Morenatsu.
Liturgist
I like dinosaurs.
The original AitD have a lot of trial-and-error traps, but it has also more diverse and flexible game mechanics than RE. You can think RE as a subset of AitD.The original Alone in the Dark is barely even a game, it's a Dragon's Lair-style glorified interactive movie full of gotcha trial-and-error traps. Japanese devs took the formula and made a proper game with actual gameplay mechanics.
Silent Hill 2 is utter shit in every way: It's even more linear than the original, the puzzles are completely retarded, and not in a good way, and the majority of the game game, i.e. the apartment building, the hospital and the hotel (and especially everything in between) is just boring as shit.
The only good Silent Hill is the original game.
Geez ease up with your push and pull baby. One minute you're saying stupid shit like Darkwood is crap, next you throw out total monocled statements like this. I rated you prestigious my man.
The thing about Darkwood is that I just don't enjoy the gameplay—at all. The perspective and controls feel cheap
the forced day/night-rhythm gets boring so fucking quickly
On top of that the procedural generation, which is too apparent and makes the map feel unnecessarily unrealistic.
The best I can say is that it at least feels like an honest effort (which is quite a compliment in current year). But it's still shit.
The thing about Darkwood is that I just don't enjoy the gameplay—at all. The perspective and controls feel cheap
What. The. Fuck.
Aren't you a survival horror fan? As in old school tank controls fixed camera angles survival horror? Because if anything, fixed camera angles is what was cheap, and I am also an old school survival horror fan. It resulted in borked controls and limiting gameplay (e.g aiming) in the name of better graphics. Thankfully these things also enhanced the horror experience so we don't fault it so much for the limitations on gameplay, and they made up for it in other ways at least. Darkwood's perspective on the other hand is much more advantageous to gameplay. The controls are also perfectly adequate, no idea what you're blabbering about. You sure you're not just getting old and senile? Darkwood has better gameplay than any of those old fixed cam classics, yet also equal horror/tension/atmosphere.
the forced day/night-rhythm gets boring so fucking quickly
How long did you play it for? The nighttime is basically tower defense survival horror style, puts a squeeze on your resources, and escalates in difficulty and intensity as days go by. The first few nights are pretty boring, but it soon becomes some good shit. What do you dislike about it, that it forces you to drop what you're doing and return to base? What's the big deal, you can always continue where you left off the next day. Some of my most tense gaming moments were in trying to complete my current task or taking a quick detour on the way home for a risky grab at some supplies as the darkness approaches.
On top of that the procedural generation, which is too apparent and makes the map feel unnecessarily unrealistic.
Bullshit. I usually hate proc-gen but this is some of the finest implementation around. What's more the locations are still hand-crafted, all it does it shift the locations around, which keeps things interesting for replays.
The fact that it is so minimal in approach is what makes it good.
The best I can say is that it at least feels like an honest effort (which is quite a compliment in current year). But it's still shit.
Some of the fakest news I've read on the cuckdex. At least your previous post on the matter was spam-rated appropriately. Try the game again, it deserves better, and I think you deserve better, since I know you're old school and long for some good shit. Play the game on normal difficulty, iron man is not ideal for first playthroughs.
Capcom is instead cashing in on the dinosaur fandom with a new dinosaur action game. Which is probably what a new Dino Crisis would've been anyways.
Something you might be interested in, is that a small indy developer is making a retro-style dinosaur 'boomer shooter', inspired by Dino Crisis, called "Compound Fracture". The art style they have tried to replicate even has the jaggies from a PS1 era rendered game. Although I know it's not precicely what we wanted, I like boomer shooters a lot personally, so it's a nice alternative bit of dinosaur entertainment:Jurassic World whatever the new movie is called succeeded, Sony will release some Adam Driver dinosaur movie, and still Capcom won't cash in on the dinosaur fandom with their own survival horror that is left dormant. But we need the twentieth zombie game in their other franchise. Honestly don't even think zombies are that popular anymore. Resident Evil is selling largely on inertia. Dinosaurs are harder to animate and code for, I think. In a Resident Evil game, most of the enemies are humanoids. In a dinosaur game, you have to animate a whole bunch of different species. I think that's one of the reasons there are few good dino games. But it's not an excuse.
No Onimusha 1?
This is an exaggeration, but it's not far from the truth either. Biohazard ofc. has its roots in Sweet Home, which was a JRPG and did the action much worse, but puzzles much better. Have you played it?Essentially the mansion in Resident Evil 1 is like a dungeon in tabletop. Each room is a scenario, resembling tabletop encounters.
Tormented Souls is more of an adventure game than a 'dungeon in tabletop', as it has infinite inventory space and a pretty low enemy/weapons/resource variety.I think the one that looked most interesting to me, was "Tormented Souls", unless I'm mistaking one game for another. I've yet to play it, but it looked really close to RE 0/1. There are a couple like this now.