Annie Mitsoda
Digimancy Entertainment
- Joined
- Aug 27, 2008
- Messages
- 573
I can see his point. Basically - games are an interactive medium, they share characteristics with but are not the SAME as novels, comic books, and movies. And they shouldn't be treated as the red-headed stepkid of any of those but appreciated because of its unique demands.
OK, so maybe I'm putting words in his mouth there. BASICALLY that is what I think. And that maybe GEE story in games shouldn't either be like "I'm Rock McLargeHuge and I'm shooting people to stop their EBIL PLANZ" or "TEXT: The Game!" but maybe JUST MAYBE incorporated into the gameplay a bit more, so you feel like shit is going on around you - not a pawn in a greater clickfest OR having the whole world stop so you can have eight pages of conversation in the middle of a battle. Having lore accessible to the player is nice and all, but if you give not even the smallest feeling of connection between the lore and the world itself, it's not background, it's just bloody text.
Anyhow.
Also game authors can be writers. They just have to know writing for games is a different beast than writing for everything else because of REASONS LISTED ABOVE. Fuck, I'd have rather read PAGES of WoW-brand quest text than the monstrosity that is the WoW Sunwell Trilogy by Richard A. Knaak. I was applying for a quest designer position at Blizz a long time ago and thought that knowing that lore would be "beneficial," and those fucking books made me want to stab someone in the eye. A combination of extra-sibiliant "sssss" PLUS dramatic italics! PLUS overused ellipsis (...) made me seriously scream in rage while reading it. I feel like Mr. Knaak owes me a goddamn apology. And the $25 those crappy books cost me.
MORE ANYHOW
I'm going to hold you people to the "I'd buy Brian Mitsoda's book" if he writes one. And he said since he played the Friggin Chicken guy, that's him, so a book by him will by default involve that dude. Also since he is a vegetarian be WOWED by his acting chops at pretending to like chicken! SO there.
OK, so maybe I'm putting words in his mouth there. BASICALLY that is what I think. And that maybe GEE story in games shouldn't either be like "I'm Rock McLargeHuge and I'm shooting people to stop their EBIL PLANZ" or "TEXT: The Game!" but maybe JUST MAYBE incorporated into the gameplay a bit more, so you feel like shit is going on around you - not a pawn in a greater clickfest OR having the whole world stop so you can have eight pages of conversation in the middle of a battle. Having lore accessible to the player is nice and all, but if you give not even the smallest feeling of connection between the lore and the world itself, it's not background, it's just bloody text.
Anyhow.
Also game authors can be writers. They just have to know writing for games is a different beast than writing for everything else because of REASONS LISTED ABOVE. Fuck, I'd have rather read PAGES of WoW-brand quest text than the monstrosity that is the WoW Sunwell Trilogy by Richard A. Knaak. I was applying for a quest designer position at Blizz a long time ago and thought that knowing that lore would be "beneficial," and those fucking books made me want to stab someone in the eye. A combination of extra-sibiliant "sssss" PLUS dramatic italics! PLUS overused ellipsis (...) made me seriously scream in rage while reading it. I feel like Mr. Knaak owes me a goddamn apology. And the $25 those crappy books cost me.
MORE ANYHOW
I'm going to hold you people to the "I'd buy Brian Mitsoda's book" if he writes one. And he said since he played the Friggin Chicken guy, that's him, so a book by him will by default involve that dude. Also since he is a vegetarian be WOWED by his acting chops at pretending to like chicken! SO there.