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- Jul 4, 2018
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- 609
But mentioning that would defeat the point of him cherrypicking the boss fights. Because DMC1 has no horrible bosses, right?And another is Credo who happens to be one the best bosses fights in videogame history
But mentioning that would defeat the point of him cherrypicking the boss fights. Because DMC1 has no horrible bosses, right?And another is Credo who happens to be one the best bosses fights in videogame history
Regradles Nightmare would've been fine as a 1-off fight, but 3 fucking times is just insulting
And another is Credo who happens to be one the best bosses fights in videogame history
The character is purposely made to be a "jack of all trades, master of all" and learning that moveset is the main challenge and fun
Because DMC1 has no horrible bosses, right?
>Nightmare"It's insulting how the game forced me to have fun three times."
>game series that from the start was both mechanically and narratively about an absurdly OP idiot dunking on enemies with easeWhich would be cool if the enemies were capable of defending themselves.
Which would be cool if the enemies were capable of defending themselves.
Sounds to me like you only played on the lower difficulties, because many non-boss enemies can give you a pretty brutal ass-fucking on DMD if you're not at the top of your game. They're much beefier and harder to kill, they hit like a truck so you have very little room for error and are pretty aggressive too, so you can't just dunk on one Demon with endless combos while his pals stand and watch, you have to constantly balance between offense and defense.
Having more HP and dishing out more damage doesn't make the combat more engaging when the enemies in question suck.
The complexity of the player characters and the elaborate combos on offer seem pointless when you're fighting dudes who don't have much more going on than the enemies in DMC2.
Go through all 100 levels of Bloody Palace
I'd rather not, if it's all the same to you. I'm well aware that enemies get stat buffs and become more aggressive, but I'd rather play a game where enemies are fun right out of the box.
Lulz, if they were at 100% right from the start, you'd be pointlessly slamming your head against the wall for hours, because they would be wiping the floor with you over and over.
I agree, which is why that wasn't my contention. I'm saying they're no fun because regardless of stats and aggression, they simply don't compare to the sheer variety that Dante has and that, over the years, DMC has evolved into "Dynasty Warriors, but you occasionally die".
I would defend the new DMC's quite a bit, but you realize what you said is not a counter argument to what he said. "Well if you don't want, you don't have to use it" is not really a good counter.I agree, which is why that wasn't my contention. I'm saying they're no fun because regardless of stats and aggression, they simply don't compare to the sheer variety that Dante has and that, over the years, DMC has evolved into "Dynasty Warriors, but you occasionally die".
"The game offers you a great variety of ways to tackle combat and that's not fun".
OK, that's a new one.
But just so you know, you're not actually forced to use any of that. I'm pretty sure you can beat even DMD with just the Sword, Pistols and one Style if you're good enough. Hell, if you truly master Royal Guard, you can beat the game without ever using a weapon or anything else at Dante's disposal.
I would defend the new DMC's quite a bit, but you realize what you said is not a counter argument to what he said. "Well if you don't want, you don't have to use it" is not really a good counter.
I would defend the new DMC's quite a bit, but you realize what you said is not a counter argument to what he said. "Well if you don't want, you don't have to use it" is not really a good counter.
I don't understand his argument at all, to be honest. The game is boring because it gives you lots of options on how to play it, the options that you can, but absolutely do not have to, use?
And on easier runs you really don't have to use anything, you can just mash mash and win. The engagement level is so low that people who have completed the game have no idea about basic shit like pause combos and multi directional shit like air streaks, let alone jump cancels. You can mash your way to victory because the sheer quantity of stuff means something good will come out, hence they never play it again because it was just a button masher. There is a reason casuals on the internet think Sekiro is a better game than DMC.
PS: Plus, everyone is like items are part of the game, while for DMC fans they might as well not exist. Bunch of retarded condescending decisions like free gold orbs etc.. makes DMC a casual as fuck experience.
DMD is not the first experience, Devil Hunter is. And people will play that and think the game is shallow. And yes, it is the fault of the game to not put it's best foot forward. The philosophy is garbage, you don't teach people how to use a hammer by making a wall of paper. And DMC was trying to cater for everyone, that's what the infinite gold orb is and for me DMCs attempts at accessibility was to make it a dull sludge, that's what Devil Hunter is for anyone who can play games.PS: Plus, everyone is like items are part of the game, while for DMC fans they might as well not exist. Bunch of retarded condescending decisions like free gold orbs etc.. makes DMC a casual as fuck experience.
There are not enough Gold Orbs in the Universe that will allow you to beat DMD if you really suck.
Also, DMC by its design is not only about surviving and making it through to the end, it's about raking up that Style score. If the aforementioned casuals play it just as a button masher so they can get through to the final cutscene, that's not a flaw of the game itself, they're just literally playing it wrong.
This is a not an argument, DMC is about surviving, why does it have health bars if that's the case? DMC is about surviving and making to the end but making it to the end stylishly. DMC4/5 did not have the confidence in it's player base and hence the garbage difficulty. What do you mean playing it wrong? One part of the game is optional the other is necessary for progression, I wonder what people will prioritize, the superflous or the meaningful!Also, DMC by its design is not only about surviving and making it through to the end, it's about raking up that Style score. If the aforementioned casuals play it just as a button masher so they can get through to the final cutscene, that's not a flaw of the game itself, they're just literally playing it wrong.
DMD is not the first experience, Devil Hunter is. And people will play that and think the game is shallow.
The philosophy is garbage, you don't teach people how to use a hammer by making a wall of paper.
This is a not an argument, DMC is about surviving, why does it have health bars if that's the case?
What do you mean playing it wrong?
One part of the game is optional the other is necessary for progression, I wonder what people will prioritize, the superflous or the meaningful!
I think if Itsuno had the same uncompromising stance that Itagaki took with Ninja Gaiden, the games would have been better for it.
Just cause it exists, it's not the players job to engage with it.
My main issue with DMC5, apart from being forced to play V few times, is the progresssion of difficulty. Devil Hunter - piss easy except for Vergil fight which forces you to at least pay attention. Son of Sparda - still mostly piss easy except for the same fight, and maybe the Urizen boss. Then comes Dante Must Die and suddenly it's rape where even getting through regular enemies becomes tough. When I finally reached Dante's missions in DMD I couldn't get through even one of them as it turned out I had no idea how to do proper damage with him on that difficulty, felt like I was just chipping away at enemies while they rape me in couple hits. I guess I could've gotten through it using Gold Orbs, I certainly have gathered plenty of them up to that point, but then it wouldn't really feel like I actually completed it. It doesn't feel at all like the game properly prepares you for DMD. Probably gonna return to it one of these days anyway as I still like the game.
Come on man, this is almost like a joke. I'm surprised you can't see the fallacy in this. Cue the philosophy of the awesome button."The game is not good because I don't like its design philosophy!" - Not valid.
"The game did a fairly shitty job of executing its own design philosophy." - Valid
lawl, I was explaining the point the previous dude made and how he can come to it.
The philosophy is garbage,
I hate arguing with people who quote each line separately devoid of context and then provide a statement specifically arguing that statement instead of the crux of the issue.
DMD is not the first experience, Devil Hunter is. And people will play that and think the game is shallow. And yes, it is the fault of the game to not put it's best foot forward. The philosophy is garbage, you don't teach people how to use a hammer by making a wall of paper. And DMC was trying to cater for everyone, that's what the infinite gold orb is and for me DMCs attempts at accessibility was to make it a dull sludge, that's what Devil Hunter is for anyone who can play games.