Kedar
Educated
- Joined
- Apr 14, 2022
- Messages
- 89
What? No! You can create silly pictures. Incline!Wait so you can create your own campaign or...?
What? No! You can create silly pictures. Incline!Wait so you can create your own campaign or...?
I'd expect it is the other way around, as in this is merely an extension of what the devs were already using to move things around and create scenes.Maybe they made the tools to streamline the map creation process or something, making it easier to plop characters into the game, and retrofitted it as this? One would think that they would already have these sort of tools at hand, though.
Meme maker mode:
https://store.steampowered.com/news/app/632470/view/3653020827598145127
Introducing Collage Mode
Dress the set of your dreams with this brand-new game mode.
Today, we’ve rolled out Collage Mode: a new functionality that gives players the creative freedom to stage
just about anything
in-game.
Collage Mode grants you full access to characters, environments and props from the game, along with filters and frames to complete your Disco masterpiece.
Take over the narrative reins with the custom dialogue option in Collage Mode, which allows you to weave whatever story your heart desires.
Fabricate completely new dramas from unforgivable punch-ups to fruity yet forbidden kisses. Corroborate your fan fiction with screenshots directly from the game.
The possibilities of Collage Mode are vast and the silliness knows no bounds.
DRAG AND DROP
Place, rotate, and resize your favourite characters across the game’s painterly environments and then pick from a range of silly and sensible poses to strike.
WRITE DIALOGUE
Create a whole story with a single image by entering custom text that can be placed anywhere and even make it look authentic by using the FELD dialogue reel.
BE AESTHETIC
Bring out your inner Art Cop by applying weird and wonderful filters; choosing from rain, fog, and snow; as well as changing the time of day to capture the exact mood you’re after.
STICK ‘EM UP
Put gloves and guns in unsuspecting hands with a huge collection of items and clothing stickers or add extra style with new and extraordinary art from our talented collaborators.
GET FRAMED
Finish up by choosing a frame to wrap up your fantasy with audacious themes such as Kim Catsuragi, F**k The World, Visual Calculus, and Building Communism.
BONUS! SECRETS TO FIND
Hunt for never-before-seen scenes from across Martinaise history if you’ve got a keen enough eye for it and enjoy a velvety new voiceover from the game’s narrator.
Be sure to tag Disco Elysium on Twitter when sharing Collage Mode screenshots so we can marvel at your creations.
Blimey that's a surprise, and very nice too, could be huge depending on how easy it is for people with storytelling talent but little computing talent to use.
one'd presume in this thread alone people are able to readBlimey that's a surprise, and very nice too, could be huge depending on how easy it is for people with storytelling talent but little computing talent to use.
I'm not sure if you realize that this isn't a campaign editor. It just lets you drag around graphical assets to make pretty pictures.
It's one of the least generic RPGs ever made, how do you figure that?Disco feels like a game that was made to fulfill a quota in the Soviet Union just so the developer's grandma wouldn't be sent to a gulag.
RPGs don't work without Gygaxian alignment systems and a belief in absolute good and evil. This is why communist art is repulsive. If morality is subjective, then the player character's choices don't matter. Without the lawful good/chaotic evil axis, every encounter devolves into an Aaron Sorkin movie about how killing innocent orcs is wrong and that mind flayer dindu nuffin'. Compare Kreia in KOTOR 2 presenting her rational argument about why you shouldn't feed the homeless to the writer (!) in Disco mocking Measurehead for being a racist. The DM isn't supposed to have an opinion. Disco isn't a video game, it's an interactive struggle sessionIt's one of the least generic RPGs ever made, how do you figure that?Disco feels like a game that was made to fulfill a quota in the Soviet Union just so the developer's grandma wouldn't be sent to a gulag.
Planescape: Torment is art. It asks "What can change the nature of a man?" but it never presents an answer to the question, because that's the player's job. Disco, on the other hand, starts from the assumption that milquetoast leftism is the answer and then works backward to formulate the question. It's a shame, too, because the writing is good aside from the heavy-handed propaganda.That's a really strange argument. Besides the fact that all "DMs" or worlds or storytelling will inherent hold and express values of its creator one way or another, it's just not true that DE is absent ambiguity, it is rather mixed in its response to communism, liberalism (in the classic sense), right libertarianism, and a bunch of other more fringe ideas. There's not a political pov mentioned that doesn't get mocked.
Feels like your definition would preclude games, or at least RPGs, from doing anything that could ever be considered "art".
If anything it says that the answer is love. Every single character from every political side is motivated by it in one way or another.Planescape: Torment is art. It asks "What can change the nature of a man?" but it never presents an answer to the question, because that's the player's job. Disco, on the other hand, starts from the assumption that milquetoast leftism is the answer and then works backward to formulate the question. It's a shame, too, because the writing is good aside from the heavy-handed propaganda.That's a really strange argument. Besides the fact that all "DMs" or worlds or storytelling will inherent hold and express values of its creator one way or another, it's just not true that DE is absent ambiguity, it is rather mixed in its response to communism, liberalism (in the classic sense), right libertarianism, and a bunch of other more fringe ideas. There's not a political pov mentioned that doesn't get mocked.
Feels like your definition would preclude games, or at least RPGs, from doing anything that could ever be considered "art".
Obvious troll is obvious. Since the "it's a communist propaganda" angle didn't work maybe "it's a milquetoast leftist propaganda" will work? Except it is no propaganda at all. But to know that one would have to actually play the game and not suffer from functional illiteracy at the same time, which - apparently - is really hard for some people.So the game where everyone is a fuckup, everyone is guilty of something; where the union that serves as its backdrop is corrupt as it gets, and your sidekick is more likely to roll his eyes at communist outbursts than almost anything else ... and the potential (anti) hero is a bloody cop is just 'milquetoast leftist propaganda'? Did we play the same game?
You must be a real hit at partiesRPGs don't work without Gygaxian alignment systems and a belief in absolute good and evil. This is why communist art is repulsive. If morality is subjective, then the player character's choices don't matter. Without the lawful good/chaotic evil axis, every encounter devolves into an Aaron Sorkin movie about how killing innocent orcs is wrong and that mind flayer dindu nuffin'. Compare Kreia in KOTOR 2 presenting her rational argument about why you shouldn't feed the homeless to the writer (!) in Disco mocking Measurehead for being a racist. The DM isn't supposed to have an opinion. Disco isn't a video game, it's an interactive struggle sessionIt's one of the least generic RPGs ever made, how do you figure that?Disco feels like a game that was made to fulfill a quota in the Soviet Union just so the developer's grandma wouldn't be sent to a gulag.
It's mostly succeeding in reminding everyone that Mr. Evrart stole the game and then got the boot himself from the High Networth IndividualsI know those one off memes with the game's assets people have been doing are a good way to keep the game in the public eye, but this seems like a big waste of time. Why does an isometric RPG need a photo mode?
Maybe they made the tools to streamline the map creation process or something, making it easier to plop characters into the game, and retrofitted it as this? One would think that they would already have these sort of tools at hand, though.
It's one of the least generic RPGs ever made, how do you figure that?
Yeah, can it get anywhere more typical of the Soviet Union?Now I understand why the main author was fired.