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Dialogue System

Discussion in 'Chaos Chronicles' started by HobGoblin42, Apr 9, 2013.

  1. HobGoblin42 Self-Ejected Patron Developer

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    We are aware that dialogue trees have their shortcomings and there’s probably not a player out there who felt that any game *always* provided all the answers he or she would have come up with. But the sheer narrational potential of this mechanism prevented us from ever raising concerns about their final application in the game.
    For Chaos Chronicles, we've developed our own dialogue system that includes a powerful and comfortable tree editor to provide our designers with a tool to quickly create and modify dialogues for the game:

    [​IMG]


    Apart from being good-looking it provides the power of lua-script that we already use to trigger stuff like levers, traps and secret doors. That means a designer can easily reward you with any object in a dialogue, or set an NPC’s faction to hostile if you insult him. Even better, the script allows for checks of the player character so certain dialogue options are only available if you char’s intelligence or charisma matches a certain minimum value, or only if he is an elf. They are even able to create easter eggs like, let’s say an NPC that only talks to you if your party consists entirely of dwarves.


    [​IMG]
     
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  2. Zed Codex Staff Patron

    Zed
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    speaking of dialogues, do you have any professional writers on board? I know Larian said they felt they were too far in development to hire anybody special for that.
     
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  3. HobGoblin42 Self-Ejected Patron Developer

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    In total, we have four Game Writers working on dialogues, story elements, ingame documents, NPCs, item descriptions, dungeon puzzles/elements, journal entries and the lore.
     
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  4. Zed Codex Staff Patron

    Zed
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    kool.
    will there be any story/quest samples in the future (or have I missed any?)
     
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  5. Flow(TheMetal) Literate

    Flow(TheMetal)
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    Since we are a German company, we write all of our texts in German. So you'll probably have to wait until the translations are done, sorry.
    If you understand German, there is a small example of a dialogue above.
     
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  6. Jashiin Arcane

    Jashiin
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    Please have good translators.
     
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  7. AbounI Colonist Patron

    AbounI
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    So, perhaps it's the right time (& place) to ask if you plan other than english translations?They are many to ask if there will be a french one.
     
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  8. HobGoblin42 Self-Ejected Patron Developer

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    Currently, the English and German version is assured, but we haven't decided about additional languages as French, Spanish and Italian yet.
     
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  9. Kem0sabe Arcane

    Kem0sabe
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    Will there any non combat skills associated with dialogue or will the dialogue simply check stats?
     
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  10. AbounI Colonist Patron

    AbounI
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    In case you won't translate it, will you allow (and eventually help) a community to do so?
     
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  11. clemens Cipher Patron

    clemens
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    Codex 2014 Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
    I'll personally sell this game to my gaming bros, but you'll have to release it in french... There are more people than you'd think who would not play a game in a foreign language. It's like the kickstarter thing : except for Larian, no one bothers translating/subtitling their pitch/updates, even if they offer localized versions of their games. I have friends who never pledge to anything because of that, despite the fact that they might be interested in the game in the first place. Not everyone can read English decently, surprisingly. Or won't bother learning a bit, even if they know they're missing out on nice things. People are just lazy, I guess.
     
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  12. Dorateen Arcane

    Dorateen
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    I take it any character in the party can initiate a conversation with an NPC... it won't be just one lead character doing all the talking? I'm thinking like how ToEE worked. Or in RoA, how you could switch party leader, ie, a rogue in city environments then a hunter in the wilderness. Just don't remember if this was explicitly confirmed for Chaos Chronicles.
     
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  13. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    Well, I am doing some writing for CC, so kinda yes. :P
     
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  14. Flow(TheMetal) Literate

    Flow(TheMetal)
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    Any character can talk to NPCs, since this is a party-based game there's no 'leader'.
     
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  15. evdk comrade troglodyte :M Patron

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    Are there any "forcibly initiated" dialogues (you know, you encounter a possible hostile group, the game freezes and the conversation begins a la BG) and if so which character from the party does the talking then?
     
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  16. Flow(TheMetal) Literate

    Flow(TheMetal)
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    There will be dialogues initiated by NPCs, yes. The talking is done by the selected party leader.
     
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  17. evdk comrade troglodyte :M Patron

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    Does this "party leader" designation gave any other function, like giving bonuses, using his skills in other circumstances, having to be first in formation?
     
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  18. Flow(TheMetal) Literate

    Flow(TheMetal)
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    Skills are used by all the characters, the 'leader' is only the selected party member who does the talking and leads the way
     
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  19. April Educated

    April
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    Any way you could give us the option of choosing who shall speak in those forced dialogues after they have started?

    Say the characters meet a traveler when traveling across the road:

    NPC : Hail travelers!
    Player : Oh, that guy looks like a tree worshipper, I'll have my priest talk to him (presses button in UI, now the priest is the spokesperson)
    Priest : Guys, let me handle this
    Priest : Hello there etc.
     
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  20. flabbyjack Arcane

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    *chanting*

    lua, lua, lua, lua!
     
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  21. Flow(TheMetal) Literate

    Flow(TheMetal)
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    Right now, there is no option of changing who is talking. We might still get to that however.
     
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  22. Dreed Bremsstrahlunged Patron

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    Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Nice game and writers you got there, it would be a shame if something happened to them :M
     
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