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This is pretty fun. Also, lots of Cleve references if you look for them!
23/1/1996 - "The Decline of Computer Gaming": https://groups.google.com/forum/#!s...sys.ibm.pc.games.rpg/_b7L-lZ18uQ/5vANimA82voJ
12/29/1996 - "Missing the good old CRPG Days": https://groups.google.com/forum/#!s...sys.ibm.pc.games.rpg/j_MjXs1qALk/TiUs1oXVnGMJ
4/9/1998 - "RPG RPG Where is my RPG": https://groups.google.com/forum/#!s...sys.ibm.pc.games.rpg/t0isV092w1Y/Rn2m7ZrgvAgJ
And two slightly newer ones:
1/1/2003 - "Consoles, computers & the evolution of gaming": https://groups.google.com/forum/#!s...sys.ibm.pc.games.rpg/10Ru3GZ2mcU/imBn-EzHmdgJ (includes posts by RPG Codex founder Saint Proverbius!)
7/30/2003 - "The future is Bioware?": https://groups.google.com/forum/#!s...sys.ibm.pc.games.rpg/k25m3nEYK_0/su2fU5QJrYQJ
23/1/1996 - "The Decline of Computer Gaming": https://groups.google.com/forum/#!s...sys.ibm.pc.games.rpg/_b7L-lZ18uQ/5vANimA82voJ
The last year has seen a transformation of the computer gaming world. The
small niche market of people who were mostly dedicated computer users with
lots of time on their hands suddenly exploded into a new realm of casual
users who only wanted a quick fix. Many of them are migrants from the video
game world, drawn into the world of computers by dropping prices and an
explosion of advertising. Computer game designers quickly realized that they
could make a great deal of money by designing games for this new market. New
technologies like FMV and the tendency of many companies of using live actors
with bigger and bigger names only feeds into this trend.
This is wonderful for the casual user or the computer novice, who doesn't
expect anything more than a vaguely interactive movie or a platform arcade
game. Unfortunately, for the dedicated computer gamer like myself it signals
the death of the hobby as we know it.
Why do I believe this? There are several reasons:
1) The Hollywood factor. As I said above, more and more games are designed
now as interactive movies with gorgeous graphics and big name stars. As the
graphics get more gorgeous and the stars get bigger, however, the game gets
lost in the shuffle. If we're lucky, we get a game the quality of Wing
Commander 3, which maintained the WC engine and gave us a reasonably decent
interactive movie plotline to go with it. Of course, far more often we get
games like Phantasmagoria, simplistic adventure games which can be completed
in an evening overlaid with a B-grade slasher flick. If that's the direction
computer games are taking, count me out.
2) The merging of the video game and computer game markets. The 16 bit
console machine is fading as technology supercedes it; the 32 bit machines
are pretty similar in what they can do to a Pentium-level PC as far as
traditional video games go. What this means is that there are a lot of video
game conversions in the works, so many in fact that the computer game genre
as a whole is being diluted. This is aided and abetted by companies like
Microsoft, which is jumping on the gaming bandwagon but doesn't seem to
realize that computer games were ever more sophisticated than Terminal
Velocity or its ilk. By far the greatest number of new titles to be released
in the next year will be either interactive movies like I described above or
arcade games of one kind or another. The other sub-genres, like non-arcade
RPGs, turn-based strategy games and sophisticated simulations of one kind or
another, are all declining rapidly. I believe that 1996 will be the last year
that will see any significant releases in these areas (except for any
stragglers that were delayed from this year).
3) The exploding cost of development and the resultant contraction of the
number of companies able to produce games and also the time it takes to
create anything but the most simplistic sort of computer game. Take for
example Bethesda's attempt to create a new standard in RPGs, Daggerfall. How
many delays have we seen as they continue to develop this product? They are
already well over six months overdue. How many copies will they have to sell
to make good their production costs? They'll be lucky to break even. Think
how much simpler it would be for them to switch over to flashy graphical
productions with limited gameplay but great "wow!" potential for the millions
of new users. Even with the increased technical costs in the graphics
department and possibly the cost of name actors, the much larger market for
these sorts of games will more than make good on their transition. I'm sure a
design house like Simtex is coming under pressure to start creating real-time
strategy games which will appeal to a less sophisticated but much larger
audience of gamers. Hey, I enjoyed Command & Conquer and Warcraft even as I
lamented the sad lack of anything that equalled Civilization or Master of
Orion, just as I had fun with Stonekeep while wishing there was a new
Wizardry game to play.
But I guess I'll have to make do. I do have a backlog of games to play
accumulated over a busy year. I suppose I wish for the "good old days", so to
speak. Only a few years, but that's a long time in the computer world. I
think those days are gone forever.
12/29/1996 - "Missing the good old CRPG Days": https://groups.google.com/forum/#!s...sys.ibm.pc.games.rpg/j_MjXs1qALk/TiUs1oXVnGMJ
Where has all the CRPG gone?
There has been such a dry spell of true RPG that I think I might as well
force myself to enjoy other kinds of games (flight sims, action or the
dreaded action/adventure).
Even though there have been many games lately that are touting RPG status
they are really nothing more than action/adventure games.
Games that say they are RPG:
Daggerfalland Arena, ES(played for two weeks): Yes, it does have some RPG
elements but is more of an action/adventure than a true RPG. Example--go
to town (looks same as all others), talk to cardboard people (no real
interaction), get quest, hack, slash, hack, slash, crash (ha, ha).
Diablo demo(played thru with hacks): even less of a RPG than Daggerfall.
Hack, slash, hach, slash (reminds me of Gauntlet the video game with
better graphics).
Dungeon Keeper: Will it ever come out? Looks more like a sofisticated
Warcraft 2.
Ultima 8: Can we say Super Mario in Avatar gear?
I believe one has to look back a few years to remember when the last true
RPG was released.
Ultima 4,5,6,7: Now we're talking. Britannia wasn't a huge world but was
more detailed than any game above. Real NPC's with lives of their own.
They could actually interact with you/had names/jobs/information about
that strange artifact, etc. EACH TOWN AND DUNGEON HAD ITS OWN IDENTITY!!!
They looked and felt different with different people and ITEMS!!! WHEN YOU
GO TO ANOTHER LAND/TOWN/DUNGEON IT SHOULD BE DIFFERENT. THAT MAKES ONE
WANT TO EXPLORE THAT TINY LITLLE VILLAGE ON THAT ISLAND OR THAT DUNGEON
WHICH NO ONE (that people say) HAS RETURNED FROM.
My biggest problem with RPG of today is the quests are way too linear and
easy. Example--Daggerfall, kill off this evil xxxx in dungeon yyyy. In
Ultima the quests were intertwined with many people and places who you had
to find/meet/extract the info. from to complete the quest. Made for a much
more enjoyable journey.
Another feature lacking with RPG of today....no party system!!!!
Everything is moving to the single person DOOM interface. I really enjoy
using my warrior (equipped with obsidian weapons of course) taking out the
front "baddies" while my wizard casts the ever popular fireball along with
my cleric healing the mortal wound my useless thief just got from a fire
breathing dragon (ahh, the good old days).
Other REAL RPG I enjoyed:
Wizardry series (especially 7, great party system, great magic system)
Lands of Lore (sleeper of a game, a little too linear but solid, no
character generation system, boo, hoo)
Darklands (can think of as Daggerfall/Arena with poor graphics, great game
but NPC interaction was lacking a bit)
Might & Magic Series (great party system and magic system, NPC lacking).
MY WISH
Give me a good old party system RPG with:
Lots of magic and exotic items (can't have too many +5 obsidian magic axes
on hand)
Decent sized world with a few tough dungeons
NPC's that are integral to the plot!!!!!!
Enough hack & slash to aquire enough gold to obtain the better "goodies"
in the game.
Some tough adversaries (ex. The Guardian)
Some tough, intricate quests
A system to create your own characters
VGA GRAPHICS MINIMUM. If the game has all the above I don't care what it
looks like. I still boot up the old Ultima's just to remember the "good
old days".
Will a game in the future even come close to the total package given with
..say Ultima 4 or 5??
It's also amazing that these "old" games fit on ONE floppy disk. How can a
game such as Daggerfall (over 400MB in size) be so empty compared to these
"tiny" RPG's???
Anyone out there feel the same way?
Can anyone give me a ray of hope and tell me that there is a true RPG on
the horizon?
IS CRPG DEAD?????????????????????
CAN ANYONE SAVE ME FROM BECOMING JUST ANOTHER ACTION GAME PLAYER (maybe
I'll watch tv instead, I hear Melrose Place has a good episode on
tonight.)
ORIGIN save me!!!!!!!!!!!!!!!!!!!!!!!
Jeff
4/9/1998 - "RPG RPG Where is my RPG": https://groups.google.com/forum/#!s...sys.ibm.pc.games.rpg/t0isV092w1Y/Rn2m7ZrgvAgJ
What I like about game developers is how they tell us what we like. We
tell
the develepers that we want an rpg, we want imersion, we want a story.
We
tell them we want good game play. We tell them we want a dynamic world.
We want our rpg to pull us in. We tell them no we don,t want it to end
in
1 hour. We say we do not want real time combat. We would like a game
that
has sequels or and add ons. We want our world to evolve. We would like
to
be able to play with friends and alone. And what do they tell us
NO you don't, we are going to give you what you want ????
DJM
And two slightly newer ones:
1/1/2003 - "Consoles, computers & the evolution of gaming": https://groups.google.com/forum/#!s...sys.ibm.pc.games.rpg/10Ru3GZ2mcU/imBn-EzHmdgJ (includes posts by RPG Codex founder Saint Proverbius!)
Console gaming is clearly an emerging force. Video game revenues dwarf
those from computer game sales. Shelf space at the major retail
vendors has continued to decline over the past year, and software
companies continue to merge or go under.
Some would say this means the death of computer gaming. I don't think
it's that simple. I see the death of certain genres, but others will
continue to thrive. Blockbuster PC games will come to revolve around
online components which go beyond any console's capabilities, while
solo games will become a niche market or reflect specific genres where
consoles do not excel. In other words, games like Galactic
Civilizations (niche) and Diablo / Warcraft (battle.net will
inevitably become a paid service) will still be produced, and the MMOG
market will continue to draw developers. I think epic solo CRPGs, for
instance, will be rare outside of the shareware market, as will solo
shooters; games like Counterstrike and Unreal Tournament will remain
PC dominated, but players will be expected to pay to play online. The
days of free online play are definitely drawing to an end for major PC
releases.
Thoughts?
7/30/2003 - "The future is Bioware?": https://groups.google.com/forum/#!s...sys.ibm.pc.games.rpg/k25m3nEYK_0/su2fU5QJrYQJ
After playing Shadows of Udrentide and reading the X-box player reports
of KOTOR, it seems like Bioware is the best hope for decent future
CRPGs. They are producing games that look decent graphically, have good
stories/characters and pretty solid gameplay. Can't think of another
company that can now rival the professionalism and polish of these CRPGs.
In the past, I would see their main rivals as their former collaborators
Black Isle/Interplay, but they seem to be enmeshed in money, licence,
staff and other problems. IWD2 was locked in the past, a generation
behind Bioware stuff, and Lionheart from the demo is awful. They also
can't seem to get away from the - presumably more lucrative - hack
n'slash to do the deep epic story/character games that made their name.
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