Riskbreaker
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Rather than letting you harpoon Cthulhu in the face, as Lovecraft would.It even lets you shoot Dagon in the face with a warship artillery.
Rather than letting you harpoon Cthulhu in the face, as Lovecraft would.It even lets you shoot Dagon in the face with a warship artillery.
I like DCotE, but it has too many action segments to be a proper survival horror.False. Gameplay constantly switches between stealth, exploration/walking sim, action and puzzle. All the goddamn time. Based on that I'm questioning if you even played it. "Full-blown action game" Just because it has a brief segment where you missile a dude in the face doesn't mean shit. In Resident Evil 1 (the game that birthed the label, of course) you also missile a dude in the face.
I like DCotE, but it has too many action segments to be a proper survival horror.
You have like an hour of walking sim/puzzle solving in the beginning, then half an hour of scripted sequences where you run away and sneak past a violent mob, then you get access to a pistol and a double-barrel shotgun. That's it, the game turns into Call of Duty. Yeah you die rather quick, can't heal mid combat because of locational damage and prolonged animations, and you don't have hundreds of spare ammo rounds, but it's still very heavy on action. There's even a "shoot enemies while sitting in a truck" segment, an FBI raid where you jump from cover to cover while avoiding a turret, and a full blown military assault near the end. Your inventory has unlimited space, you don't need to think what to take and what to leave because you can carry all 8 weapons at the same time. You gun down dozens of the Deep ones with a tommygun during Urania segment, then after a brief weapon-less stealth segment you proceed to gun dozens of cultists and the deep ones using a futuristic plasma cannon with infinite ammo.
Only 20% of the game is survival horror.
Ash
Have you by chance played Total Chaos, a standalone GZDoom game from a couple of years ago?
If not, I think you'd appreciate it.
I found Total Chaos to be a badly designed mess, bloated with a ton of badly working mechanics. There are rpg-lite elements, equipment degradation, crafting (with all the item bloat), hunger mechanics, poison/radiation management, diabloesque grid inventory, etc. And thanks to its GZDoom origins the game is janky as fuck. I stopped playing after i've lost a bunch of items upon level transition.Ash
Have you by chance played Total Chaos, a standalone GZDoom game from a couple of years ago?
If not, I think you'd appreciate it.
GZDoom origins the game is janky as fuck
constantly locks doors behind you, locks you in a room and then spawns a bunch of enemies
this.Or perhaps too much of it is just useless and navigating inventory cumbersome?
the movement is jank and you keep getting stuck in the environments. And more often than not the arenas aren't all that great level-design wise, and are hard to navigate.Wouldn't this feel oppressive though, in a good way? And locking you in a room with enemies is classic design, to play the arena, survive the gauntlet without running away like a bitch, as they often do in a wide array of games including Doom (1993) or Resident Evil 1 (1996 e.g the boss fights).constantly locks doors behind you, locks you in a room and then spawns a bunch of enemies
And since your inventory is limited, you don't really know what is useful and what isn't. There are chances to soft-lock yourself
no, distinguishing quest items from trash isn't hard.And since your inventory is limited, you don't really know what is useful and what isn't. There are chances to soft-lock yourself
Wouldn't it be based on intuition though? e.g rock, coffee cup, empty vial = unlikely to be required to progress. Door Key, chemical solution, locked diary = you should probably hold on to this item. If so, then soft-locking yourself is called being retard filtered.
but you told me to play more gamesImagine playing every game ever made when some 80% of them are total shit.
But that remaining 20% = thousands of decent to amazing games
You wise-cracking little shit.
I liked Afraid of Monsters more.Cry of Fear has an awful emo story (I guess the devs had delusions of grandeur and thought they were making a new Silent Hill), but other than that it's mechanically solid horror game. Limited inventory (there's no item box so you'll have to drop items on the ground and retrieve them later), puzzles, non-linear level design with backtracking. It's also pretty damn scary. This, and Jasper Byrne's Lone Survivor, are probably the closest things to Silent Hill that were made by westerners.
yeah AoM is great, but Cry of Fear has more involved survival mechanics and actual puzzles. AoM's gameplay is too similar to Half-Life.I liked Afraid of Monsters more.Cry of Fear has an awful emo story (I guess the devs had delusions of grandeur and thought they were making a new Silent Hill), but other than that it's mechanically solid horror game. Limited inventory (there's no item box so you'll have to drop items on the ground and retrieve them later), puzzles, non-linear level design with backtracking. It's also pretty damn scary. This, and Jasper Byrne's Lone Survivor, are probably the closest things to Silent Hill that were made by westerners.
[...] but fucking hell, Silent Hill: 2 is maybe the best horror game ever made? It's a fucking masterpiece. [...]
Finished replays of Silent Hill and Silent Hill 2. The first was even better than I remembered, while Silent Hill 2 is quite a bit worse, still okay, but honestly dropped quite significantly in my top list. Feels like Silent Hill for normies, if that makes any sense; less frightening atmosphere, less oppressive music, more focus on story, even more linear, worse combat. [...]
Finished replays of Silent Hill and Silent Hill 2. The first was even better than I remembered, while Silent Hill 2 is quite a bit worse, still okay, but honestly dropped quite significantly in my top list. Feels like Silent Hill for normies, if that makes any sense; less frightening atmosphere, less oppressive music, more focus on story, even more linear, worse combat. [...]
I tried replaying it on hard recently. All it did was turn an easy game into a tedious game. And it was still easy.Finished replays of Silent Hill and Silent Hill 2. The first was even better than I remembered, while Silent Hill 2 is quite a bit worse, still okay, but honestly dropped quite significantly in my top list. Feels like Silent Hill for normies, if that makes any sense; less frightening atmosphere, less oppressive music, more focus on story, even more linear, worse combat. [...]
The first game (and part three) are certainly more replayable then the second game. They have more varied enviroments and resource management is better executed. Part 2 really shines in the story department, which makes for a very strong and memorable first playthrough, but almost the entire game is you going around very dark hallways and even most trips through town are at night so the visuals feel a bit boring. And you get so much ammo in the game it's downright retarded. Not that you have to conserve your shit that much in the first game either, but part 2 goes full retard in that regard.
Silent Hill 2 is utter shit in every way: It's even more linear than the original, the puzzles are completely retarded, and not in a good way, and the majority of the game game, i.e. the apartment building, the hospital and the hotel (and especially everything in between) is just boring as shit.
The only good Silent Hill is the original game.
Yeah, you are sorry. The first one was garbage.[...] but fucking hell, Silent Hill: 2 is maybe the best horror game ever made? It's a fucking masterpiece. [...]
Finished replays of Silent Hill and Silent Hill 2. The first was even better than I remembered, while Silent Hill 2 is quite a bit worse, still okay, but honestly dropped quite significantly in my top list. Feels like Silent Hill for normies, if that makes any sense; less frightening atmosphere, less oppressive music, more focus on story, even more linear, worse combat. [...]
Ah, I'm sorry, faggot.