Gnidrologist
CONDUCTOR
skyway said:
skyway said:
But at first, we blasted through a horde of guards in what turned out to be a cool mini-surprise that we ain’t spoiling. Alpha Protocol felt much more like a third-person shooter than an RPG — and that’s intentional. “Our biggest concern was that when you play a low-level D&D character, you kind of suck,” Parker says. “We spent a lot of time on a rules system that allows for player skill, [while granting] a lot of advantages based on your character’s [level] over the course of the game.”
You can level up Thorton in 10 areas — half involve combat, but there’s also stealth, hacking, gadget use, and health. Improving in each earns you special abilities that Parker freely admits “are kind of like spells. They’re well beyond what a normal human can do.”
For instance, if you focus on stealth, there’s an evasion ability that gives you an extra second to retreat back out of an enemy’s line of sight before they notice you. Or, as Davis puts it, “you can just take that time to shoot them!” With a submachine gun, though, it’s hard to not have fun hosing down a room with Bullet Storm, which grants you unlimited ammo for a brief, reckless interlude. Or you can earn a Chain Shot with a pistol, which pauses the action like Fallout 3 does with VATS so you can plan and then unleash three shots.
Please don't let it be a minigame. Too many games have turned hacking into a dumbass minigame. Why can't they just go with something simple like DX or SS2?Thrasher said:This part is interesting:
'You can level up Thorton in 10 areas — half involve combat, but there’s also stealth, hacking, gadget use, and health. Improving in each earns you special abilities that Parker freely admits “are kind of like spells."'
Heh.Djadjamankh said:It creates synergy.
Gnidrologist said:plenty of romance
I don't quite follow. How does“Many of our previous titles have relied on a hub structure, but Alpha Protocol takes the system a step further by presenting the player with a challenge and then offering many choices and missions for how to approach the problem,” said Avellone.takes thepresenting the player with a challenge and then offering many choices and missions for how to approach the problem?hub structure a step further
Vaarna_Aarne said:I'd be rather curious about what these "spells" are first. Since they could be bearable (ie, something like throwing multiple grenades at once).
First Mass Effect.skyway said:3. VATS mode that lets you stop the time and queue targets to shoot
Of course you are mistaken.M_I_C_K_E_Y_M_O_U_S_E said:I thought the Codex was smart.
M_I_C_K_E_Y_M_O_U_S_E said:Sorry, but... Betheshda have already proven that business skills, gimmicks and mass appeal >>>>>>>>>>>>> quality and intelligence.
Twice.
No one ever went broke underestimating the intelligence of the American people
People can easily be persuaded to accept the most inferior ideas or useless products; attributed to H. L. Mencken.
It could be considered stealth. i.e. you blend in with the environment so well that it takes an enemy a second or two to notice you. Makes sense in the right context. And this is an example of stats affecting gameplay that isn't determined by player skill.skyway said:2. Magically blinding your enemies so they don't see you while you aim and shoot them (that is stealth according to Obsidian btw)
That would be better reaction time, yeah. Determined by stats, again.3. VATS mode that lets you stop the time and queue targets to shoot
Dicksmoker said:It could be considered stealth. i.e. you blend in with the environment so well that it takes an enemy a second or two to notice you. Makes sense in the right context. And this is an example of stats affecting gameplay that isn't determined by player skill.skyway said:2. Magically blinding your enemies so they don't see you while you aim and shoot them (that is stealth according to Obsidian btw)
There's a difference between using a non-fantasy setting and creating a sim. It's obvious that AP does not take itself too seriously. Bullet storm in particular seems to be a nod to movies and TV shows in which characters don't need to worry about reloading their weapons. I think that sort of "spell" is fine.Wyrmlord said:With all the silliness of pseudo spell casting in Alpha Protocol, I now realize that few or rare developers are fit for making a non-fantasy computer roleplaying game.
Damn, I mean, it's perfectly possible to make a real life style RPG, but if you can't break out of your fantasy shell, you shouldn't bother getting out of it. Trying to fit such fantasy elements into a real world setting is like peg in a square hole.
entertainer said:Thief games had sucky stealth?