No, not System Shock 2. As much as I love that game its weapon skills are not balanced at all. Energy weapons are useless, grenade launcher breaks the game completely with all other weapons in its category useless, exotic weapons are useless as well with the exception of the crystal which is also way overpowered. Standard weapons is the only one with good balance.Darth Roxor said:Jasede said:The only way to combine first person shooter and RPG is Deus Ex (Combine! Combine! It's not /just/ an RPG, get off my back!). We will see if the game will take much needed inspiration from it. It better.
System Shock 2, dammit.
Arcanoix said:The Industry is just now picking up on what made cRPG's amazing - Choice and Consequence. It's going to become another meaningless trademark, mark my words. (no pun intended)
Jasede said:"Colorful" villains (this must meant they'll be black of brown)
The thing is we've heard this promise for years, and all we get is lousy or failed atempts at integrating RPG elements into action FPSs (Bioshock, Fallout 3, and STALKER come to mind).
Thrasher said:"Parker said the aim was to make an RPG that was lighter and used shooting mechanics."
Uh oh. RPG-lite.
skyway said:Avellone promised that there will be plenty of romance, colourful villains, action, bullets, betrayals, and alliances.
Yep, pretty much as I thought - the game will be shit.
Parker and Avellone are going with a usual PR bullshit and considering that it is a multiplatform game half of that stuff won't be there and the other half will be dumbed down (plenty of bullets - yeah like infinite bullets)
Obsidian can't make RPGs right - and now they (the guys with absolutely no shooter experience) are making a fugly looking mainstream shooter on a shitty mainstream engine.
It's supposed to be out in June.Wyrmlord said:Seeing the gradual increase in Alpha Protocol news, I think the game is nearing release at this stage, yes?
A list of Avellone's first-person action RPGs.Jasede said:Avellone peaked with Torment, it's all downhill now. I enjoy combat very much, and first-person dungeon crawlers too, so maybe it won't be too bad, but there's something in my guts that tells me this game will be terrible. The only way to combine first person shooter and RPG is Deus Ex (Combine! Combine! It's not /just/ an RPG, get off my back!). We will see if the game will take much needed inspiration from it. It better.
Jasede said:The only way to combine first person shooter and RPG is Deus Ex (Combine! Combine! It's not /just/ an RPG, get off my back!). We will see if the game will take much needed inspiration from it. It better.
elander_ said:What's wrong with Bloodlines combat? The targeting reticle ala DeusEx?
It's mostly a combination of lame level, enemy, and weapon design. The levels are often corridor crawls and the enemies that aren't mindless meleeing monsters are generally restricted to the uninteresting weaponry featured in the game. It could be improved by adding standard weapons, like grenades. Area-specific damage would have been nice too. But the level design was probably the biggest problem, and the biggest challenge for Alpha Protocol.elander_ said:What's wrong with Bloodlines combat? The targeting reticle ala DeusEx?
This is actually what I wonder too. MotB is their only game I'd personally consider calling good. And everybody seemed to be 100% sure their Aliens RPG would have been the shit even though they knew next to nothing about it.skyway said:I can't believe some people still have faith in Obsidian after this and also their other three awful games.
skyway said:AP on the other hand has the fucking "infinite bullets" special ability. No really think on it - bullets suddenly appear out of nowhere in your gun and you put down dumb and slow (due to gamepad) enemies en masse.
skyway said:AP has the retarded dialogue wheel yet again
skyway said:I can't believe some people still have faith in Obsidian after this and also their other three awful games.
Balance is not something Obsidian does good.elander_ said:It's only a special ability and it must be balanced by some cost.
Obsidian themselves - just open AP's game page here on the Codex and read a few first reviews - where Obsidian clearly state that they will have a dialogue wheel heavily inspired by Fahrenheit and ME and there was even a screenshot showing it (there were three options described by a single (ME had more) word each.skyway said:What's the source of this info?
MotB alsol had terrible NWN2 combat and retarded "epic" levels without any balance that made melee characters overpowered while making mages useless. Not a good design choice if you'll ask me.skyway said:Obsidian still have to prove themselves but they did a very interesting expansion, showing they can do good dialog if they want to.