Anthony Davis
I have an odd question about the gaming industry. To be honest, I'm not sure you've been in it long enough to know about this, but as somebody who worked both in California and Texas perhaps you ran into something like it.
The question is: Are there, or were there in the past,
regional rivalries within the US gaming industry? In particular, would you say that there is/was a California or "West Coast" games industry milieu that developers elsewhere in the United States may have resented?
Game companies are primarily located in the following locations:
Southern California,
Central Texas
Washington state
Japan
Europe
So those are, off the top of my head, five big regions for game development. Obviously there are other areas, but they usually have a single studio or publisher.
I am not aware of any
regional rivalries.
I am aware of
genre rivalries though, most of them though are usually not of a "I hate this game company sort." For example, A lot of people at Obsidian pays attention to what the Witcher guys do. We also watch Bioware, and Bethesda. Despite what a lot of people here say, or even what I say, I buy almost everything those guys make, but you are always watching and following.
So... that's probably not the same thing, certainly it's nothing bitter, at least on my end.
That's probably not what you are looking for.
Thinking about it some more, obviously game companies in different areas do some things the same, but also do a LOT of things differently. Local and geopolitical culture plays a part on how companies are run, and how people behave in those cultures.
A personal observation, TimeGate, for example was primarily a production run shop, with producers calling most of the shots and programmers probably ranked second. Obsidian tends to follow the "design is law" management style, though our implementation of this has evolved over the years, gotten a lot better in my opinion. Both methods have strengths and weaknesses. A lot of American game development seems to focus on building good teams, but most still reward exceptional individualism. For example, I work with a UI programmer who is easily 3x as fast as any other programmer I have met, yet he doesn't make 3x as many mistakes. He is quickly getting noticed and appreciated, he helps raise the team.
Japan is a culture where they have a custom (I don't remember the phrase for this anymore) where you thank your boss everyday for allowing them to work hard, or something like that. Japan also has a rich and deep gaming history, and I would say that they lead the way in many game innovations. Japan culture, at least from what I have read, focus on building small, strong, and specialized teams - which fits their production style. While many of their games are iterative, there are still plenty of developers there that take risks an American game developer would never take. For Heaven's sake, they have an arcade game where you flip an actual table in anger.
If my history is correct, the European game developer market is one of the younger ones out there, and I am anxious to see where they go. Europe seems to have taken some notes from the American way of doing things, but are also very creative, more forgiving, and absolutely head over heels in love with RPGs. Poland, the Czech Republic, France, all of them have game companies producing solid and innovative work. The Witcher series alone is hands down one of the best and original RPG series and settings to come along in years.
That's also probably not what you are looking for...
I do know that there are some personal rivalries, but with the exception of IceFrog and whatshisname, most of them are only ironic rivalries that exist through their fans and in reality, are actually very friendly, like Colin and Josh... or MCA and Zeits.