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Dialogue System

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HobGoblin42

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We are aware that dialogue trees have their shortcomings and there’s probably not a player out there who felt that any game *always* provided all the answers he or she would have come up with. But the sheer narrational potential of this mechanism prevented us from ever raising concerns about their final application in the game.
For Chaos Chronicles, we've developed our own dialogue system that includes a powerful and comfortable tree editor to provide our designers with a tool to quickly create and modify dialogues for the game:

CP_Dialogue_Editor_small.jpg



Apart from being good-looking it provides the power of lua-script that we already use to trigger stuff like levers, traps and secret doors. That means a designer can easily reward you with any object in a dialogue, or set an NPC’s faction to hostile if you insult him. Even better, the script allows for checks of the player character so certain dialogue options are only available if you char’s intelligence or charisma matches a certain minimum value, or only if he is an elf. They are even able to create easter eggs like, let’s say an NPC that only talks to you if your party consists entirely of dwarves.


CC_codex_dialogue_sneak_preview.jpg
 

Zed

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speaking of dialogues, do you have any professional writers on board? I know Larian said they felt they were too far in development to hire anybody special for that.
 
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HobGoblin42

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speaking of dialogues, do you have any professional writers on board? I know Larian said they felt they were too far in development to hire anybody special for that.
In total, we have four Game Writers working on dialogues, story elements, ingame documents, NPCs, item descriptions, dungeon puzzles/elements, journal entries and the lore.
 

Zed

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speaking of dialogues, do you have any professional writers on board? I know Larian said they felt they were too far in development to hire anybody special for that.
In total, we have four Game Writers working on dialogues, story elements, ingame documents, NPCs, item descriptions, dungeon puzzles/elements, journal entries and the lore.
kool.
will there be any story/quest samples in the future (or have I missed any?)
 

Flow(TheMetal)

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kool.
will there be any story/quest samples in the future (or have I missed any?)
Since we are a German company, we write all of our texts in German. So you'll probably have to wait until the translations are done, sorry.
If you understand German, there is a small example of a dialogue above.
 

AbounI

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So, perhaps it's the right time (& place) to ask if you plan other than english translations?They are many to ask if there will be a french one.
 
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HobGoblin42

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So, perhaps it's the right time (& place) to ask if you plan other than english translations?They are many to ask if there will be a french one.
Currently, the English and German version is assured, but we haven't decided about additional languages as French, Spanish and Italian yet.
 

AbounI

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So, perhaps it's the right time (& place) to ask if you plan other than english translations?They are many to ask if there will be a french one.
Currently, the English and German version is assured, but we haven't decided about additional languages as French, Spanish and Italian yet.
In case you won't translate it, will you allow (and eventually help) a community to do so?
 

clemens

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Codex 2014 Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
So, perhaps it's the right time (& place) to ask if you plan other than english translations?They are many to ask if there will be a french one.
Currently, the English and German version is assured, but we haven't decided about additional languages as French, Spanish and Italian yet.

I'll personally sell this game to my gaming bros, but you'll have to release it in french... There are more people than you'd think who would not play a game in a foreign language. It's like the kickstarter thing : except for Larian, no one bothers translating/subtitling their pitch/updates, even if they offer localized versions of their games. I have friends who never pledge to anything because of that, despite the fact that they might be interested in the game in the first place. Not everyone can read English decently, surprisingly. Or won't bother learning a bit, even if they know they're missing out on nice things. People are just lazy, I guess.
 

Dorateen

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I take it any character in the party can initiate a conversation with an NPC... it won't be just one lead character doing all the talking? I'm thinking like how ToEE worked. Or in RoA, how you could switch party leader, ie, a rogue in city environments then a hunter in the wilderness. Just don't remember if this was explicitly confirmed for Chaos Chronicles.
 

evdk

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Any character can talk to NPCs, since this is a party-based game there's no 'leader'.
Are there any "forcibly initiated" dialogues (you know, you encounter a possible hostile group, the game freezes and the conversation begins a la BG) and if so which character from the party does the talking then?
 

evdk

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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
Does this "party leader" designation gave any other function, like giving bonuses, using his skills in other circumstances, having to be first in formation?
 

Flow(TheMetal)

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Skills are used by all the characters, the 'leader' is only the selected party member who does the talking and leads the way
 

April

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Any way you could give us the option of choosing who shall speak in those forced dialogues after they have started?

Say the characters meet a traveler when traveling across the road:

NPC : Hail travelers!
Player : Oh, that guy looks like a tree worshipper, I'll have my priest talk to him (presses button in UI, now the priest is the spokesperson)
Priest : Guys, let me handle this
Priest : Hello there etc.
 

Dreed

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Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
In total, we have four Game Writers working on dialogues, story elements, ingame documents, NPCs, item descriptions, dungeon puzzles/elements, journal entries and the lore.

Nice game and writers you got there, it would be a shame if something happened to them :M
 

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