo damage reduction, especially when combined with Ballistic Protection/Energy Resistance and/or Body Armor.
You regenerate faster than you take damage.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,178
Nice speculation, but no. GMDX both increased the delay to two seconds, and halved the amount of health gained per two seconds. In addition to adding subtle audio/visual effects and increasing the bioenergy rate. Still very powerful, but no longer absurd, and you can't out-heal continuous damage from drowning to radiation to hails of gunfire anymore. Not without serious stacking (skills/armors/augs). Then I made the opposing, useless aug equally good (or close to). Ballistic protection and armor also have changes to make things less broken, and at the same time more fluid (e.g body armor is no longer timer-based).

Vanilla max regen level = 2400 HP restored per minute. GMDX max level = 600 HP restored per minute. It's now far more balanced, and yet still powerful enough that you still feel like a super soldier. Just no longer the peak casual gamer experience of vanilla.

Imagine still not having played GMDX. Also, it just hit 200,000 downloads today. :salute:
 
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