Crooked Bee
(no longer) a wide-wandering bee
Iirc they did have to dumb down the AI in Dishonored 1 based on focus group feedback, so. I just hope they don't have to dumb it down too much this time.
Iirc they did have to dumb down the AI in Dishonored 1 based on focus group feedback, so. I just hope they don't have to dumb it down too much this time.
In playtesting, Arkane found that people just weren’t all that able to go about finishing the mission using their own heads. Without at least some sort of clue, people would just wander about aimlessly, hoping for the mission to complete itself.
“People would just walk around. They didn’t know what to do. They didn’t even go upstairs because a guard told them they couldn’t. They’d say ‘Okay, I can’t go upstairs.’ They wouldn’t do anything,” explained Arkane’s Julien Roby to Games.On.net
Dumb compared to what? Dishonored was a far cry from usual AAA fare back when it first appeared."Why Harvey Smith Refuses To 'Dumb Down' Dishonored 2"
But Dishonored 1 was already dumb...or are we going all-in this time? I'd jump with joy if that were the case, and yeah, you don't need to dumb down your game when you have the Bethesda/Zenimax marketing powerhouse and company image (popular among the popamolers) backing you.
Dumb compared to what?
Don't get it why people keep saying Dishonored is dumbed down.
You can do so many crazy power and gamestyle compositions it hardly ever gets old. Neither Thief, nor Dishonored are dumbed down. Both are different and encourage creativity.
After they patched it of course.Actual "dumbing down" elements were relegated to stuff like objective arrows and UI elements that could all be turned off if one so desired.
Because the entire challenge of stealth games is crossing guarded areas without being seen, which is trivial in dishonored. And if you're spotted you can go on a killstreak through the entire map anyway.
Because it isn't a purely stealth game to begin with. Why is that so hard to grasp? Dishonored's flexibility is its biggest strength.Which is why it's not a very good stealth game to begin with, since there's no reason to be stealthy besides wanting to see a good ending.
excidium said:Because the entire challenge of stealth games is crossing guarded areas without being seen, which is trivial in dishonored. And if you're spotted you can go on a killstreak through the entire map anyway.
Is that what you actually believe? More like proper stealth gameplay simply does not sell. It's slow, punishing and boring to watch.Thief had it's place in it's time but no self-respected game designer would want to go back to a purist stealth game with today's technical freedoms at his disposal. That's what we have FMs for.
Is that what you actually believe? More like proper stealth gamepaly simply does not sell. It's slow, punishing and boring to watch.
Technical freedom my fucking ass...if they were all about technology we'd see stealth gameplay that isn't stuck in the mid 90s crouch-in-a-dark-corner at best. It's probably the most stagnated element in video games.
That you have to intentionally handicap yourself in a game from an ability you get nearly instantly means the game is poorly designed. Dark Souls is a game that you can make more challenging with player-enforced restrictions like level 1 run, etc. But the base game itself is still challenging (to new players) without any player-enforced restrictions.I kinda look at it like quick save scumming. It can turn good games into shit. You get it at level 1. Only person to blame if you use it, is yourself.So stealth wasn't that shitty... assuming you don't use the basic ability given to you at level 1? So... cutting the Codex bullshit: the stealth was shitty.
At the very least, something that gives a passing impression of being AI.