V_K
Arcane
I mean, let's be real: dialog skills are boring. You're either playing "guess what the designer meant by this dialog option" or not playing at all and just choosing the option tagged with your highest skill. And then, failing to meet an arbitrary or even random threshold, you're either forced into combat you can't win or instakilled immediately.
But it dawned on me recently that it'd actually be very easy to fix dialog skills: just make them combat skills. As in, to be used in actual, regular combat.
It seems so obvious that I'm surprised no RPG - to my knowledge at least - has done that yet. I mean, you even have some precursors in older game, like parlaying with monsters in Magic Candle or language skills in Daggerfall, but they're still very binary and not terribly developed. What I'm thinking of is that it'd be quite easy to give the character a handful of spell-like diplomatic abilities to use on sentient enemies. Something like intimidating them into fleeing, taunting them into losing concentration, manipulating them to turn on each other, persuading to look the other way, or, hell, even bribing and charming them into joining your party, why not. The benefits are manifold: diplomacy gets much meatier gameplay, and at the same time many dialog situations where you have to persuade a hostile entity can now be abstracted to combats, saving the devs the trouble of writing and voicing dialogs. Moreover, many emergent situations are now possible, like e.g. beating someone into submission, which previously required scripting but can be done systemically by e.g. making the difficulty for intimidation lower the more damage you deal to the opponent. Granted, diplomacy only works on sentient beings, but it wouldn't be that hard to develop similar (but different enough) skills for handling animals or robots.
EDIT: I'm not talking about a separate "dialog combat" minigame, but of making diplomacy part of regular combat encounters.
But it dawned on me recently that it'd actually be very easy to fix dialog skills: just make them combat skills. As in, to be used in actual, regular combat.
It seems so obvious that I'm surprised no RPG - to my knowledge at least - has done that yet. I mean, you even have some precursors in older game, like parlaying with monsters in Magic Candle or language skills in Daggerfall, but they're still very binary and not terribly developed. What I'm thinking of is that it'd be quite easy to give the character a handful of spell-like diplomatic abilities to use on sentient enemies. Something like intimidating them into fleeing, taunting them into losing concentration, manipulating them to turn on each other, persuading to look the other way, or, hell, even bribing and charming them into joining your party, why not. The benefits are manifold: diplomacy gets much meatier gameplay, and at the same time many dialog situations where you have to persuade a hostile entity can now be abstracted to combats, saving the devs the trouble of writing and voicing dialogs. Moreover, many emergent situations are now possible, like e.g. beating someone into submission, which previously required scripting but can be done systemically by e.g. making the difficulty for intimidation lower the more damage you deal to the opponent. Granted, diplomacy only works on sentient beings, but it wouldn't be that hard to develop similar (but different enough) skills for handling animals or robots.
EDIT: I'm not talking about a separate "dialog combat" minigame, but of making diplomacy part of regular combat encounters.
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