Go start a new character and face Andariel again. Reaching her in normal play is basically instant death.
The Ninth Circle said:Static Shield, Teleport as well.J1M said:Not completely true. Some abilities are worth putting a few points in, but 20 would be a waste.MMXI said:I haven't read this thread and I haven't read anything about Diablo III's character customisation system, but I just wanted to chime in by saying that Diablo II's skill tree system was absolutely fucking shit.
Why have a skill trees where you can put 20 points into each skill? That's just under 20% of the total skills you'll ever get in the game (110 if I remember correctly) to max out a skill. Now, it might not suck if you could actually comfortably play as a "jack of all trades, master of none" type character, but Diablo II is all about maxing out the few skills you want to use then spamming them like mad. Therefore its skill tree system was just completely retarded. You end up with 1, 1, 1, 1, 1, 1, 1, 20, 20 in a tree. It's never advantageous to put anything between 1 and 20 in a skill. Retarded.
So basically, how's Diablo III looking, guys?
Examples from just the Necromancer:
-Amplify Damage
-Decrepify
-Revive
These are exceptions to the rule however.
Did I read people putting points into energy? What..?
DamnedRegistrations said:And the purest metagame knowledge effect is when someone simply plays a particular hero well and makes him popular. Nothing in game was changed; but everyone plays differently because of hype surrounding that particular match.
DamnedRegistrations said:What this boils down to is that guides on where to put stat points aren't metagame knowledge. You can learn all that shit through tedious in game experimentation, sharing that knowledge doesn't make it meta.
DamnedRegistrations said:Running around with a specific set of unique boots in your inventory because you play on a PvP server and know that those boots will let you beat very common sorceress builds would be. Or going back to town to heal up before entering the ominous looking portal because every other game you've played had dangerous shit past portals like that, even though you've never seen one before in this game or had any hint about it.