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Incline Disco Elysium - The Final Cut - a hardboiled cop show isometric RPG

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,536
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Meme maker mode:



https://store.steampowered.com/news/app/632470/view/3653020827598145127

Introducing Collage Mode
Dress the set of your dreams with this brand-new game mode.

Today, we’ve rolled out Collage Mode: a new functionality that gives players the creative freedom to stage
just about anything
in-game.

Collage Mode grants you full access to characters, environments and props from the game, along with filters and frames to complete your Disco masterpiece.

Take over the narrative reins with the custom dialogue option in Collage Mode, which allows you to weave whatever story your heart desires.

Fabricate completely new dramas from unforgivable punch-ups to fruity yet forbidden kisses. Corroborate your fan fiction with screenshots directly from the game.

The possibilities of Collage Mode are vast and the silliness knows no bounds.

DRAG AND DROP


Place, rotate, and resize your favourite characters across the game’s painterly environments and then pick from a range of silly and sensible poses to strike.

71165802a1f34e1fc35dd97a06de27d5eee616cf.jpg


WRITE DIALOGUE


Create a whole story with a single image by entering custom text that can be placed anywhere and even make it look authentic by using the FELD dialogue reel.

BE AESTHETIC


Bring out your inner Art Cop by applying weird and wonderful filters; choosing from rain, fog, and snow; as well as changing the time of day to capture the exact mood you’re after.

884d991cdcc8971bd105232ef11f129758186163.jpg


STICK ‘EM UP


Put gloves and guns in unsuspecting hands with a huge collection of items and clothing stickers or add extra style with new and extraordinary art from our talented collaborators.

GET FRAMED


Finish up by choosing a frame to wrap up your fantasy with audacious themes such as Kim Catsuragi, F**k The World, Visual Calculus, and Building Communism.

319116ebb52771499b340c2135b683abda63772b.jpg


BONUS! SECRETS TO FIND


Hunt for never-before-seen scenes from across Martinaise history if you’ve got a keen enough eye for it and enjoy a velvety new voiceover from the game’s narrator.

Be sure to tag Disco Elysium on Twitter when sharing Collage Mode screenshots so we can marvel at your creations.
 

KVVRR

Learned
Joined
Apr 28, 2020
Messages
651
I know those one off memes with the game's assets people have been doing are a good way to keep the game in the public eye, but this seems like a big waste of time. Why does an isometric RPG need a photo mode?
Maybe they made the tools to streamline the map creation process or something, making it easier to plop characters into the game, and retrofitted it as this? One would think that they would already have these sort of tools at hand, though.
 
Last edited:

None

Arbiter
Joined
Sep 5, 2019
Messages
2,032
Maybe they made the tools to streamline the map creation process or something, making it easier to plop characters into the game, and retrofitted it as this? One would think that they would already have these sort of tools at hand, though.
I'd expect it is the other way around, as in this is merely an extension of what the devs were already using to move things around and create scenes.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,350
Misread and thought College mode. Hard boiled cop learns new things. So instead, this is like scrapbooking?
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,884
Location
London, UK
Strap Yourselves In
Meme maker mode:



https://store.steampowered.com/news/app/632470/view/3653020827598145127

Introducing Collage Mode
Dress the set of your dreams with this brand-new game mode.

Today, we’ve rolled out Collage Mode: a new functionality that gives players the creative freedom to stage
just about anything
in-game.

Collage Mode grants you full access to characters, environments and props from the game, along with filters and frames to complete your Disco masterpiece.

Take over the narrative reins with the custom dialogue option in Collage Mode, which allows you to weave whatever story your heart desires.

Fabricate completely new dramas from unforgivable punch-ups to fruity yet forbidden kisses. Corroborate your fan fiction with screenshots directly from the game.

The possibilities of Collage Mode are vast and the silliness knows no bounds.

DRAG AND DROP


Place, rotate, and resize your favourite characters across the game’s painterly environments and then pick from a range of silly and sensible poses to strike.

71165802a1f34e1fc35dd97a06de27d5eee616cf.jpg


WRITE DIALOGUE


Create a whole story with a single image by entering custom text that can be placed anywhere and even make it look authentic by using the FELD dialogue reel.

BE AESTHETIC


Bring out your inner Art Cop by applying weird and wonderful filters; choosing from rain, fog, and snow; as well as changing the time of day to capture the exact mood you’re after.

884d991cdcc8971bd105232ef11f129758186163.jpg


STICK ‘EM UP


Put gloves and guns in unsuspecting hands with a huge collection of items and clothing stickers or add extra style with new and extraordinary art from our talented collaborators.

GET FRAMED


Finish up by choosing a frame to wrap up your fantasy with audacious themes such as Kim Catsuragi, F**k The World, Visual Calculus, and Building Communism.

319116ebb52771499b340c2135b683abda63772b.jpg


BONUS! SECRETS TO FIND


Hunt for never-before-seen scenes from across Martinaise history if you’ve got a keen enough eye for it and enjoy a velvety new voiceover from the game’s narrator.

Be sure to tag Disco Elysium on Twitter when sharing Collage Mode screenshots so we can marvel at your creations.

Blimey that's a surprise, and very nice too, could be huge depending on how easy it is for people with storytelling talent but little computing talent to use.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,536
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Blimey that's a surprise, and very nice too, could be huge depending on how easy it is for people with storytelling talent but little computing talent to use.

I'm not sure if you realize that this isn't a campaign editor. It just lets you drag around graphical assets to make pretty pictures.
 

Maxie

Wholesome Chungus
Patron
Glory to Ukraine
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Nov 13, 2021
Messages
8,084
Location
Warszawa, PL
Blimey that's a surprise, and very nice too, could be huge depending on how easy it is for people with storytelling talent but little computing talent to use.

I'm not sure if you realize that this isn't a campaign editor. It just lets you drag around graphical assets to make pretty pictures.
one'd presume in this thread alone people are able to read
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,798
Disco feels like a game that was made to fulfill a quota in the Soviet Union just so the developer's grandma wouldn't be sent to a gulag. It's not even depressing in an ironic way like Fallout 1, it's a cry for help
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,798
Disco feels like a game that was made to fulfill a quota in the Soviet Union just so the developer's grandma wouldn't be sent to a gulag.
It's one of the least generic RPGs ever made, how do you figure that?
RPGs don't work without Gygaxian alignment systems and a belief in absolute good and evil. This is why communist art is repulsive. If morality is subjective, then the player character's choices don't matter. Without the lawful good/chaotic evil axis, every encounter devolves into an Aaron Sorkin movie about how killing innocent orcs is wrong and that mind flayer dindu nuffin'. Compare Kreia in KOTOR 2 presenting her rational argument about why you shouldn't feed the homeless to the writer (!) in Disco mocking Measurehead for being a racist. The DM isn't supposed to have an opinion. Disco isn't a video game, it's an interactive struggle session
 

Theodora

Arcane
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Glory to Ukraine
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Messages
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anima Bȳzantiī
That's a really strange argument. Besides the fact that all "DMs" or worlds or storytelling will inherent hold and express values of its creator one way or another, it's just not true that DE is absent ambiguity, it is rather mixed in its response to communism, liberalism (in the classic sense), right libertarianism, and a bunch of other more fringe ideas. There's not a political pov mentioned that doesn't get mocked.

Feels like your definition would preclude games, or at least RPGs, from doing anything that could ever be considered "art".
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,798
That's a really strange argument. Besides the fact that all "DMs" or worlds or storytelling will inherent hold and express values of its creator one way or another, it's just not true that DE is absent ambiguity, it is rather mixed in its response to communism, liberalism (in the classic sense), right libertarianism, and a bunch of other more fringe ideas. There's not a political pov mentioned that doesn't get mocked.

Feels like your definition would preclude games, or at least RPGs, from doing anything that could ever be considered "art".
Planescape: Torment is art. It asks "What can change the nature of a man?" but it never presents an answer to the question, because that's the player's job. Disco, on the other hand, starts from the assumption that milquetoast leftism is the answer and then works backward to formulate the question. It's a shame, too, because the writing is good aside from the heavy-handed propaganda.
 

Theodora

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So the game where everyone is a fuckup, everyone is guilty of something; where the union that serves as its backdrop is corrupt as it gets, and your sidekick is more likely to roll his eyes at communist outbursts than almost anything else ... and the potential (anti) hero is a bloody cop is just 'milquetoast leftist propaganda'? Did we play the same game?

Hell, the
~ultra secret commie bookclub of two~ plus Cindy
might just be the closest thing to a self-insert of the authors' thinking in the years prior to making Disco, i.e. ZA/UM the edgy collective. And if they have anything to say about them, it's pretty clearly at their expense, with no shortage of means presenting them as obnoxious and pretentious.

The fact it denies racism respect, while simultaneously mocking every Big Idea that had shaped Martinaise, is not some huge tell of a concerted 'agenda' like you're making it out to be, nor representative of anything larger to that effect.

But even all of that aside, Harry is not some tabula rasa for you to make a character from scratch upon; he has ideas already, and those act as exposition for both the world he inhabits, and his own personal baggage. And that's okay?! Hardly the first RPG character to start off partially predefined, and in doing so they succeeded in opening up spaces of narrative design normally impossible in more shallow but open PC narratives.
 
Last edited:

KVVRR

Learned
Joined
Apr 28, 2020
Messages
651
That's a really strange argument. Besides the fact that all "DMs" or worlds or storytelling will inherent hold and express values of its creator one way or another, it's just not true that DE is absent ambiguity, it is rather mixed in its response to communism, liberalism (in the classic sense), right libertarianism, and a bunch of other more fringe ideas. There's not a political pov mentioned that doesn't get mocked.

Feels like your definition would preclude games, or at least RPGs, from doing anything that could ever be considered "art".
Planescape: Torment is art. It asks "What can change the nature of a man?" but it never presents an answer to the question, because that's the player's job. Disco, on the other hand, starts from the assumption that milquetoast leftism is the answer and then works backward to formulate the question. It's a shame, too, because the writing is good aside from the heavy-handed propaganda.
If anything it says that the answer is love. Every single character from every political side is motivated by it in one way or another.
I still don't understand how there are people that can't see past the politics on the game. The game's not exactly subtle about it, while most of your political thoughts have a very playful, sarcastic jokey tone to them the love ones are just filled with regret, melancholy, and sincerity. Geez, I wonder which ones you're supposed to take seriously?
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,384
So the game where everyone is a fuckup, everyone is guilty of something; where the union that serves as its backdrop is corrupt as it gets, and your sidekick is more likely to roll his eyes at communist outbursts than almost anything else ... and the potential (anti) hero is a bloody cop is just 'milquetoast leftist propaganda'? Did we play the same game?
Obvious troll is obvious. Since the "it's a communist propaganda" angle didn't work maybe "it's a milquetoast leftist propaganda" will work? Except it is no propaganda at all. But to know that one would have to actually play the game and not suffer from functional illiteracy at the same time, which - apparently - is really hard for some people.
 

GrafvonMoltke

Shoutbox Purity League
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Dec 2, 2016
Messages
2,527
Location
Land of the Great Steppe
Disco feels like a game that was made to fulfill a quota in the Soviet Union just so the developer's grandma wouldn't be sent to a gulag.
It's one of the least generic RPGs ever made, how do you figure that?
RPGs don't work without Gygaxian alignment systems and a belief in absolute good and evil. This is why communist art is repulsive. If morality is subjective, then the player character's choices don't matter. Without the lawful good/chaotic evil axis, every encounter devolves into an Aaron Sorkin movie about how killing innocent orcs is wrong and that mind flayer dindu nuffin'. Compare Kreia in KOTOR 2 presenting her rational argument about why you shouldn't feed the homeless to the writer (!) in Disco mocking Measurehead for being a racist. The DM isn't supposed to have an opinion. Disco isn't a video game, it's an interactive struggle session
You must be a real hit at parties
 

Longes

Augur
Joined
Jan 13, 2013
Messages
439
I know those one off memes with the game's assets people have been doing are a good way to keep the game in the public eye, but this seems like a big waste of time. Why does an isometric RPG need a photo mode?
Maybe they made the tools to streamline the map creation process or something, making it easier to plop characters into the game, and retrofitted it as this? One would think that they would already have these sort of tools at hand, though.
It's mostly succeeding in reminding everyone that Mr. Evrart stole the game and then got the boot himself from the High Networth Individuals
 

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