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Incline Disco Elysium - The Final Cut - a hardboiled cop show isometric RPG

Twiglard

Poland Stronk
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Strap Yourselves In Codex Year of the Donut
In this thread:

1. People insulting each other for over last 15 pages. I liked the spoiler thread better.
2. Right-wingers laugh at DE not selling. Unlike PS:T and Troika games. Oh wait...
3. Left-wingers defending Marxism, to the irony of DE's description: "it failed so many times, but will surely work this time" (Big Communist Builder).
 

Jenkem

その目、だれの目?
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An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
Witcher 3 is the embodiment of decline. Your analogy that they aimed low is accurate, but why should that be applauded? It is a garbage game that dumbed down virtually every mechanic that makes Witcher unique, it is generic milquetoast AAA trite that primarily did well because it was boosted by console players raised on Skyrim, Fallout 3 and Ubisoft open world game design.

Going back to your analogy, it is better to aim high and miss than aim low and hit the target, especially when the target is a pile of shit. Simple as.
 

overly excitable young man

Guest
Dumbing down? Well Witcher series was decline from the start.
I like it for what it is but it's basically decline.

I just think that it's dishonest. You're screaming around: "lol crpg" , "be the cop you want to be" and then behind your back the decline starts creeping in.
Aiming that high is pathetic.
You could have just aimed a little lower and made an amazing game.
But they dug too deep and ruined the game.
 

Harthwain

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Dec 13, 2019
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Witcher 3 is the embodiment of decline. Your analogy that they aimed low is accurate, but why should that be applauded? It is a garbage game that dumbed down virtually every mechanic that makes Witcher unique, it is generic milquetoast AAA trite that primarily did well because it was boosted by console players raised on Skyrim, Fallout 3 and Ubisoft open world game design.

Going back to your analogy, it is better to aim high and miss than aim low and hit the target, especially when the target is a pile of shit. Simple as.
Sandbox games tend to do very well in general. I wonder if that's one of the key elements of TW3's success? Other than that I would suspect quest design (each quest feeling unique not being MMO-inspired "bring me 4x of Y" shit) and the game overall being very cinematic-heavy (including its non-plot quests). Even I will admit that the above elements were well done and probably helped to sell the whole game, even though many other parts - including crucial gameplay elements - were mediocre at best, if not straight up weak.

In achieving what?
Disco Elysium failed its basic premise.
Witcher 3 is good at being a stupid ARPG.
Disco failed at failing? That almost sounds like a praise, given that the game is very failure-driven.
 

overly excitable young man

Guest
Lol Nah, I don't think that DEs premise was to fail.
tbh i'm not really sure if it even has a premise.
I don't know why it exists and i don't know why it exists the way it does.
 

Harthwain

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MartVirkusArcadeRage-700x664.jpeg
 

Verylittlefishes

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Witcher 3 is the embodiment of decline. Your analogy that they aimed low is accurate, but why should that be applauded? It is a garbage game that dumbed down virtually every mechanic that makes Witcher unique, it is generic milquetoast AAA trite that primarily did well because it was boosted by console players raised on Skyrim, Fallout 3 and Ubisoft open world game design.

Going back to your analogy, it is better to aim high and miss than aim low and hit the target, especially when the target is a pile of shit. Simple as.

I wonder who are those tasteless people who made TW3 codexian GOTY.
 

Prime Junta

Guest
In-depth talk/interview by Robert Kurvitz:



Edit: hey Roguey you're wrong, they're not elitists, Robert says so himself

Edit 2: what does he want to do next? sex and violence
 
Last edited by a moderator:

ItsChon

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Steve gets a Kidney but I don't even get a tag.
In-depth talk/interview by Robert Kurvitz:



Edit: hey Roguey you're wrong, they're not elitists, Robert says so himself

Edit 2: what does he want to do next? sex and violence

This video made me really excited for what comes next actually, and I kind of want to replay the game now. Very intelligent sounding man (makes the private ideology they all seem to hold that much more puzzling), and I'm excited to see what they can do next.

One thing I do think should be added upon in terms of the games systems is the thought cabinet. He says in the video that he's happy people aren't saying it's just a superfluous addition, but tbh, I didn't find it all that impactful. The thoughts were cool, but I didn't really feel the impact that they had on the game. They seemed too secondary, and I thought making a system where you spend skill points to unlock new thoughts was a bit counter intuitive. It's hard to justify spending a whole point for a random thought when I could directly improve my character by just increasing a skill. I think it'd be good to add dialogue that is thought cabinet dependent, and perhaps having an indicator that shows as much would be a positive addition.

All that aside though, I would assume that making a sequel would be cheaper by a significant amount than making the original, considering the fact that, my suggestion aside, they have all the systems they need in place. It's now just a matter of art, writing, and voice acting, which shouldn't be too bad, right?
 

Popiel

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Pillars of Eternity 2: Deadfire
I think it'd be good to add dialogue that is thought cabinet dependent, and perhaps having an indicator that shows as much would be a positive addition.
You really should consider replayin' this game. This time, for a change, with your eyes open. It's obvious where and when thoughts from the cabinet give you new dialogue and gameplay options (spoiler: they do).

I’m waitin’ for a suggested sequel/DLC in which you play a woman who speaks to her unborn child. Leftist murderers and satanists will literally kill themselves over implications.
 

Forest Dweller

Smoking Dicks
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Oct 29, 2008
Messages
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In-depth talk/interview by Robert Kurvitz:



Edit: hey Roguey you're wrong, they're not elitists, Robert says so himself

Edit 2: what does he want to do next? sex and violence

Goddamnit I came here specifically to post that. Fuck you!
 

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