Wilian
Arcane
- Joined
- Jan 14, 2011
- Messages
- 2,826
D:OS was actively terrible in every way. Therefore I pick option C.
Do you use edges as currency?
D:OS was actively terrible in every way. Therefore I pick option C.
So far it sits like this for me - in regard to recent RPGs anyway:
Path-err Pillars of Ex- Eterenity - mechanics good, story good
Shadowrun Dragonfall - mechanics good, story good
Divinity Original Sin - mechanics great, story lacking
Darkest Dungeon - mechanics good, story lacking
Age of Decadence - mechanics okay, story good
Underrail - mechanics okay, story okay
Lords of Xulima - mechanics good, story lacking
Shadowrun Returns - mechanics okay, story lacking
Deadstate - mechanics really lacking, story lacking
Wasteland 2 - mechanics lacking, story okay
And by mechanics, I pretty much mean battle/exploration/itemization/challenge/freedom. By story, I mostly mean consequences/choices/party members/world aesthetics/theme/characterization.
D:OS was actively terrible in every way. Therefore I pick option C.
Do you use edges as currency?
So far it sits like this for me - in regard to recent RPGs anyway:
Path-err Pillars of Ex- Eterenity - mechanics good, story good
Shadowrun Dragonfall - mechanics good, story good
Divinity Original Sin - mechanics great, story lacking
Darkest Dungeon - mechanics good, story lacking
Age of Decadence - mechanics okay, story good
Underrail - mechanics okay, story okay
Lords of Xulima - mechanics good, story lacking
Shadowrun Returns - mechanics okay, story lacking
Deadstate - mechanics really lacking, story lacking
Wasteland 2 - mechanics lacking, story okay
And by mechanics, I pretty much mean battle/exploration/itemization/challenge/freedom. By story, I mostly mean consequences/choices/party members/world aesthetics/theme/characterization.
Get out. Now.
D:OS was actively terrible in every way. Therefore I pick option C.
Do you use edges as currency?
I'm not being edgy. Every aspect of this game's design and mechanics is utter shit. All of them.
No, people just universally like the game, I doubt you'd find a different reaction in any other thread.So is this thread just some groupthink bullshit for Divinity?
No, people just universally like the game, I doubt you'd find a different reaction in any other thread.So is this thread just some groupthink bullshit for Divinity?
But yes, it's surely some hivemind conspiracy that people defend a game they like and call you an idiot for your shitty critique.
Eh, the main issues with Divinity are that it's not user friendly, it's story is painfully dull but humorous in it's cliches and bad voice acting.No, people just universally like the game, I doubt you'd find a different reaction in any other thread.So is this thread just some groupthink bullshit for Divinity?
But yes, it's surely some hivemind conspiracy that people defend a game they like and call you an idiot for your shitty critique.
Which raises the question of why? It's linear, buggy as fuck, and painfully one dimensional. It's nothing like what it is described as at ALL. And yet people here are calling it great. Is it fucking Bad Rats? Is this some Bad Rats meta trolling where you collectively call this really poorly done game amazing? Or is it just because a few people from this forum guest star in the game? I think that's exactly what it is, but if the game has actual merit then prove it.
reading this i actually cut my face from all the edges you wrote man u are so edgy u should name yourself EDGE
Eh, the main issues with Divinity are that it's not user friendly, it's story is painfully dull but humorous in it's cliches and bad voice acting.No, people just universally like the game, I doubt you'd find a different reaction in any other thread.So is this thread just some groupthink bullshit for Divinity?
But yes, it's surely some hivemind conspiracy that people defend a game they like and call you an idiot for your shitty critique.
Which raises the question of why? It's linear, buggy as fuck, and painfully one dimensional. It's nothing like what it is described as at ALL. And yet people here are calling it great. Is it fucking Bad Rats? Is this some Bad Rats meta trolling where you collectively call this really poorly done game amazing? Or is it just because a few people from this forum guest star in the game? I think that's exactly what it is, but if the game has actual merit then prove it.
The combat design however was excellent, as were the mechanics behind character generation. And the EE only took that and polished it to a mirror shine. Where it fails is in the emergent nature of the combat, namely how easy it is to abuse the fields systems to create insta stunning slippery death fields of no escape and just murderballs everything with archers and mages.
But that's basically complaining because of powergaming.
EE improved a lot. Let's take a look at your criticisms for a short bit though.Eh, the main issues with Divinity are that it's not user friendly, it's story is painfully dull but humorous in it's cliches and bad voice acting.No, people just universally like the game, I doubt you'd find a different reaction in any other thread.So is this thread just some groupthink bullshit for Divinity?
But yes, it's surely some hivemind conspiracy that people defend a game they like and call you an idiot for your shitty critique.
Which raises the question of why? It's linear, buggy as fuck, and painfully one dimensional. It's nothing like what it is described as at ALL. And yet people here are calling it great. Is it fucking Bad Rats? Is this some Bad Rats meta trolling where you collectively call this really poorly done game amazing? Or is it just because a few people from this forum guest star in the game? I think that's exactly what it is, but if the game has actual merit then prove it.
The combat design however was excellent, as were the mechanics behind character generation. And the EE only took that and polished it to a mirror shine. Where it fails is in the emergent nature of the combat, namely how easy it is to abuse the fields systems to create insta stunning slippery death fields of no escape and just murderballs everything with archers and mages.
But that's basically complaining because of powergaming.
Aside from the overly wordy, pretentious NPCs that say nothing that wasn't the problems I had with it at all. The combat is just spam elemental gimmicks and you win. Sometimes enemies bug out and get literally 30 turns in a row at which point they instant kill a character (and themselves if you set them on fire with the aforementioned elemental gimmicks first). The actual attack abilities are quite lacking. Literally every character, including yours are colossal shitlords. Most design decisions seem made by a 12 year old DM. I have a had time even recalling details because the entire game was just a sea of noise. I couldn't even tell you what world the game is set in. Most of the unique features are actually hidden liabilities you just turn off. While someone has helpfully trolled by bringing Derpest Dungeon in this, I think shit like NPC personalities can be fairly compared with corpses, except that unlike corpses they do actually do something. The game's already a hyper linear single solution puzzle that actively punishes you hard for anything other than the One True Way. How can we make this better? Making your NPC companion mind control you if you go against what "they" want. And the best part? That "feature" is in because the game has a "multiplayer" mode, where it's actually fair and reasonable that both people would have a fucking say in decisions. Except the multiplayer is poorly implemented and buggy as fuck. Let's make a decision when the other guy can't even see the fucking dialogue! BRILLIANT! And seriously, could we have some working hit boxes? If I click on something it shouldn't register as a click 10 feet away in the opposite direction.
Just the fact the game needed a remake with "Enhanced Edition" is telling (you usually see that from the worst of informed trait triple A games), but somehow I doubt all that has really been improved/fixed since I last checked the game (when it was new).
Occams Razer mate, you're pretty close to wrong. And you played a pirated version, so really why the fuck are you criticizing a game you have no investment in?It hasn't "pretty much always worked" because when I looked at it early it didn't. Perhaps it was fixed after that, I already seen enough and moved on. If you're saying multi was fixed, and is now a requirement that means I'm not interested anyways though. When I talk about hitboxes I mean clicking in melee. Your characters dodge your own clicks with idle animations and move around randomly instead of adjusting slightly for a backstab (which itself is finicky as fuck). You click on an NPC near you so you can speak with them, they move, the game decides you should grab a glass 10 feet away in the opposite direction. They then go apeshit you "stole" the glass and turn hostile immediately. Note: Their back is turned, so even ignoring the fact I had no intention of stealing shit for them and don't care about their fucking glass how did they see me again?
I love comedy games. There are some games I am only interested in for the humor. It's not funny. It just says a lot of words I don't care about, from characters who are complete assholes so I also don't care about them.
The game actively punishes exploration, defined as any deviation from the preset, linear path. Say you should do area A first, then B. You do B first. In most games this is completely a viable thing. Doing it here means either you fail, or you succeed and get loot you can't use yet because it's higher level, and plot spoilers because the game assumes you went in area A first so let's go ahead and ruin everything that happens there. I figured out what the One True Way was. It was really fucking boring and there was absolutely no redeeming value in the game so I just uninstalled.
I'm not salty about it, as I mentioned before games like this are the reason my piracy demo screen exists, because it caught it and prevented me from actually losing anything except a few hours of time. I am however very confused people here are suddenly calling the game good, especially given how much they mock everything else.
Which raises the question of why?
No no no, let Divos alone.. Pillar of eternity on the other hand , mass advertismenet, youtubers getting the game before the loyal backers... Dull balancing etc, yes its derpest dungeon bigger brother. Direct your anger towards them!Oh, seems I struck a nerve. Whenever the groupthink gets out of hand I need only remember the flaws of D:OS. Now that I think about it, the parallels with Derpest are pretty striking. It even has the mass video advertisement. So I'll just keep this instant nerdrage button filed away for later.