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Diablo 2: Resurrected remaster

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
I was always disapointed she didn't have a hug attack with your face stuck in her boobies. She has those spider-like appendages after all.

So essentially
artworks-qdBWDAMocg1kouGn-z04mVg-t500x500.jpg
 
Joined
May 25, 2021
Messages
1,582
Location
The western road to Erromon.
Eh, the Sorceress actually looks decent, and she looks like an ACTUAL remaster of the original, her and the necro are the only 2 that look like the 'artists' were working off the actual original image and concept art.

I'm just going by what I saw in that screenshot a few posts back. A Gaunt face with a chin more cleft than the Barbarian. Thankfully the lighting obscures the Adam's apple.

frazettagirls-art-print-fine-art-print-stretched-on-wooden-bar-16x20-conan-the-barbarian-print-28209480390.jpg

^^ Same energy.
 
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typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
The boss fight is underwhelming, Andariel felt like an elite mob and not like a boss.
That's pretty much all of D2 bosses. A melee character with life leech will just hold left click on a boss until it drops.

First you need to get good life-leech equipment. Also Diablo has lightning attack which can repeatedly stun you or outright fry you. I am talking about normal of course.

Andariel and Duriel can be still challenging but if you chug 10 antidotes or thawing potions you should be good. On Normal it is expected to dive into town portal to heal-up and re-stock HP pots.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,520
Heh, I once made a power armor that restored all your hp/mana when he lightning breathed at you. Ah, old item fuckery when bored with d2.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,745
Pathfinder: Wrath
Don't expect any challenge whatsoever even on Hell difficulty. Like I've mentioned previously and the reason I'm not interested in this is over time the classes became more and more powerful while the mobs stayed the same. This problem got exacerbated by the addition of runewords and it's a joke right now. I can't think of a single reason to play Diablo 2 over something like Grim Dawn.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,745
Pathfinder: Wrath
Grim Dawn had frequent mob rebalancing as time went on, you can start on Ultimate difficulty now too, Diablo 2 had none and you can't. D2 lacks challenge and content, I honestly don't understand why people are so devoted to it, I didn't like it even as a kid outside of a playthrough on normal.
 

Gregz

Arcane
Joined
Jul 31, 2011
Messages
8,991
Location
The Desert Wasteland
Grim Dawn had frequent mob rebalancing as time went on, you can start on Ultimate difficulty now too, Diablo 2 had none and you can't. D2 lacks challenge and content, I honestly don't understand why people are so devoted to it, I didn't like it even as a kid outside of a playthrough on normal.

Production values, gameplay, strong RPG elements. It also has one of the best modding scenes.
 

1451

Seeker
In My Safe Space
Joined
Jan 1, 2011
Messages
1,383
Finished act 2, considerably harder boss this time.
From a monetary standpoint, it's not worth it to resurrect your mercenary as it costs 3k when you can hire a new one for 900 coins.
The sanctuary in space is a wacky location but your mercenary being unable to climb the stairs of it is even wackier.
 

Saravan

Savant
Joined
Jul 11, 2019
Messages
926
Finished act 2, considerably harder boss this time.
From a monetary standpoint, it's not worth it to resurrect your mercenary as it costs 3k when you can hire a new one for 900 coins.
The sanctuary in space is a wacky location but your mercenary being unable to climb the stairs of it is even wackier.

You are writing as if you have never played D2 before. If that's the case I'm extremely envious.
 

Generic-Giant-Spider

Guest
If your central complaint about D2 is the power creep (which I do agree with) then what do you call shit like POE/Grim Dawn? Those games took the worst aspects of later day D2 and decided to build on them instead of avoiding the mistakes. It is why the modern Diablolike is you filling the screen with a hundred AOE effects and killing the entire room in seconds.

And saying GD is better than D2 is such a horrendous lie because there is nothing GD has that it actually does better than D2. I'll admit that in the bubble of modern day Diablolikes that GD is one of the better ones but it doesn't even begin to fill the massive boots D2 has.

Now I've done a kindness elaborating because let's be real: Grim Dawn fans have more to prove by saying it's better than D2. All I could have said was, "because it's Diablo II, baby!" and be automatically correct. This isn't touching on how D2 kicks the shit in terms of atmosphere, art direction, music, the Necromancer class, etc.
 

vortex

Fabulous Optimist
Joined
Mar 25, 2016
Messages
4,221
Location
Temple of Alvilmelkedic
I wish they changed how to play Druid and Paladin. I dislike playing them because when you shape shift you can't use other spells and when you use auras you're locked out of second spell too.
 

Can't handle the bacon

Guest
Diablo II was very uneven with its level design. The five areas were completely unconnected to each other thematically, and ranged from boring to kind of interesting and back to boring again:

1. Boring as fuck generic plains level.
2. Somewhat interesting Arabic/Egyptian desert level.
3. Pretty cool Mesoamerican jungle and Aztec ruins level.
4. Generic and fairly short (though adequate for an endgame) hell level.
5. Boring as fuck generic snow mountains level.

Why isn't there a Diablo I remastered/remake being developed? I would much rather repeat the once-in-a-lifetime wonder that was the original Diablo and its descent through dark gothic ruins into the depths of the earth.
 
Joined
Jan 7, 2012
Messages
15,281
Diablo 2 balance is an absolute clusterfuck. On release you couldn't even buy mana potions (and finding them was way rarer). In exchange, spells did massive damage. Then Blizzard patched in the ability to buy mana potions and had enemies drop them constantly and never nerfed spell damage at all. The result is that the game is trivially easy for about 60% of the builds which are able to run the game naked if they want. On the other hand non-spell based builds relying on weapon damage suck pretty hard and require substantial gear both for damage and attack rating, and then for melee you have to worry about survivability as well in a game where the primary defense is running around fast and killing things fast as opposed to standing still 1v1ing enemies in a mob. Though Normal difficulty has also been nerfed hard over the patches into triviality, outside of a few enemies it's only Nightmare where you need to start paying attention.

Of course, whether this is good or not is debatable. I really dislike modern "balanced" hack and slash games where late game is "balanced" around needing specific sets of super rare gear to make most builds work. In D2 90% of builds work fine with some relatively cheap runewords.
 
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jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,117
I really dislike modern "balanced" hack and slash games where late game is "balanced" around needing specific sets of super rare gear to make most builds work. In D2 90% of builds work fine with some relatively cheap runewords.
It's good that they are exist though. Because D2, where you really can play naked with some builds isn't going anywhere. To each their own and all that. I prefer modern approach, D2 seems boring to me with its non-existent late-game. And speaking of which, GD at least somewhat has that by adopting endless dungeon system at last.

I wonder whether D2 multiplayer will get some tangible numbers or even become a new hit as some had predicted (after Blizz fix all the tech stuff) because in the past I get that there was basically no alternative so such decent all around game with B.net both were ahead of time hence popularity but now? I don't think so.
 

Saravan

Savant
Joined
Jul 11, 2019
Messages
926
If your central complaint about D2 is the power creep (which I do agree with) then what do you call shit like POE/Grim Dawn? Those games took the worst aspects of later day D2 and decided to build on them instead of avoiding the mistakes. It is why the modern Diablolike is you filling the screen with a hundred AOE effects and killing the entire room in seconds.

And saying GD is better than D2 is such a horrendous lie because there is nothing GD has that it actually does better than D2. I'll admit that in the bubble of modern day Diablolikes that GD is one of the better ones but it doesn't even begin to fill the massive boots D2 has.

Now I've done a kindness elaborating because let's be real: Grim Dawn fans have more to prove by saying it's better than D2. All I could have said was, "because it's Diablo II, baby!" and be automatically correct. This isn't touching on how D2 kicks the shit in terms of atmosphere, art direction, music, the Necromancer class, etc.

PoE/Grim Dawn/D2 all have their strengths and weaknesses. ARPG:s are a nightmare to balance. I have never looked at the genre as trying to consistently make challenging encounters, all these games offer meta builds that can break the game. I'm not gonna bullshit around why I prefer D2 over the others, it's just nostalgia.
 

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