sah said:
Vault Dweller said:
Examples of what? Diablo-clones that failed to beat D2? Or examples of complex mechanics?
"complex mechanics that haven't been beaten to-date". I agree no clone is better than original D2, but what's so complex about it's mechanics? Choosing stats, skills and gear can be baffling at times, if that's what you mean.
- great char system that supports radically different builds within a class.
- great skill progression
- great item system. In D2 the items work with different much better than in any other RPG, including Sacred. In D2 equipment is vital, unlike in DS2, for example.
- incredibly robust crafting system. You have gems of various power, runes, jewels, crafting recipes, the Cube recipes, etc. For people who wants to create their own equipment, the game is a paradise.
Shagnak said:
I admit I'm coming mainly from an SP perspective. I tried playing Diablo 2 SP again recently and by fuck was I incredibly bored very quickly. Exploring for the sake of exploring was zero fun.
...
Diablo 2 felt so ... constrictive.
From that point of view, you're right. Sacred was fun to explore, but if we look exclusively at the action aspects - making a combat champion and kicking some ass, leveling up and collecting priceless items of great power, than D2 is still without equal.
Edit: To illustrate my point about items, compare D2 item system to that of NWN2. In D2 the gear and ways to improve it are vital, which makes tinkering with your stuff and finding a new great item fun. In NWN2 your gear is meaningless, upgrading is pointless and not necessary at all, and uber items make combat too easy and suck all the fun out of fighting.