Jive One said:Can these be added and removed at will? If so these provide a great way to deal with enemy immunities and resistances.
From what I've heard you can change them whenever you want. They are a drop item though, not something you buy from a vendor.CrimsonAngel said:Jive One said:Can these be added and removed at will? If so these provide a great way to deal with enemy immunities and resistances.
Could be you can only do it in the HUB area like Sockets for weapons, but still that looks like a nice feature.
Zed said:d3 will fuck d2, dungeon siege 3, any bioware game or any other ARPG up the ass so fucking hard they will have permanent damage to their asshole so every time they shit it stings like fuck and shit get mixed into their blood and it's fucking gross.
hail satan.
Zed said:yeah because stats in d2 were so fucking important. Dex and Str enough for gear and rest in Vitality. wow fucking amazing customization. they might as well get rid of the fucking shit. D3 will have more customization than any of the previous games.
no, that's the thing, there wasn't. you could go through the game no problem leaving half your stats unallocated. if you actually knew what the stats did, you wouldn't spend an unnecessary amount. even if you didn't play following a "build" you'd still rather use charms or gear to get that extra strength as a sorc or amazon because you'd know they were shit stat for anything else than gear requirement. there were only 4 stats in the game. you'd have to be a fucking retarded mongoloid not to see that at least 1 stat was completely useless for your class. and after that it didn't leave much else to put the points into.Overweight Manatee said:Zed said:yeah because stats in d2 were so fucking important. Dex and Str enough for gear and rest in Vitality. wow fucking amazing customization. they might as well get rid of the fucking shit. D3 will have more customization than any of the previous games.
If you aren't a twinking powergaming faggot who ran around with uber gear and a belt of full rejuves at all time there was plenty of importance in stats.
Zed said:no, that's the thing, there wasn't. you could go through the game no problem leaving half your stats unallocated. if you actually knew what the stats did, you wouldn't spend an unnecessary amount. even if you didn't play following a "build" you'd still rather use charms or gear to get that extra strength as a sorc or amazon because you'd know they were shit stat for anything else than gear requirement. there were only 4 stats in the game. you'd have to be a fucking retarded mongoloid not to see that at least 1 stat was completely useless for your class. and after that it didn't leave much else to put the points into.Overweight Manatee said:Zed said:yeah because stats in d2 were so fucking important. Dex and Str enough for gear and rest in Vitality. wow fucking amazing customization. they might as well get rid of the fucking shit. D3 will have more customization than any of the previous games.
If you aren't a twinking powergaming faggot who ran around with uber gear and a belt of full rejuves at all time there was plenty of importance in stats.
blizzard is one of the devs still making games which takes a lot to 'master' (not counting WoW), and allows for lots of min-maxing and powergaming. it has been the charm with their games and a reason why their titles have such longevity.
if you don't like that, maybe you should fuck off and play some arcade racers on your xbox and leave the games with some depth to the big boys.
I did this last week with a necromancer in singleplayer. Please explain what is difficult about it.Overweight Manatee said:Go start a new character up. Put 0 into energy. Don't twink. See how far you get.
I'll wait.
Overweight Manatee said:Go start a new character up. Put 0 into energy. Don't twink. See how far you get.
if you can't beat the game without putting point into energy, maybe you got something to learn. hence there's something to master.Overweight Manatee said:There is no such thing as "master"ing D2. It required absolutely no skill or thought to play, all you needed to do was get enough powerful equipment and you were invincible. Talking about game balance where you assume players are already wearing the most powerful equipment is a futile strawman.
Zed said:Overweight Manatee said:Go start a new character up. Put 0 into energy. Don't twink. See how far you get.
why would I waste my time with that? it would be doable but it would be a pain to go town for pots and scrolls all the time.
what I don't think you understand is that I'm talking meta-game. in that sense, stats are something that are pretty much set in stone depending on a) gear, b) class. might as well have them being auto-allocated like in D3 and have the character customization be like they do with these skill runes for example.
Zed said:if you can't beat the game without putting point into energy, maybe you got something to learn. hence there's something to master.Overweight Manatee said:There is no such thing as "master"ing D2. It required absolutely no skill or thought to play, all you needed to do was get enough powerful equipment and you were invincible. Talking about game balance where you assume players are already wearing the most powerful equipment is a futile strawman.
"mastering" is not only about mechanics (hotkeys, reflexes etc) though, but also about knowledge. what runewords are best for this build, what type of synergies work, which bosses is this character suited to kill/farm, etc?
games like Heroes of Newerth and other DotA games, as well as RTS games such as Starcraft are widely considered the most "master-able" games on the market. they are also pretty much all about information. know what X does against Y. what suits X. how can you use Z in this situation. etc. Mastering a game isn't necessarily just about being able to push buttons fast in a fighting game.
Lolwut? 99% of the D2 build guides I've read for any class specifically recommended that you NEVER put points into energy. I recently started playing a sorceress solo and didn't have much trouble managing my mana without allocating a single point to energy. Potions drop so frequently as to rarely have to run to town to buy some and you can easily start finding mana leech and +mana after kill items in normal difficulty act 1.Overweight Manatee said:Go start a new character up. Put 0 into energy. Don't twink. See how far you get.
Dire Roach said:Lolwut? 99% of the D2 build guides I've read for any class specifically recommended that you NEVER put points into energy. I recently started playing a sorceress solo and didn't have much trouble managing my mana without allocating a single point to energy. Potions drop so frequently as to rarely have to run to town to buy some and you can easily start finding mana leech and +mana after kill items in normal difficulty act 1.Overweight Manatee said:Go start a new character up. Put 0 into energy. Don't twink. See how far you get.