Awor Szurkrarz
Arcane

- Joined
- Dec 11, 2009
- Messages
- 21,899
![Glory to Codexia! [2012] Codex 2012](/forums/smiles/campaign_tags/campaign_slushfund2012.png)
50 people? Wow, that's quite amazing.Team grows to 50 people. Our latest artists are very fast and capable professionals. I feel so proud ::manly_tear::
50 people? Wow, that's quite amazing.Team grows to 50 people. Our latest artists are very fast and capable professionals. I feel so proud ::manly_tear::
50 people? Wow, that's quite amazing.Team grows to 50 people. Our latest artists are very fast and capable professionals. I feel so proud ::manly_tear::
Any updates ?
Look at these feral Glowing Ones ganging up upon our hero! Good thing they're statless so they can't hit him
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Any updates ?
I'm working hard on the maps/art every day and that's all I do right now. I don't even have the time to check on the rest of the team but there's everyday activity and progress on everything: game design, music, art, writing...
This is not the final look on such a desert map, is it?
I am happy that you guys are making making progress and I really hope you manage to finish this.However from my experience from fan made fallout,hardest part of actually making a mod of this scale is programming and/or scripting.It's just tough to find people with skill willing to mod fallout.
It's nice to have a team of 60 people but I've seen no mention of scripting taking place.You need to have people that take all work that is relatively easy to produce (like maps) and actually implement them in working software.I say that with the best intentions,maybe the FOnline engine is better than the bitch the FO2 engine is.
Anyways,keep up the good work.
That Fonline engine certainly makes cooperation much more possible. It would be cool if Fan Made Fallout would be resurrected on it.